So I made a model with a material that has a complex node system and I want to export that material so that I could apply it to the model. Is there a way to do such a thing?
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$\begingroup$ Read blender.stackexchange.com/questions/57531/… $\endgroup$– Duarte Farrajota Ramos ♦Commented Jul 15, 2019 at 14:10
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$\begingroup$ The glTF format (I'm a contributor) can be used to export certain kinds of PBR materials to other systems. docs.blender.org/manual/en/dev/addons/io_scene_gltf2.html $\endgroup$– emackeyCommented Jul 15, 2019 at 19:45
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No, none at all as the rendering pipelines are all different for every package. So unless the other package has a similar shader node, allowing you to re-create the shader, you're out of luck and will have to bake out the various textures for application in the other packages. :-(
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$\begingroup$ So does this mean that for every other 3d software I want to use I would need to completely recreate all the materials for the object $\endgroup$– DamjanCommented Jul 15, 2019 at 15:07
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1$\begingroup$ Yes. This means exactly that. For every other 3d software you want to use, you would need to completely recreate all the materials for the object in that software unless you are using same render engine in both software packages and even sometimes in that case. $\endgroup$ Commented Jul 15, 2019 at 21:04