The Abomitaball Snowman
A glowing abomination straight from Chernobyl.
Made from a series of metaballs plus a particle system emitting metaballs from a hidden mesh
- Shape the static part of your snowman with a few metaballs
- Add a mesh emitter object roughly shaped like your snowman body (you. You can probablyoptionally make it from a copy of your metaball base and convert it to mesh) to use as emitter.
- Add a Simplesimple particle system with Newtonian Physics, pointing to an additional smaller sized Metaball object.
- Under Velocity turn off Normal and increase Object Z slightly. In
- In the Field Weights disable gravity so they "float up", then add a texture to it.
- Make the texture is Blend type, and turn off all influences except Size.
- Switch Mapping to Strand/Particle so it maps out "through time" rather than any spatial coordinate.
- Under the Color panel enable the Color Ramp and flip the default result direction so they shrink with age rather than grow.
- Make the texture is Blend type, and turn off all influences except Size.
- Switch Mapping to Strand/Particle so it maps out "through time" rather than any spatial coordinate.
- Under the Color panel enable the Color Ramp and flip the default result direction so they shrink with age rather than grow.