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Please refer to the following images. This is what I have now

my model

This is what I need to turn it into reference image

So I need to create gaps on the rim. I tried extruding it in, deleting the extra faces and re-creating faces between the vertices, but it was very slow and the inside could not be cleanly closed for missing 1 vertex. Previously I used the boolean modifier but it seems to destroy the topology and make it harder to edit after the boolean. Another way I can think of is to loop cut it, delete some faces then re-create some faces, but it seems as slow as the first method.

Is there a good, reliable way of doing this and similar things?

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1 Answer 1

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Faces to remove

Delete these six faces.

Edges to create face from

Select these two edges and make a face.

Do the same with the two edges next to them.

next pair of edges

Do the same with these two.

Do the same with the pair across from them.

final result

Done.

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