I have a static bullet with the collision bounds set to a cube. I also have a static target with the collision bounds set to cube.
my bullet has the following logic setup:
my target has this logic setup:
Both have very basic logic, and it works if I set my bullet to rigid body or dynamic. however, if I set my bullet to static, when I start the game engine, the bullet passes through the target and out the other side with the target remaining in place. Why is it that static objects can't detect collisions with other static objects?