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I would like to use the clone tool with texture paint, but as soon as I choose Texture Paint, the mesh is white, and I cannot paint on it.

I created a new UV Map, after I project the image from view, the image of reference appears well on the mesh in Object Mode, but I get this white color in Texture Paint Mode. I followed this tutorial : https://youtu.be/p4ngVoGIj1Q?t=15m56s but the version of Blender is not the same, so the settings are a bit different.

I tried to play with the clone settings, the options in the shader menu : GLSL/Multitexture, but nothing changes.

Would you know how to use this clone effect in Blender 2.72b ?


EDIT #4: it is confusing, sorry. Here is a new example : the clone painting works. But when I click on the paintTo UV Map, which is the image I should export at the end, the painting does not correctly match the seams :

This is when I paint :

enter image description here

This is when I click on the uv map : it is not the same result as the previous painting :

enter image description here

Here are the files :

http://www.pasteall.org/blend/35661

http://www.pasteall.org/pic/86965

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    $\begingroup$ Showing the results that you are getting would be helpful. Maybe you should upload a .blend to PasteAll.org and paste the link here. $\endgroup$ Commented Apr 13, 2015 at 12:19
  • $\begingroup$ @MarcClintDion Actually I tried again with a cube, I don't have the same result, but I still can't paint from the first uv map to the second. Could you please give me the steps with a simple cube and an image? Create a cube > Create 2 uv maps, 1 with project from view, the other with the seams > activate Texture Paint, add a new slot > then ... not sure how to select one uv map, and how to continue... $\endgroup$
    – Paul
    Commented Apr 13, 2015 at 14:58

1 Answer 1

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When the render is set to Cycles you can add two textures to the material and they should both show up as slots in texture paint. Be sure to add a UV Map node for each texture and set the appropriate UV Map.

Enter Texture Paint mode and activate "Clone From Paint Slot".

The texture that is being painted to should be selected in the section named "Available Paint Slots"

The texture that is being painted from should be selected in the section named "Source Clone Slot".

All the settings I used are shown in the following animation.

enter image description here

Update in response to a comment requesting more information.

Textures can be drag 'N dropped from the hard drive file system. They can be added in as texture nodes by looking through the menu that is called up when the keyboard shortcut Shifts is used. They can also be added by drag 'N dropping the image icon from the UV Image Editor.

enter image description here

Using Blender Render you can add images to the texture slots. I think the limit is 18 slots per material for BI. I'm not sure if the BI node editor has the same limit, probably not.

enter image description here

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  • $\begingroup$ Thanks. I cannot add 2 textures to 1 material? So I added 2 materials. But it is maybe not the solution. Could you have a look to my blend file? pasteall.org/blend/35590 Sorry, I know it might be simple, but I am a bit stuck now. $\endgroup$
    – Paul
    Commented Apr 14, 2015 at 10:11
  • $\begingroup$ Hi MarcCLintDion, I edited my first post, I could not do the same settings as in your gif. Any help would be much appreciated. :) $\endgroup$
    – Paul
    Commented Apr 18, 2015 at 12:03
  • $\begingroup$ Very nice, thanks (I also had to click on the "Material" icon, did not know about that ;) ) Thanks. $\endgroup$
    – Paul
    Commented Apr 18, 2015 at 13:48
  • $\begingroup$ I have a small issue, could you please have a look at it? I added images and the blend file, with explanations. :) $\endgroup$
    – Paul
    Commented Apr 18, 2015 at 15:28
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    $\begingroup$ I was a bit confused before, now that you have changed the setup twice to be something different I am having more difficulty trying to understand your issue and what you want. There is a way we can deal with the original problem easily enough. You should download Blender 2.63 and following the video's steps as shown. Practice until you are comfortable then take what you learned there and here and then start using the upgraded version of Blender. Here is a link to the Blender release archives. download.blender.org/release enjoy :) $\endgroup$ Commented Apr 19, 2015 at 13:32

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