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Questions tagged [faces]

A face is a two-dimensional polygon, the space bounded by three or more edges.

0 votes
0 answers
7 views

How can I rig human-looking face onto a 3d FLAME mesh talking head?

Noob question here as I've just started working with Blender and 3d models: I'm currently working with Blender 3.4.1 and I'm using Python script which runs blender on ...
skidjoe's user avatar
  • 101
-2 votes
0 answers
16 views

Is there an easy way to merge all faces and vertices together, since I may have went about building this terribly

I built this planter pot starting with a cylinder, then built off that in various ways, mostly extruding vertices, making sure to have at least 2 vertices snapped to the main object, and then created ...
ezwifi's user avatar
  • 1
1 vote
2 answers
48 views

Merging spheres with cylinder, UV mapping messed up, normal map isnt continuous (maps had same name)

How do I fix this without needing to remodel the thing ? I could swear there was an option for autoaligning faces or something. Everything I know of didn't work. EDIT I would like the texture/normal ...
Ozzy's user avatar
  • 103
0 votes
1 answer
21 views

Normal map is cut off - what is this problem called and how do i fix it? (uv map? face orientation?) [closed]

my normal map is is weirdly cut off, I'd like it to continue just to the very left an right of the sausage, it is a combination of multiple objects that I'be merged with CTRL + J. I didn't work with ...
Ozzy's user avatar
  • 103
2 votes
1 answer
144 views

How can I Subdivide a Mesh into Even Square Faces?

Is there a method in Blender to subdivide a mesh into equal squares regardless of its shape, even after all transformations have been applied to the object? In this example, I have two images: one is ...
blender breath's user avatar
-2 votes
3 answers
28 views

How can I add a face to the open end of a hollow shape without having to select each vertex manually? [closed]

I'm trying to add a face to seal off an open end of this hollow pillar type structure, is this doable without having to select all the surrounding vertexes?
True 45's user avatar
1 vote
1 answer
20 views

Mesh showing through on objects after changing from EEVEE to Cycles

I'm very much a beginner and going through the Blender Guru tutorial for a donut and I'm so close to finishing but after rendering it into Cycles from EEVEE, the curved mesh is showing through on the ...
quailtrail's user avatar
0 votes
1 answer
28 views

How can I make a point in the middle of a face?

I'm making a moth creature, and trying to model its fur. I'm trying to make a box with loop cuts and a point in the middle of one of the faces. I watched multiple tutorials on how to make the points, ...
Puppy Star's user avatar
1 vote
1 answer
17 views

Smoother/more regular grid fill for curved surface

I have a curved surface: Here is the top view of thesurface before I use Face -> Grid Fill: Here is the result of Face -> Grid Fill: I need to UV Unwrap this surface, and subsequently grab ...
NLi10Me's user avatar
  • 121
2 votes
1 answer
34 views

Create big mathematical object directly from array data bypassing tolist

I would like to create mathemical objects within blender directly from numpy array data (see a small example below). I was able to implemented verts and edges without converting the array into list as ...
Certes's user avatar
  • 61
0 votes
1 answer
26 views

How to select faces along curve/path/edge?

Is there a way to select mesh polygons along a curve/path/edge? A mesh is an exported profile of an area of the earth's surface (approximately 1 km by 1 km in size). There is a road running through ...
DmitryKz's user avatar
0 votes
0 answers
27 views

How do i view quad tessellation in viewport?

I'm seeking a method to visually inspect the tessellation lines of each quad in my mesh directly within the viewport. Blender typically applies a smoothing algorithm upon face creation, but this ...
Etikat's user avatar
  • 1
0 votes
2 answers
58 views

How can I fill the outline of a quarter ellipsoid with faces?

How can I fill in the shape by following these edges?
Mason Heilman's user avatar
0 votes
1 answer
34 views

How to make the roof level after separating with CTRL+ R

The box on the right is an extrusion of the polygon. I have separated the extrusion with the polygon through CTRL + R. How do I make the roof of the extrusion and the polygon level again?
522ConnectionTimedOut's user avatar
1 vote
1 answer
27 views

Deleted faces of an object appear in render [closed]

I have a twisty sort of cable like object where I have deleted the faces for part of the end so that I can show something inside. In the layout view it shows everything as I would like, even in the ...
River Carson's user avatar

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