Is there a handler to execute a function after an OpenGL render (after the whole animation is rendered).
Because this script
import bpy
def end_rendering(dummy):
print("I'm doing something")
bpy.app.handlers.render_complete.remove(end_rendering)
bpy.app.handlers.render_complete.append(end_rendering)
bpy.ops.render.render('INVOKE_DEFAULT',animation=True)
works and prints I'm doing something
after the animation is rendered, but this:
import bpy
def end_rendering(dummy):
print("I'm doing something")
bpy.app.handlers.render_complete.remove(end_rendering)
bpy.app.handlers.render_complete.append(end_rendering)
bpy.ops.render.opengl('INVOKE_DEFAULT',animation=True)
does nothing.
Is there a specific handler like "opengl_render_complete" or something? Anyway, is there a way to manage this and execute a function after an animation (called with 'INVOKE_DEFAULT') is rendered with opengl in python?