0
$\begingroup$

I am trying to create a scene that is having a lot of random meshes run toward the centre.

I randomized the line of meshes sequence, but when i put it on the points of a UV sphere, it doesn't randomize and looks like a pattern. Picture below:enter image description here

Here's my geometry node map.enter image description here

I am not really familiar with the geometry node and have been stuck in this issues for a while...

$\endgroup$
1
  • 1
    $\begingroup$ If I read well (please prefer sharing your file instead of just a screen capture), you're generating a curve with objects in it. But this same curve is itself instanciated. So... same pattern. $\endgroup$
    – lemon
    Commented Feb 16 at 16:33

1 Answer 1

0
$\begingroup$

As said in comments, as you're distributing object instances into a single curve, the same pattern appears because this same instance is repeated when itself instanciated.

So you can distribute the objects after the curve is instanciated and realized so that it is not the same instance anymore.

Something like this:

enter image description here


Note that you could do it another way:

enter image description here

Extrude sphere vertices.

Keep only the extruded edges by separating them.

Convert to curve and resample in order to have the wanted amount of vertices.

Then instanciate.

$\endgroup$
1
  • $\begingroup$ Thank you so much for the explanation!!!:D $\endgroup$
    – RL1234
    Commented Feb 16 at 17:12

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .