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I want to create a micro-circle texture design as shown on reference image on a light diffuser, but I have no idea how to achieve this

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  • $\begingroup$ I think you want to search for "phyllotaxis" $\endgroup$ Commented Feb 17 at 15:53

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You could try something like that:

Create a circle, extude inwards, loopcut:

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Select all, press CtrlE > Un-Subdivide and choose an Iterations value of 1:

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Press ii and activate Offset Relative:

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Move up the new faces:

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Give it a Subdivision Surface modifier, rework the topology:

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  • $\begingroup$ hello buddy @moonboots i try but I'm struggling to achieve the desired result of having all circles within a circular shape be of equal size. Is there a method to ensure uniform circle dimensions $\endgroup$ Commented Feb 17 at 6:56
  • $\begingroup$ Yes not sure how to do it.... $\endgroup$
    – moonboots
    Commented Feb 17 at 8:47
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We can have this kind of result using a normal map:

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A way to make it is to use geometry nodes, starting from the formula indicated here for instance.

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The first part of the node tree above, simply implement the indicated algorithm to a set of points.

Then, this second part:

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uses a grid with some high resolution and search the proximity of the grid points to the phyllotaxis positions calculated before.

From this proximity distance, it calculates the coordinates for a little sphere around the phyllotaxis point.

Once done, apply the gn modifier, UV unwrap the mesh (project from view, bounds) and bake the normals (with 'object' option gives a better result).

You can after that use the normal map for instance like this:

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(Blender 4.0)

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  • $\begingroup$ Very nice indeed $\endgroup$
    – Robin Betts
    Commented Feb 19 at 8:36
  • $\begingroup$ @RobinBetts hi and thanks. I've not found any way to model that properly... do you think this is possible respecting wanted proximities? $\endgroup$
    – lemon
    Commented Feb 19 at 8:38
  • $\begingroup$ Tempted to go and have a look at @Erindale Woodford 's chapters on phyllotaxis .. I can't recall whether there's a route to manifold, glass-shadable topo, there. $\endgroup$
    – Robin Betts
    Commented Feb 19 at 10:07

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