I'm trying to create gloves for my character and decided to use simple solution - high poly cylinder and shrinkwrap modifier and it looks ok, but I have a problem with fingers: I suppose this is happening because of bad precision of modifier. How can I solve this problem? I've tried to apply subdiv modifier and got better result, but it still looks bad.
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$\begingroup$ hello could you please share your file (only the arm and the cylinder)? $\endgroup$– moonbootsCommented Dec 1, 2023 at 21:15
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$\begingroup$ Judging by the image, you probably need more vertices. Try subdividing in edit mode. $\endgroup$– Bentley CarpenterCommented Dec 1, 2023 at 23:09
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$\begingroup$ @moonboots, sorry, I can't. The file is nsfw, and it's weight is ~500mb. I don't know why. Seems like Alex's solution is pretty good, I'll try to use it today's evening. $\endgroup$– СергейCommented Dec 2, 2023 at 5:53
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$\begingroup$ Cool, it works, but what to do with nails? $\endgroup$– СергейCommented Dec 2, 2023 at 15:51
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$\begingroup$ Well, I just manually selected nails, deleted it's vertices, and then used gridd fill with further sculpting. Thank you for your advice. $\endgroup$– СергейCommented Dec 2, 2023 at 20:39