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is there any experience, if the upcoming macOS Big Sur is compatible with the latest stable Blender version? I tried it in Parallels, and it keeps crashing.

Falk

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    $\begingroup$ It seems Apple don't care about 3d artists anymore: blender.stackexchange.com/questions/198656/… $\endgroup$
    – brockmann
    Commented Oct 15, 2020 at 6:57
  • $\begingroup$ As far as I'm aware Blender developers have received a DevKit and Apple announced that they would contribute patches, but I'm not sure how far the progress is. The development appears to happen in the mac_arm64 branch. You would have to compile Blender yourself since the current macOS builds aren't made for the ARM processors. It's better to ask development questions on devtalk.blender.org where the developers involved in this particular area are more likely to see and answer this question. $\endgroup$ Commented Oct 15, 2020 at 10:17
  • $\begingroup$ Dear Robert, thanks a lot for the reply. I'll check that. Falk $\endgroup$
    – Falk
    Commented Oct 16, 2020 at 4:57
  • $\begingroup$ Anyone tried this now that it's officially released? $\endgroup$
    – zakray
    Commented Nov 13, 2020 at 1:49
  • $\begingroup$ @RobertGützkow during the launch event apple noted that they would include a new translation software called Rosetta 2 inside Big Sur which automatically translates x86 applications to be usable on ARM. $\endgroup$
    – Eric Xue
    Commented Nov 13, 2020 at 2:06

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I'm using Blender 2.90.1 on MacBook Pro 2013 Retina with the latest macOS Big Sur. No issue so far. Would love for Blender to support Metal though. Fingers crossed.

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