2
$\begingroup$

I am wondering if there is any tool or way to kind of Weld (merge) multiple vertices at once,

two loops to merge

AltM > Merge at Center doesn't do the job.

Merge at Center result

Doing by one takes a lot of time so it's inefficient way of going about it.

$\endgroup$
4
  • 1
    $\begingroup$ In this specific example you can achieve this easily by: 1. select both loops 2. scale to 0 on the Y axis ( keyboard: S --> Y --> 0 ) 3. remove doubles ( keyboard: W --> remove doubles ) $\endgroup$
    – TLousky
    Commented Aug 16, 2015 at 8:54
  • $\begingroup$ That actually did help, but by removing double, does it somehow can affect textures or mesh in any bad way? $\endgroup$
    – A.D.
    Commented Aug 16, 2015 at 8:58
  • 1
    $\begingroup$ Removing doubles merges vertices that are closer to each other than a threshold value (which you can control on the last action panel - F6). As long as the threshold value is small, this usually fixed problems rather than causing any (when the value is too high, it might merge verts that aren't really double). Regarding textures, I guess it depends how you map them to your model. In some cases you might need to redo or adjust your UV mapping. $\endgroup$
    – TLousky
    Commented Aug 16, 2015 at 9:03
  • $\begingroup$ CTRL + E --> bridge edge loops $\endgroup$
    – gladys
    Commented Aug 16, 2015 at 10:19

1 Answer 1

2
$\begingroup$

Use the Bridge tool from the Loop Tools addon to connect the loops, then slide them into each other and remove doubles. You can also cut a new loop between them to get the exact midpoint.

$\endgroup$
1
  • 1
    $\begingroup$ You can use blender's built in bridge tool. $\endgroup$
    – David
    Commented Aug 16, 2015 at 22:20

Not the answer you're looking for? Browse other questions tagged .