SlideShare a Scribd company logo
Work With What You Have Creating ICT enhanced learning opportunities with limited resources Integrating new technologies to empower learning and transform leadership
http://www.flickr.com/photos/spiritual_marketplace/3983934498/  Where The Ideas Live Other people seem to be doing all kinds of amazing things
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The document lists over 20 apps that can inspire creativity for students, such as apps for drawing, game creation, storytelling, video editing, and more. These apps allow students to create texts, drawings, audio recordings, videos, games and more while applying concepts and presenting their work. The document also provides links to each listed app and suggestions for how teachers can use the apps for activities, assessments, and inspiring student creativity.

appsipadesl
Concepcion WoW Project
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This document discusses two screen capture tools, Screencast-o-matic and Jing, that can enhance literacy for students. These free programs allow users to record their computer screen along with audio narration. They are useful for creating tutorials, demonstrating processes, and allowing visual learners to see steps being completed. The document provides instructions on how to create and share recordings using these two tools. It also gives examples of how teachers and students can incorporate screen recordings into math, social studies, English and other subjects. However, the document notes that screen recording should not be done every day due to time constraints.

Tablet PC: The Ultimate Tool for Teaching and Learning Mathematics
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The document discusses the benefits of using tablet PCs for teaching, learning, and communicating mathematics. It provides an overview of how tablet PCs can be used to ink lectures, annotate files, and use tablet-specific programs. It also lists online resources and tutorials for learning how to use different tablet PC features and programs. Research findings are presented that show students benefited from having lecture notes on a tablet PC and increased participation, confidence, and success when tablet PCs were used in STEM courses.

Sometimes it all gets a bit  over-whelming! What Grad School Feels Like  by  kimncris  From Flickr Licensed under creative commons -  Attribution-Noncommercial-Share Alike 2.0 Generic
"Showering fancy equipment and toys on classrooms without smart planning is unlikely to produce gains in student performance."   Jamie McKenzie (2002) -  Just in Time Technology - Doing Better With Fewer  p21 Junk by Southernpixel from Flickr  http://www.flickr.com/photos/southernpixel/255997687/  used under CC License Attribution 2.0 Generic
Thanks to @sharpjacqui, @MrsBee12, @Moodlegirl, @Kelliemcrobert & @helenotway for sharing their thoughts and for allowing me to share them with others. Why Do Educators Infuse Technology Into Their Programmes?
 

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The document provides instructions for using various educational apps and tools, including Pixlr for photo editing, Tagxedo for creating word clouds, graffiti generators, Microsoft Office photo editing, Slideshare for finding and sharing presentations, Screencast-O-Matic for screen recording, and websites for sourcing additional educational apps. Key steps are provided for getting started with each tool and performing basic functions like opening, editing, saving, and sharing files.

technologydigital arteducation
Technology For Teachers
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This document provides a list of free digital tools and resources that can be used in the classroom, including websites, applications, and online services for creating multimedia projects, formative assessments, collaboration, accessibility, and more. Attribution is given for any copyrighted images or content.

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Twin Redheaded Stepchildren of a Different Mother: The Usability of Accessibi...
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This document summarizes a presentation given by Michael Fienen and Dylan Wilbanks on the topic of accessibility and usability. The presentation argues that accessibility and usability have many similarities and should be considered together from the beginning of a project. It provides recommendations for making templates, forms, and videos accessible. It also discusses testing for accessibility and strategies for getting buy-in for accessibility within an organization, emphasizing an early and iterative approach. The overall message is that accessibility should be a priority from the start of any project to create a better experience for all users.

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Collaboration Cooperation Global Connections Problem Solving Motivation Literacy - Visual, Written & Oral Confidence Experience/Awareness of the World beyond the classroom Numeracy Spatial Awareness Motor Skills Leadership Self Management Use tools selectively and purposefully
My Technology Journey
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The document summarizes a library staff training program called Learning 2.0 that encouraged staff to complete 23 self-directed learning exercises over 9 weeks to learn new technologies. Over 500 staff participated, with 69% participating voluntarily. Staff reported feeling more knowledgeable about technology and better able to help patrons. The program was considered a success due to its focus on discovery, challenges, staff support for one another, and emphasis on play. It helped eliminate staff fears and expand their knowledge and skills.

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What can social media do for you?
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ICT Tools for PLC's
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This document discusses the use of technology tools to support professional learning communities (PLCs). It begins by posing questions about the purpose of PLCs and challenges teachers face. It then provides examples of different technology tools that can be used in six categories: communication, collaborative writing, research sharing, data collection, audio/visual creation, and PLC management. The document emphasizes that technology should accelerate learning and teaching, not be the focus. It offers tips on integrating technology, including starting small, having a backup plan if tools fail, and learning from others. Overall, the document aims to spark ideas for leveraging technology to enhance collaboration and sharing within PLCs.

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Dylan Wilbanks presented at HighEdWeb 2010 after working in higher education web roles for 10 years. He shared 10 lessons learned over that time. The first was to focus on mission over statements. The second was to love users as yourself by being relentless about improving the web and world for them. The third was to understand your audience, as prospective students should be the top priority. He also learned to use data strategically, find allies to push back on processes, have secret projects but ensure other work gets done, teach others, leverage community help, and love rather than be bitter about higher education.

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This document provides suggestions for using the Vine app to support teaching and student work. Some key ideas include having students create 6-second video clips on various topics to share what they learn or teach, using hashtags to collect related work, and making animated gifs from Vine videos to share on blogs. Guidelines are provided around setting up class Vine accounts, including student work while protecting privacy, and ideas for different types of short videos students could create like reflections, definitions, PSAs, or field trip observations.

