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Timeline for Snake Defensive Display animation

Current License: CC BY-SA 4.0

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Aug 2, 2021 at 9:02 answer added user41149 timeline score: 5
S Jul 30, 2021 at 8:24 history bounty ended vklidu
S Jul 30, 2021 at 8:24 history notice removed vklidu
Jul 29, 2021 at 17:10 answer added Rumen Belev timeline score: 8
Jul 28, 2021 at 17:28 history edited vklidu CC BY-SA 4.0
deleted 1 character in body
Jul 25, 2021 at 11:28 answer added Rumen Belev timeline score: 4
Jul 24, 2021 at 21:36 comment added Rumen Belev Hi @Lukasz-40sth, everything we do to simulate this motion is mostly cheating. Obviously realistic simulation is to hard to do at this time. Any representation - 2D or 3D of this motion is welcome. So if you have an idea just post an answer. It will be much appreciated.
Jul 24, 2021 at 14:25 comment added Lukasz-40sth Can't you cheat a bit and animate the skin texture while actually moving just a small part of the snake near to its head?
S Jul 22, 2021 at 21:17 history bounty started vklidu
S Jul 22, 2021 at 21:17 history notice added vklidu Draw attention
Jul 22, 2021 at 20:52 answer added vklidu timeline score: 7
S Jul 22, 2021 at 11:31 history bounty ended jachym michal
S Jul 22, 2021 at 11:31 history notice removed jachym michal
Jul 18, 2021 at 17:43 answer added vklidu timeline score: 15
Jul 17, 2021 at 13:38 answer added Rumen Belev timeline score: 7
Jul 17, 2021 at 11:41 comment added Rumen Belev @RobinBetts This defensive movement causes the scales to produce sound like a poisonous snake due to the friction between them. Observation is very helpful in this case and I recommend slowing the video down or viewing it frame by frame to understand what is happening. Doing a curve 2D animation with Grease Pencil is quite a fun challenge too.
Jul 16, 2021 at 11:13 answer added vklidu timeline score: 22
Jul 16, 2021 at 10:40 answer added Peter timeline score: 0
Jul 16, 2021 at 9:08 comment added Robin Betts I would try to figure out what the problem is, before looking for a solution. With an image-sequence reference.. 1. Manually rotoscope the changing curve to shape-keys. 2. Try to identify fixed points in the reference, (tail-tip, etc) and animate empties along the changing curve following those points. It may not be the final method, but it would give a clue about what the final method has to do. (After all, this motion has evolved, because, presumably, it confers an advantage by confusing / alarming predators)
Jul 15, 2021 at 19:28 history edited jachym michal CC BY-SA 4.0
added 114 characters in body
Jul 15, 2021 at 19:15 history edited jachym michal CC BY-SA 4.0
Added gifs
S Jul 15, 2021 at 19:10 history bounty started jachym michal
S Jul 15, 2021 at 19:10 history notice added jachym michal Draw attention
Jul 15, 2021 at 8:57 comment added user5049 I have no solution but I will share my observations. This seems to be a regular "forward" motion of a snake warped around into a circle. Snakes can generate waves but they cannot move forward in the absence of friction. These waves appear to be similar to peristaltic waves, muscular contractions passing down the length of its body. If friction is added the resulting force is towards the center. The pattern created is similar to those of ancient labyrinths, some interpret these labyrinths as representing an inner journey. Curious!
Jul 14, 2021 at 18:07 comment added Rumen Belev Hi Chris, thank you for your support. I am not angry, but a little disappointed it was closed so quickly. I was hoping to attract more attention as I really find this problem very challenging. Thank you for being observant Sazerac, I was fooled initially that this motion is very easy to animate until I noticed the head is almost always staying in one place. while the body keeps going. I love this movement! @batFINGER - I am sure your answer is part of the solution, basically the deforming Curve needs to be animated in some clever way, sadly Shape Keys don't give very smooth result.
Jul 14, 2021 at 13:41 comment added batFINGER Have a seven foot eastern brown living up the back. It's idea of defensive is getting on its tail chasing you and biting you in the crutch. Agree this isn't a dupe (my answer there is more for trains) however IMO if intention is animating, rigging the snake is a good place to start.
Jul 14, 2021 at 13:40 history edited batFINGER CC BY-SA 4.0
No longer required.
Jul 14, 2021 at 12:29 history reopened Sazerac
jachym michal
Duarte Farrajota Ramos
Jul 14, 2021 at 3:56 comment added Sazerac There are definitely complexities beyond just sticking bones to a curved path here. In particular pinning the head still and animating the path for the right movement of the body.
Jul 14, 2021 at 0:38 comment added Chris Hi Rumen. Although i have the right to vote for closing your question - i didn't do it. But...don't be angry or frustrated. Believe me - i was often frustrated myself here because i often had the feeling that it is not fair here and i felt that some people are really unpolite here. But most of the people here are helpful and nice and have an amazing knowledge(e.g. Moonboots or Robin Betts). Maybe point out why the answer you hope to get isn't the answer they linked to be the duplicate. Sometimes they change their mind.
Jul 13, 2021 at 15:17 review Reopen votes
Jul 14, 2021 at 12:34
Jul 13, 2021 at 14:58 history edited Rumen Belev CC BY-SA 4.0
added 211 characters in body
Jul 13, 2021 at 11:39 history closed TheLabCat
Duarte Farrajota Ramos
Duplicate of Line of Bones to Travel and Conform to Curve (Train or snake following path)
Jul 13, 2021 at 1:46 review Close votes
Jul 13, 2021 at 11:39
Jul 12, 2021 at 21:00 history tweeted twitter.com/StackBlender/status/1414691052032864263
Jul 12, 2021 at 19:45 comment added moonboots oh ok the inner shape is increasing its length actually, would it be too complicated with a curve and hooking its vertices to empties or bones?
Jul 12, 2021 at 19:42 comment added Rumen Belev Thanks for the suggestion. If observed closely - body contraction could be ignored. It is obvious that the body of the snake is moving on a curved path, but that path is always changing in very smooth and organic manner. That is the hardest part to figure out.
Jul 12, 2021 at 19:31 comment added moonboots it looks like it's contracting itself? so maybe curve modifier and scale on one axis?
Jul 12, 2021 at 19:25 history asked Rumen Belev CC BY-SA 4.0