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I have placed an image texture (on a plane mesh) using a png image that has a transparent background. The transparent background appears as the default material on the plane instead of being transparent. How do I get the transparent areas of my image to display as such? I need to do this specifically in EEVEE.

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Here is the proper setup for a texture with an alpha (transparent) channel in EEVEE. Take note of the blend modes I highlighted in red on the right - these are necessary (anything but opaque).

AlphaChannelSetup

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  • $\begingroup$ Perfect! Thank you. $\endgroup$ Commented Jul 17, 2020 at 17:47

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