I'm not able to open Blender 2.80, it tells me that it requires OpenGL 3.3 Core
So i wanted to make sure that the problem is from my GPU and not from blender itself,
so i wrote a simple OpenGL application using OpenGL 3.3 core profile that renders a simple textured cube, and also check my GPU's driver supported OpenGL version
and here is the result
it looks just fine to me.
it's also not just a static render, you can move around that little cube, and OpenGL didn't complain about my GPU not supporting GL 3.3
i'm i missing something here?
is the problem from my GPU, or is it a bug in blender itself (which is likely since it's just a beta release)
and how to fix it (if possible, of course).
Edit: It's working when i run it in 640 x 480 Resolution.