I'm attempting to fake a couple flames on some candles. Since my scene is already pretty intensive, I think that doing a fire simulation would just add more to render times. Trying to use a transparent flame texture with some emission shaders but cant seem to get too good of a result. It ends up either looking too bright or not transparent enough. Here is in eevee (hdri was having issues so this is with just some sun lamps)
I tried adding some glow in the compositor but its not satisfactory. Is there any other way to fake fire? This is just a transparent image on a plane.