Questions tagged [faces]
A face is a two-dimensional polygon, the space bounded by three or more edges.
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How can I rig human-looking face onto a 3d FLAME mesh talking head?
Noob question here as I've just started working with Blender and 3d models:
I'm currently working with Blender 3.4.1 and I'm using Python script which runs blender on ...
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Is there an easy way to merge all faces and vertices together, since I may have went about building this terribly
I built this planter pot starting with a cylinder, then built off that in various ways, mostly extruding vertices, making sure to have at least 2 vertices snapped to the main object, and then created ...
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Merging spheres with cylinder, UV mapping messed up, normal map isnt continuous (maps had same name)
How do I fix this without needing to remodel the thing ?
I could swear there was an option for autoaligning faces or something. Everything I know of didn't work.
EDIT
I would like the texture/normal ...
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Normal map is cut off - what is this problem called and how do i fix it? (uv map? face orientation?) [closed]
my normal map is is weirdly cut off, I'd like it to continue just to the very left an right of the sausage, it is a combination of multiple objects that I'be merged with CTRL + J.
I didn't work with ...
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How can I Subdivide a Mesh into Even Square Faces?
Is there a method in Blender to subdivide a mesh into equal squares regardless of its shape, even after all transformations have been applied to the object?
In this example, I have two images: one is ...
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How can I add a face to the open end of a hollow shape without having to select each vertex manually? [closed]
I'm trying to add a face to seal off an open end of this hollow pillar type structure, is this doable without having to select all the surrounding vertexes?
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Mesh showing through on objects after changing from EEVEE to Cycles
I'm very much a beginner and going through the Blender Guru tutorial for a donut and I'm so close to finishing but after rendering it into Cycles from EEVEE, the curved mesh is showing through on the ...
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How can I make a point in the middle of a face?
I'm making a moth creature, and trying to model its fur. I'm trying to make a box with loop cuts and a point in the middle of one of the faces. I watched multiple tutorials on how to make the points, ...
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Smoother/more regular grid fill for curved surface
I have a curved surface:
Here is the top view of thesurface before I use Face -> Grid Fill:
Here is the result of Face -> Grid Fill:
I need to UV Unwrap this surface, and subsequently grab ...
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Create big mathematical object directly from array data bypassing tolist
I would like to create mathemical objects within blender directly from numpy array data (see a small example below). I was able to implemented verts and edges without converting the array into list as ...
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How to select faces along curve/path/edge?
Is there a way to select mesh polygons along a curve/path/edge?
A mesh is an exported profile of an area of the earth's surface (approximately 1 km by 1 km in size). There is a road running through ...
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How do i view quad tessellation in viewport?
I'm seeking a method to visually inspect the tessellation lines of each quad in my mesh directly within the viewport. Blender typically applies a smoothing algorithm upon face creation, but this ...
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How can I fill the outline of a quarter ellipsoid with faces?
How can I fill in the shape by following these edges?
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How to make the roof level after separating with CTRL+ R
The box on the right is an extrusion of the polygon. I have separated the extrusion with the polygon through CTRL + R. How do I make the roof of the extrusion and the polygon level again?
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Deleted faces of an object appear in render [closed]
I have a twisty sort of cable like object where I have deleted the faces for part of the end so that I can show something inside. In the layout view it shows everything as I would like, even in the ...