I've a shading node setup to create a scratched surface, to show wear of paint. I'm using Blender 2.80. See the image below.
I would like to export the model to SteamVR, and for that I need a single diffuse texture (normal map can be set separately in the SteamVR model). I was hoping I could bake the result. The baked result should not contain shadows or light gradients or anything, only the base color from the BSDF shader, combined with the image from the mix shader so show the scratches. So I expect no gradients, but a homogenous surface color, with scratches here and there, (showing through the other picture of wood). See the shader node setup below.
Shader nodes:
Bake setup:
I tried combining different options. But none give me the result I am looking for.
Result:
This is the best result I got so far. It shows the base color (white) with the colors of the wood texture (to show the scracthes). But the base color has gradients, which I do not want. I do not want the darker color on the left, but a homogenous color. How can I achieve this?