I'm new to Blender (but I've known Maya for years), and any help y'all can offer would be greatly appreciated!
I'm having a problem similar to the ones in these posts, but the solutions offered there haven't solved my problem:
- [SOLVED] Weird shading bug and rough render (CYCLES)
- Shader artifacts rendering in some spots of the mesh
I'm working with this model that my company bought for a project:
The mesh seems to be generated with a CAD program. It's not pretty; lots of long skinny triangles and whatnot.
I'll focus on one example of the artifacts I'm getting.
Here's what I mean about ugly geometry:
When I render it with Cycles, it has dark areas:
The mesh is ugly, but the normals are all pointing out and I've removed duplicate vertices.
Has anyone run into this before? I could really use a hand!