Trying to discover why the Blender Internal and Blender Game Engine Renders seem to be generally thought of as that different for rendering from a quality perspective. The perception of a difference of quality appears to be what the popular understanding of many users would to indicate.
Is there really a qualitative difference or is it mostly just the same render engine? My understanding is that Game has a sort of live time render to it, and that Cycles is the newer upgraded render machine and also that Cycles is primarily for photo-realistic and fancy node based effects stuff.
Are there any outside plugins or texturing programs possibly that aid or add significant upgrades to the render engines that are commonly used in workflows that might aid in this perception?
It would seem that Internal and Game Engine seem to be at this point just minor, rough, or quick model and scene color fills for the most part or maybe used for a quick rough tests for pre-Cycles renderings? Agree, disagree?