I have two planes with a glass shader one after another, and the object is reflected in the glass, how can I get rid of the reflection in the glass? https://disk.yandex.kz/i/5t71DmYOupy7jQ
-
2$\begingroup$ Reflactions are what makes glass look like glass. $\endgroup$– susuCommented Feb 16, 2021 at 12:52
-
$\begingroup$ but my glass somehow behaves like a mirror) $\endgroup$– M1koshCommented Feb 16, 2021 at 13:02
-
1$\begingroup$ How to upload an image to a post? $\endgroup$– Duarte Farrajota Ramos ♦Commented Feb 16, 2021 at 13:15
-
$\begingroup$ Are you looking for no glossy reflections at all (only refraction) or just less strong gloss? $\endgroup$– PGmathCommented Feb 16, 2021 at 15:31
1 Answer
Glass is reflective, so if you want to completely get rid of the reflections it won't look like glass anymore. This can be done by using a refraction shader which only passes light through and does not reflect any rays. If you want to just tone down the reflections you can mix a refraction shader with a glossy shader sharing the same parameters.
Below is shown an example of 100% glass, 20% glass and 0% glass respectively.
This may make your render look undesirable in other manners however as it will no longer be very physically accurate. If this is the case, I suggest playing with the angle of your camera and/or whatever is being reflected in order to have it not block your view (as you may sometimes do in real life to look through a glaring object).