I've been looking for a way to create my own Voronoi diagram using cycles nodes, I've seen scripts that do just that but I wanted to create it using just math nodes within the Shader Editor, besides I know nothing about scripting shaders or textures. Anyway, the reason behind this is that I want to have control over the points location, this to recreate the patterns seen on reptile skins, like the example below.
Having control over the points location could allow me to vary the scale, flow and evenness of the scales which is just what I'm looking for.
Also, if someone could show me the way to assign texture coordinates to each cell, so I can put unique textures for each cell, I would highly appreciate it!
I'm open for workarounds but I really want it to be for procedural texturing without doing many manual actions. Thanks in advance