I store some data in a csv file which I would like to graph in Blender. I would like to make a smooth line graph out of it.
What I'm doing right now, is read the csv data with python and store it in a cube's vertex data (on which I've generated enough vertex points to store it all). This is done using geometry nodes. I can then use Instance on points to fill every point with a sphere, and give it the correct coordinates.
I would like to do the same but with a line graph (using a curve), yet it doesn't work. If I create a curve in Geometry Nodes, it ignores the data I pass it from the Named attribute node. Probably because that data exists in the original mesh, but not on the curve. I've looked everywhere and find no solution.
My question is: How can one procedurally create a line graph to represent csv data?