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I'm trying to create some sushi.

I've got this but I don't understand the UVWrapping as I need to almost decal some ingredients onto the rice texture.

enter image description here

As you can see, I went to edit mode (↹ Tab) then selected the top and bottom of the sushi... I added a texture in that texture tab on the right, and then selected that texture from the UV editor... The rice appeared and I positioned the circles accordingly.

I then hit A to select the entire sushi roll and then de-selected the top and bottom... In the UV editor, I then applied my sushi wrap texture.

Now what? How do I go and apply a texture of sushi ingredients on top of this roll?

enter image description here

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  • $\begingroup$ Are you using BI or cycles? $\endgroup$
    – gandalf3
    Commented Aug 25, 2014 at 21:05
  • $\begingroup$ I'm not sure what the difference is... but at the top I see it says Blender render rather than Cycles... If you know what to do, I'd love to give you £10 to just show me how to create this sushi, then i'll know how it works in the future.. Skype screen share or something? I've been struggling for 6 hours now... doh $\endgroup$
    – Jimmyt1988
    Commented Aug 25, 2014 at 21:07
  • $\begingroup$ Jimmy there's lots of good tutorials on YouTube, look for Sardi Pax and Andrew Price. After following some of these you will pick it up much quicker. $\endgroup$
    – Neil
    Commented Aug 27, 2014 at 8:10

1 Answer 1

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After adding a material, add two textures. The texture(s) lower on the list will be applied over the previous texture(s):

enter image description here

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  • $\begingroup$ I'm not getting that outcome... any ideas (see OP picture)... Ignore the fact the sushi picture image isn't alpha.. I've enabled that, just forgot to when taking the screenshot $\endgroup$
    – Jimmyt1988
    Commented Aug 25, 2014 at 21:41
  • $\begingroup$ @Jimmyt1988 Try putting them the other way. The list is in reverse order, bottom textures are really on top. $\endgroup$
    – gandalf3
    Commented Aug 25, 2014 at 21:42
  • $\begingroup$ No difference whatsoever? $\endgroup$
    – Jimmyt1988
    Commented Aug 25, 2014 at 21:43
  • $\begingroup$ @Jimmyt1988 huh.. Could you upload the .blend? $\endgroup$
    – gandalf3
    Commented Aug 25, 2014 at 21:45
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    $\begingroup$ @Jimmyt1988 Yes, texture mode only displays the active face textures. To see the combined textures outside of render mode, enable GLSL in 3D view > Properties panel > Shading. screenshot $\endgroup$
    – gandalf3
    Commented Aug 25, 2014 at 21:48

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