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I'm new to Blender (but I've known Maya for years), and any help y'all can offer would be greatly appreciated!

I'm having a problem similar to the ones in these posts, but the solutions offered there haven't solved my problem:

I'm working with this model that my company bought for a project:

The mesh seems to be generated with a CAD program. It's not pretty; lots of long skinny triangles and whatnot.

I'll focus on one example of the artifacts I'm getting.

Here's what I mean about ugly geometry: ugly geometry shown in edit mode

When I render it with Cycles, it has dark areas: ugly geometry rendered darkly by Cycles

The mesh is ugly, but the normals are all pointing out and I've removed duplicate vertices.

Has anyone run into this before? I could really use a hand!

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    $\begingroup$ Adding edge split modifier should solve your problem $\endgroup$
    – Denis
    Commented Aug 27, 2015 at 16:40
  • $\begingroup$ Related: blender.stackexchange.com/q/734/599 $\endgroup$
    – gandalf3
    Commented Aug 27, 2015 at 20:26

1 Answer 1

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Thanks Denis! (I can't comment cause I'm new.)

I think I've got a good solution going:

Eh? Eh?

With the object selected, I went to the the Object Data tab of the Properties Panel, and unchecked Auto Smooth.

Then, like Denis suggested, I added an Edge Split modifier. I checked Edge Angle and set it to 180 degrees.

This will work for me. Does anybody have any other suggestions for future reference?

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