Rigid Body simulation allows setting bounciness
and friction
. Is there any simple way to set friction and bounciness to match real world objects? Real world objects have different Friction Coefficients for static (non-sliding) and kinetic (sliding) contacts which Blender doesn't seem to support. In addition, Blender Rigid Body simulation is (according to name) about rigid bodies only so even though you can simulate a bouncing tennis ball by setting suitable bounciness, it's not physically correct simulation.
For example, let's say we have three 0.1 m x 1.0 m x 1.0 m objects (squashed cubes) made out of wood, steel and styrofoam. How to simulate those? In real world, steel would't easily slide over styrofoam but it would slide over wood.