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enter image description here Is there a way to reliably create a zebra/tiger stripe sort of pattern with nodes?

I'm hoping to apply the principle to the back of a cello enter image description here

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  • $\begingroup$ This can be easily achieved with a Wave texture $\endgroup$ Commented Apr 20, 2020 at 11:09
  • $\begingroup$ In what manner though? I am having a hard time replicating the branching that the lines have. I did some research and apparently a Gabor Texture can do this. $\endgroup$ Commented Apr 20, 2020 at 15:04
  • $\begingroup$ @DuarteFarrajotaRamos Hmm ... I didn't get even closer with any of blender's texture ... any deeper explanation or direction about this black&white reference? OSL Gabor Texture goes that direction, but without chance to get spiky ends. Thank you $\endgroup$
    – vklidu
    Commented May 25, 2021 at 17:21
  • $\begingroup$ @vklidu Warning, blatant fake zebras below $\endgroup$ Commented May 25, 2021 at 17:57

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A vaguely similar pattern could procedurally be achieved with a Wave texture. Is it physically accurate? No. Is it quick and dirty? Hell yes

Set it to Rings mode and stretch it in one direction using a Texture Mapping node (here in this example the $Z$ axis).

Adjust the Detail to a low-ish value, and the distortion to a high value to your taste.

Lastly run it through a Color Ramp node set to Constant interpolation.

Behold, my potato zebruh with a fake pattern.

enter image description here

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    $\begingroup$ I love potato zebruh ... anyway that is what I called "far from b/w reference" :) Good tray :) $\endgroup$
    – vklidu
    Commented May 25, 2021 at 18:10

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