I'm trying to model a ring that is styled following this reference:
I'd like to make the distortions using geometry nodes and/or other modifiers such that they can be animated. Thinking the animation would probably be done by transforming the coordinate space of a texture, but I'm not sure what kind of modeling technique to follow for making the distorted hooky bits.
I wondered about doing this with shaders, i.e. a solid torus geometry with parts knocked off with transparency to achieve the effect. I feel it's probably doable with actual geometry though.
Edit: trying to improve on the vagueness, the specific thing that I'm stuck on is how to model the features circled below.
They look a bit like what the snake hook sculpting brush might be good for, but I'd like achieve them with nodes and/or modifiers.