I am trying to build a full-scale model of the solar system.
In an empty scene I did this:
- Add a 6378m radius sphere called "Earth"
- In View set Clip Start and End to 1000m and 150000000000m (1AU)
- Set the light x coordinate to 150000000000 and power to 10000000000000000000000000W
- Set the camera location to (0,6380,0) and angle to (90,0,0), this puts it on the surface of Earth, looking outwards on the Y axis. Apply all transformations.
- Put the Earth and Camera into an "Earth System" empty.
- Created a 1740m radius sphere called Moon. Set its Y coordinate to 20000m and put it in an Empty called "Moon Orbit"
- Set Camera Clip Start and End to 1000m and 150000000000m
At this point if I view through the camera, the moon is unrealistically close but it does render
If I set the moon Y coordinate to 385000m then it looks smaller, unsurprisingly.
But it's already too small. If I put in a realistic lunar distance of 385000000m then it vanishes completely.
I think my numbers are physically accurate, so why is the moon vanishingly small when rendered in the camera?
(The attached blend has the Moon Y at 385000m which is 1000 times too near, but is visible)