I want to use a geometry node to place a fixed number of instances on the outline of an object based on the camera's viewpoint. How can I place a fixed number of points on the outline of an object that looks like this image based on the view? The image is an just example of manually placing vertices. I also tried the method using boolean, but I didn't get a satisfactory result. Any help would be greatly appreciated!
I was able to place the points on the outline using the normal and the camera, but I did not have control over the exact number and position.
Update 6/4
-I succeeded in creating an outline around the object and resampling it to add dots! However, the curve is a bit unstable, so the position of the vertex flickers. I'll try to find a way to make it more stable.
blend file : https://drive.google.com/file/d/1nutIUEuca_n9tiB0d8Tlq4dizP3qhIs9/view?usp=sharing
Resample Curve
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