# The Abomitaball Snowman [![enter image description here][2]][2] Made from a series of metaballs plus a [particle system emitting metaballs from a hidden mesh][1] 1. Shape the static part of your snowman with a few metaballs 2. Add a mesh emitter object roughly shaped like your snowman body (you can probably make a copy of your metaball base and convert it to mesh) 3. Add a Simple particle system with *Newtonian Physics*, pointing to an additional smaller sized Metaball object. 4. Under *Velocity* turn off *Normal* and increase *Object Z* slightly. In the *Field Weights* disable gravity so they "float up", then add a texture to it. [![enter image description here][5]][5] 5. Make the texture is *Blend* type, and turn off all influences except *Size*. 6. Switch *Mapping* to *Strand/Particle* so it maps out "through time" rather than any spatial coordinate. 7. Under the *Color* panel enable the *Color Ramp* and flip the default result direction so they shrink with age rather than grow. [![enter image description here][6]][6] [![enter image description here][3]][3] [1]: https://blender.stackexchange.com/a/194013/19307 [2]: https://i.sstatic.net/GtZwU.gif [3]: https://i.sstatic.net/iwiD5.jpg [5]: https://i.sstatic.net/qTqeR.jpg [6]: https://i.sstatic.net/0DFcm.jpg