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I'm creating an animated character model for game development, and am using Adobe Mixamo as a source for animations. I auto-rigged my character and imported the animations, and the first one went fine(see video 1). However, after copying the second animation to it, the second animation had the arms crossing and clipping into each other(see video 2). Does anyone know how to fix this?
Videos: https://imgur.com/a/trdI6qQ
Edit: Tested with another animation, went fine. Is it that certain types interfere?
Blend File:

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  • $\begingroup$ Is there anyone who knows how to fix this? $\endgroup$
    – Donkey45
    Commented Mar 23 at 1:46
  • $\begingroup$ Hello, probably the bones are not rotated the same from an animation to anoter, you could fix that in the Graph Editor, could you please share your file, only keep 2 actions that don't match so that we can try: blend-exchange.com $\endgroup$
    – moonboots
    Commented Mar 23 at 6:50
  • $\begingroup$ ok ill do that thxs $\endgroup$
    – Donkey45
    Commented Mar 23 at 16:16
  • $\begingroup$ it won't upload to the site, and it says that the site gets all of the rights to anything i upload $\endgroup$
    – Donkey45
    Commented Mar 23 at 16:28
  • $\begingroup$ just keep the armature, 2 actions (if it Mixamo it is free) and use another platform if necessary (like workupload) $\endgroup$
    – moonboots
    Commented Mar 23 at 16:30

1 Answer 1

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The original armature that uses this action probably had its bones rotated slightly differently.

I guess you'll need to correct the bad actions manually: Switch to Pose mode, select the shoulder bone, open the Graph Editor, hide all the tracks except the X rotation ShiftH, zoom enough in the window so that you can precisely move the curve degree by degree on Y (keep pressing Ctrl to be precise) until it is correctly rotated, do the same for the upper arm and whatever limb that is not correctly rotated:

enter image description here

enter image description here

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  • $\begingroup$ Worked! Thank you! $\endgroup$
    – Donkey45
    Commented Mar 23 at 16:56

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