Noob here! I have a texture that applied to a plane
...and duplicated with an array modifier as so...
What I am trying to accomplish is bake the image(s) onto the resulting mesh. Is there any way to do that?
Each time I try to UV unwrap the mesh it screws up the array textures and uses the single image.
My purpose for doing this is to bake the texture on an image an import into Unity. Thanks for any help.