I'm attempting to create an inset on a face like this one.
If I try to use the normal built in set tool I get this.
I tried to use the Mesh: Inset Straight Skeleton Add-on, which, from what I've seen should do what I need.
Unfortunately with this Add-On I'm getting unexpected unwanted behaviour. My expectation was that there would be only end up being two edges all the way around the shape, an outer and inner edge (joined by perpendicular edges). Instead I'm getting multiple edge 'layers' like an onion.
Does anyone know how I can take my original face and inset so that I just end up with the two edges highlighted in orange below? Thanks.
I'm currently looking at the Add-on code trying to determine why it would create so many 'onion' layers. It looks very much like a bevel being applied.