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Jul 15 at 1:08 review Close votes
Jul 15 at 16:46
Jun 30 at 5:03 comment added user22745407 @ Cornivius. The frustrating part about this, aside from having almost zero experience with 3D modelling myself, is the lack of documentation for creating or converting GTA V models (called drawables or fragments). A plugin was created to import to Blender and export back into the GTA V ydr format...but once more it's trial and error and expertise isn't offered or shared in the modding community.
Jun 30 at 4:55 history edited user22745407 CC BY-SA 4.0
added 116 characters in body
Jun 30 at 0:11 comment added Cornivius I don't really know anything about modding but do you have the armature that the game uses in Blender? If the animations are what is making it more apparent then my guess is that you'd have to refine the weight paints for the armature and the 2 new pieces. Maybe take a look at what the original head looks like and try to match it as close as possible
Jun 29 at 23:25 history edited user22745407 CC BY-SA 4.0
added 10 characters in body
Jun 29 at 23:24 history edited user22745407 CC BY-SA 4.0
added 157 characters in body
Jun 29 at 23:15 history edited user22745407 CC BY-SA 4.0
added 2 characters in body
Jun 29 at 23:14 history edited user22745407 CC BY-SA 4.0
added 7 characters in body
Jun 29 at 23:11 history edited user22745407 CC BY-SA 4.0
deleted 2 characters in body
S Jun 29 at 22:58 review First questions
Jun 30 at 0:34
S Jun 29 at 22:58 history asked user22745407 CC BY-SA 4.0