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I'm trying to simply move any vertex/edge/face up or down but visually it does not move. I see values changing when i'm moving them but ultimately nothing occurs visually. Additionally, if I try rotating a face so that one edge goes up and the other goes down they just pinch together instead (Imgur link shows what happens when the red rotate ring is moved). I can move the entire object normally up and down outside object mode. Using Blender with Maya config (I used Maya years ago for about 3 years.)

https://i.sstatic.net/VlYh4.jpg enter image description here Any help appreciated, thanks.

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The scale of the object in "object mode" is set to 0. While scaling the z-axis with 0 in edit mode is great to get a flat surface, in object mode, this leads to this expected but explainable behavior.

scale

Set the scale in z-direction to 1 while in object mode and it will work again.

On another note I would be VERY CAREFUL to have an object SCALED IN OBJECT MODE, if you are trying to model a real world floor plan with REAL WORLD UNITS.

I never use scale/rotation in object mode unless I'm compositing multiple objects together.

In this case I would suggest to apply apply scale in object mode and then select all and scale in edit mode.

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  • $\begingroup$ Ah I see, the plane as a whole outside object mode need to have a scale of 1 on the Z Axis. I can now move my said items of concern up and down. Thanks much! $\endgroup$
    – Blalnstk
    Commented Sep 23, 2018 at 6:05
  • $\begingroup$ Please accept and or upvote the question if it helped you. It will make it easier for other users to see what the problem was. $\endgroup$ Commented Sep 23, 2018 at 6:08

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