Why it is so complicated to render fire with transparency? A few versions ago, things wouldn't even show on the output file and now the render look very washed out compare to the Blender viewer, If I render it in EXR it look super bright and saturated.
Basically, I am asking… How can I match my output file to the output image on the Blender viewer? Trying to create a fire spritesheet
Update: You can see the results using external image editor vs Blender compositor, External editor gave me much better result. I know you shouldn't render fire on transparency, but for my spritesheet this is necessary, and it looks like this way works pretty well.