I'm stuck with a simple task. I need to tweak some render passes of the image, and then put them back to the combined composited image. For Cycles I use this scheme from the manual:
It works as intended.
But I cannot figure out a way to do the same trick in the Blender Render. So, I can tick some passes to be rendered separately, and I can exclude those passes from the combined pass. Like this:
What I cannot do, is mixing them back to get the final image.
Does anybody know how this could be achieved in the blender internal render engine?