I would start by drawing the contour, and then fill the shape with triangles...
For the contour, you may start converting all your measurements into some decimal system, as it will be easier for inputing the distances.
Steps
- Set viewport to top view (Numpad 7), and disable perspective if needed (Numpad 5)
- Create a plane. (Shift+A) then -> Mesh -> Plane
- Go into edit mode (Tab), and merge all vertices at center (Alt+M)
- Make sure you are in Vertex Select mode (1) and the Pivot Point is set to 3D Cursor
- Extrude the segments:
- Press E, than the axis you want to extrude (i.e. Y), then the distance (i.e.
1.68
) and hit Enter to confirm
- Keep repeating this step
- In case of the angled segments, before extruding:
- Set cursor to the last vertex with cursor to active (Shift+S)
- Extrude the new segment (E, X,
0.60
, Enter)
- And rotate the desired amount (R, Z,
+/-25
, Enter)
- Continue extruding as before
- In the last segment, just select both ends and join them (F)
- Select all segments and fill them (F)
Done!