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enter image description here

It's not lighting my scene, when i uncheck the scene world i can view the scene with proper light but when i use the same hdri and put it into the world property as an environment texture it doesn't affect my scene.

enter image description here when i hit f12 its not rendering with the hdri lighting shown in the viewport it only renders the 2 area light. iam not sure what iam missing i just want my render to look like the viewport is showing it looks like. I will upload the file if you want to look at it https://pasteall.org/blend/093e57cc2a6243e587314a5f12f4c0d7 Ps, it does work in cycles but ENV texture should also work in evee right?

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    $\begingroup$ could you please pack your image and share your file? pasteall.org/blend $\endgroup$
    – moonboots
    Commented Aug 21, 2021 at 18:19
  • $\begingroup$ Emir, i tried that's exactly how i add the environment texture but it's just not affecting my scene. moonboots i have added the file thanks for looking into it $\endgroup$
    – nikhil
    Commented Aug 21, 2021 at 22:06
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    $\begingroup$ in the file there is no ENV texture. can you try to load into blender an env texture with a .hdr file? $\endgroup$
    – Sanbaldo
    Commented Aug 21, 2021 at 23:58
  • $\begingroup$ I updated it i basically added the same hdri file that blender uses from the blender installation folder. sunset.exr pasteall.org/blend/093e57cc2a6243e587314a5f12f4c0d7 $\endgroup$
    – nikhil
    Commented Aug 22, 2021 at 0:18

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I baked my indirect lighting first and then added an ENV texture in, so that's why my viewport and my render was not able to capture the ENV light

Solution: Just delete the indirect lighting cache and the viewport will show the ENV lighting again. enter image description here

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