Timeline for Snake Defensive Display animation
Current License: CC BY-SA 4.0
39 events
when toggle format | what | by | license | comment | |
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Aug 2, 2021 at 9:02 | answer | added | user41149 | timeline score: 5 | |
S Jul 30, 2021 at 8:24 | history | bounty ended | vklidu | ||
S Jul 30, 2021 at 8:24 | history | notice removed | vklidu | ||
Jul 29, 2021 at 17:10 | answer | added | Rumen Belev | timeline score: 8 | |
Jul 28, 2021 at 17:28 | history | edited | vklidu | CC BY-SA 4.0 |
deleted 1 character in body
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Jul 25, 2021 at 11:28 | answer | added | Rumen Belev | timeline score: 4 | |
Jul 24, 2021 at 21:36 | comment | added | Rumen Belev | Hi @Lukasz-40sth, everything we do to simulate this motion is mostly cheating. Obviously realistic simulation is to hard to do at this time. Any representation - 2D or 3D of this motion is welcome. So if you have an idea just post an answer. It will be much appreciated. | |
Jul 24, 2021 at 14:25 | comment | added | Lukasz-40sth | Can't you cheat a bit and animate the skin texture while actually moving just a small part of the snake near to its head? | |
S Jul 22, 2021 at 21:17 | history | bounty started | vklidu | ||
S Jul 22, 2021 at 21:17 | history | notice added | vklidu | Draw attention | |
Jul 22, 2021 at 20:52 | answer | added | vklidu | timeline score: 7 | |
S Jul 22, 2021 at 11:31 | history | bounty ended | jachym michal | ||
S Jul 22, 2021 at 11:31 | history | notice removed | jachym michal | ||
Jul 18, 2021 at 17:43 | answer | added | vklidu | timeline score: 15 | |
Jul 17, 2021 at 13:38 | answer | added | Rumen Belev | timeline score: 7 | |
Jul 17, 2021 at 11:41 | comment | added | Rumen Belev | @RobinBetts This defensive movement causes the scales to produce sound like a poisonous snake due to the friction between them. Observation is very helpful in this case and I recommend slowing the video down or viewing it frame by frame to understand what is happening. Doing a curve 2D animation with Grease Pencil is quite a fun challenge too. | |
Jul 16, 2021 at 11:13 | answer | added | vklidu | timeline score: 22 | |
Jul 16, 2021 at 10:40 | answer | added | Peter | timeline score: 0 | |
Jul 16, 2021 at 9:08 | comment | added | Robin Betts♦ | I would try to figure out what the problem is, before looking for a solution. With an image-sequence reference.. 1. Manually rotoscope the changing curve to shape-keys. 2. Try to identify fixed points in the reference, (tail-tip, etc) and animate empties along the changing curve following those points. It may not be the final method, but it would give a clue about what the final method has to do. (After all, this motion has evolved, because, presumably, it confers an advantage by confusing / alarming predators) | |
Jul 15, 2021 at 19:28 | history | edited | jachym michal | CC BY-SA 4.0 |
added 114 characters in body
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Jul 15, 2021 at 19:15 | history | edited | jachym michal | CC BY-SA 4.0 |
Added gifs
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S Jul 15, 2021 at 19:10 | history | bounty started | jachym michal | ||
S Jul 15, 2021 at 19:10 | history | notice added | jachym michal | Draw attention | |
Jul 15, 2021 at 8:57 | comment | added | user5049 | I have no solution but I will share my observations. This seems to be a regular "forward" motion of a snake warped around into a circle. Snakes can generate waves but they cannot move forward in the absence of friction. These waves appear to be similar to peristaltic waves, muscular contractions passing down the length of its body. If friction is added the resulting force is towards the center. The pattern created is similar to those of ancient labyrinths, some interpret these labyrinths as representing an inner journey. Curious! | |
Jul 14, 2021 at 18:07 | comment | added | Rumen Belev | Hi Chris, thank you for your support. I am not angry, but a little disappointed it was closed so quickly. I was hoping to attract more attention as I really find this problem very challenging. Thank you for being observant Sazerac, I was fooled initially that this motion is very easy to animate until I noticed the head is almost always staying in one place. while the body keeps going. I love this movement! @batFINGER - I am sure your answer is part of the solution, basically the deforming Curve needs to be animated in some clever way, sadly Shape Keys don't give very smooth result. | |
Jul 14, 2021 at 13:41 | comment | added | batFINGER | Have a seven foot eastern brown living up the back. It's idea of defensive is getting on its tail chasing you and biting you in the crutch. Agree this isn't a dupe (my answer there is more for trains) however IMO if intention is animating, rigging the snake is a good place to start. | |
Jul 14, 2021 at 13:40 | history | edited | batFINGER | CC BY-SA 4.0 |
No longer required.
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Jul 14, 2021 at 12:29 | history | reopened |
Sazerac jachym michal Duarte Farrajota Ramos♦ |
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Jul 14, 2021 at 3:56 | comment | added | Sazerac | There are definitely complexities beyond just sticking bones to a curved path here. In particular pinning the head still and animating the path for the right movement of the body. | |
Jul 14, 2021 at 0:38 | comment | added | Chris | Hi Rumen. Although i have the right to vote for closing your question - i didn't do it. But...don't be angry or frustrated. Believe me - i was often frustrated myself here because i often had the feeling that it is not fair here and i felt that some people are really unpolite here. But most of the people here are helpful and nice and have an amazing knowledge(e.g. Moonboots or Robin Betts). Maybe point out why the answer you hope to get isn't the answer they linked to be the duplicate. Sometimes they change their mind. | |
Jul 13, 2021 at 15:17 | review | Reopen votes | |||
Jul 14, 2021 at 12:34 | |||||
Jul 13, 2021 at 14:58 | history | edited | Rumen Belev | CC BY-SA 4.0 |
added 211 characters in body
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Jul 13, 2021 at 11:39 | history | closed |
TheLabCat Duarte Farrajota Ramos♦ |
Duplicate of Line of Bones to Travel and Conform to Curve (Train or snake following path) | |
Jul 13, 2021 at 1:46 | review | Close votes | |||
Jul 13, 2021 at 11:39 | |||||
Jul 12, 2021 at 21:00 | history | tweeted | twitter.com/StackBlender/status/1414691052032864263 | ||
Jul 12, 2021 at 19:45 | comment | added | moonboots | oh ok the inner shape is increasing its length actually, would it be too complicated with a curve and hooking its vertices to empties or bones? | |
Jul 12, 2021 at 19:42 | comment | added | Rumen Belev | Thanks for the suggestion. If observed closely - body contraction could be ignored. It is obvious that the body of the snake is moving on a curved path, but that path is always changing in very smooth and organic manner. That is the hardest part to figure out. | |
Jul 12, 2021 at 19:31 | comment | added | moonboots | it looks like it's contracting itself? so maybe curve modifier and scale on one axis? | |
Jul 12, 2021 at 19:25 | history | asked | Rumen Belev | CC BY-SA 4.0 |