# The Abomitaball Snowman

[![enter image description here][2]][2]

Made from a series of metaballs plus a [particle system emitting metaballs from a hidden mesh][1]

 1. Shape the static part of your snowman with a few metaballs
 2. Add a mesh emitter object roughly shaped like your snowman body (you can probably make a copy of your metaball base and convert it to mesh)
 3. Add a Simple particle system with *Newtonian Physics*, pointing to an additional smaller sized Metaball object.
 4. Under *Velocity* turn off *Normal* and increase *Object Z* slightly.
    In the *Field Weights* disable gravity so they "float up", then add
    a texture to it.

[![enter image description here][5]][5]

 5. Make the texture is *Blend* type, and turn off all influences except
    *Size*.
 6. Switch *Mapping* to *Strand/Particle* so it maps out "through time"
    rather than any spatial coordinate.
 7. Under the *Color* panel enable the *Color Ramp* and flip the default
    result direction so they shrink with age rather than grow.

[![enter image description here][6]][6]

[![enter image description here][3]][3]


  [1]: https://blender.stackexchange.com/a/194013/19307
  [2]: https://i.sstatic.net/GtZwU.gif
  [3]: https://i.sstatic.net/iwiD5.jpg
  [5]: https://i.sstatic.net/qTqeR.jpg
  [6]: https://i.sstatic.net/0DFcm.jpg