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I am making a bracket for three rods in blender and I figured out it is harder than it seems.

I managed to make this by painstakingly placing each vertex in the correct position and I am wondering, is there a better way to do this.

I included an image to show what I am talking about.

enter image description here

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3 Answers 3

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You can also use the Bevel tool.

  1. Take the default cube, and extrude three sides
  2. Select the outer edges and bevel them (e.g. Bevel modifier)
  3. Remove double vertices (e.g. Weld modifier)

enter image description here

This image shows which edges to bevel

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    $\begingroup$ That was an 'Oh Wow' moment for me. $\endgroup$
    – Derrick
    Commented Feb 13, 2020 at 13:15
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    $\begingroup$ Thanks. Never been more proud about cutting corners :). $\endgroup$ Commented Feb 13, 2020 at 13:22
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    $\begingroup$ yeah its nice if you want that edge round like that... $\endgroup$ Commented Feb 13, 2020 at 18:50
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using mirror modifier bisect property

1) create a cylinder create a cylinder

2) add a plane and rotate it on the Y 45deg

enter image description here

3) add mirror modifier, check the X axis and X bisect. (also check clipping)

enter image description here

4) Duplicate the original plane and rotate it on the Z 90deg

enter image description here

5) add another mirror modifier and again check the X axis and X bisect (with clipping)

enter image description here

6) TADA! you can solidify and bevel the result.

enter image description here

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    $\begingroup$ Love this approach, it's so simple :). $\endgroup$ Commented Feb 13, 2020 at 16:57
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    $\begingroup$ Brilliant. Great use of the new features in the modifier. $\endgroup$
    – Robin Betts
    Commented Feb 13, 2020 at 17:27
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    $\begingroup$ awesome thanks i didnt know that was posible $\endgroup$ Commented Feb 13, 2020 at 19:07
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first create a cylinder,

enter image description here then duplicate it twice, rotate two of them to 90 degress in the x and y axis, but depending the position you will put them, enter image description here then enable snap during transform in increment, then go to right,top view to move each one (in this case only 2 of them) them precisely in the grid, enter image description here then select one and hide it, then select the other and perform a boolean in edit mode, select union option, then start doing some clean up of faces,edges, and merge vertices by distance if necessary... enter image description here enter image description here enter image description here enter image description here enter image description here enter image description here enter image description here then unhide the other cylinder, and do the same steps... enter image description here enter image description here enter image description here enter image description here enter image description here enter image description here Final Result enter image description here

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    $\begingroup$ Hm, well that's one way, I guess $\endgroup$
    – Strawberry
    Commented Feb 13, 2020 at 15:10

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