I'm a new user but I've previous experience with Solidworks where I can put in specific angles and measurements to create the shapes I need. I'm trying to unlearn a lot of this so I can get good with Blender and one issue I am having is creating straight lines on 3D objects.
For example in this image I would like the vertices to be as straight as possible but many of the solutions I find online give methods that involve snapping the vertices along the X, Y or Z axis which does not work for the angle I am working with.
Is there a way to select the very top and bottom vertex and then have every other other point between form a dead straight line?
Thank you.