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This WebQuest assigns students to research the history of cameras by taking on the role of different camera types from throughout history. Students will be divided into groups where each member researches and becomes a different camera (Daguerreotype, large format camera, SLR, or digital camera). As a group, students will create a timeline and presentation about the evolution of cameras. Individually, each student will produce a brochure about their assigned camera and argue why it is the best or worst invention. The lesson aims to help students learn about photography history and connect with the concepts by experiencing different camera perspectives.

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This document discusses connecting classrooms across the globe through various online projects. It describes projects like keypal exchanges, postcard exchanges, monster exchanges, and the Flat Stanley project where students can collaborate with classes in other areas. Several websites supporting these projects are provided. The document encourages charting a course to connect classrooms internationally and further information on setting up connections is available through the listed website.

U learn beyond basic facts web
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Beyond Basic Facts discusses using e-learning tools to create authentic learning experiences in classroom math programs. It presents how digital tools can be used to go beyond rote memorization of basic math facts to provide more engaging experiences that apply mathematical concepts to real-world problems. The document provides a link to additional resources with information and examples of how e-learning can supplement math curriculum in these ways.

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This document discusses the educational technology tool VoiceThread and how it can be used to empower learning and transform leadership. It provides an overview of VoiceThread's features such as allowing users to upload documents, animations, movies and engage in interactive conversations. It also describes how VoiceThread enables collaboration through class and collaborative VoiceThreads, as well as sharing content with the world by embedding or linking VoiceThreads.

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This document provides an introduction to VoiceThread, an online tool that allows users to share presentations and have interactive conversations. It outlines key VoiceThread features such as uploading files, recording audio comments, setting privacy settings, using multiple identities, and embedding or linking VoiceThread presentations. The document also provides a link for additional information and examples on using VoiceThread.

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This document discusses the arguments for using technology in Jewish education. It argues that while technology can increase efficiency and possibilities, its use requires a mindful approach. Simply introducing new technologies into classrooms does not guarantee educational benefits. Educators must understand how to leverage technologies to connect lessons to their affordances and avoid "just-so" explanations that technology will automatically improve education. A thoughtful approach is needed to skillfully blend technology with deep understanding, ethical values, and community.

 
 
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The document discusses designing holistic experiences that span both digital and physical channels. It recommends designing for the "space between" interactions by considering the full customer journey. Five principles are outlined for cross-channel design: convenient, connected, consistent, contextual, and cross-time. Five methods and tools are also presented: thinking in terms of services; sharing design work; starting with observations; embracing discomfort; and focusing on customer needs over specific solutions. The overall message is that customers experience brands through all touchpoints, so design must consider the integrated experience.

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The Future of Design is Not Just the Web - Web Visions Workshop 2011
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The document discusses designing cross-channel experiences. It begins by explaining that customers experience brands across multiple touchpoints and channels, both digital and physical. The key is to design experiences that are convenient, connected, consistent, contextual, and span across time. The document then provides five principles and five methods for cross-channel design. The principles are to make experiences convenient, connected, consistent, contextual, and spanning across time. The methods are to think in terms of services, share design work across teams, start by observing customer behaviors, be comfortable with ambiguity, and focus on customer needs rather than specific solutions. Finally, the document discusses various discovery and solution activities for cross-channel design, such as stakeholder interviews

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Use as an alternative to Photostory Google Docs - Presentation Photo Peach Stop Motion Animation With you PPTX you can create animated objects
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Digital Cameras usually record video Some modern cell phones Inbuilt computer web cams External computer web cams Video Recording ' secret  usb  action ' http://www.flickr.com/photos/16437104@N00/2850539322
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Howe Writing Center - Orientation Summer 2024

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Work With What You Have ULearn 2011

Editor's Notes

  1. Remember my overwhelmed lady at the start? There really is so much to choose it’s hard to decide. My advice - pick one thing, become really familiar with it, play, over use it, get comfortable, then add something else to it to take it up a level. Do something that suits you too - what suits me may not be what suits someone else. Shared plan - own approach.
  2. Remember my overwhelmed lady at the start? There really is so much to choose it’s hard to decide. My advice - pick one thing, become really familiar with it, play, over use it, get comfortable, then add something else to it to take it up a level. Do something that suits you too - what suits me may not be what suits someone else. Shared plan - own approach.
  3. Not sure if you’re coming or going? So much out there? Not sure what to do? Mixed messages. Limits/Brick Walls
  4. There’s so much available and so much happening so fast. Huge expectation. Overwhelming for everyone. Constant change. Flit from one thing to the next.
  5. 1998 Flat Stanley Project. 1999 hosted first travel buddy for Penguin Project. 2000 Kara went on first overseas trip. Kara’s last trip = 2006 unfortunately she’s gone AWOL. Communication = journal, email & webpage. With web 2.0 can be Blog, Skype, Webcam, videos, …
  6. Made connection through websites. Have created & sent digital postcards English & Social Studies. Now you could still do these but add things like a Skype call & suddenly it’s upped the anti. Oral Language anyone?
  7. Just because they’re exposed doesn’t mean they know how to use it for a specific purpose. Being exposed to books didn’t mean I instantly acquired research skills & the same applies to tech. Not every kid is even interested. Choice some choose traditional.
  8. Teach one, they teach someone else and so on. I have 2 comps in my room & 1 ICT session of 45 mins p/w Discovery centre for blocks of time a couple of times per year. (and when I can steal a gap) COWs once a fortnight. (My choice as they’re in high demand). Do get alone time too. Read while type.
  9. Here’s what we’ve tried.
  10. Couldn’t bring these things into the classroom. I said you could draw a pic in paint. Kids came up with this.
  11. Why I do it. What is Flickr What is creative commons. (Could use Picasa or other online photo storage.
  12. Sometimes you’ve just gotta sit down & play. Kids & adults. e.g. of sandpit time in my class. Sandpit time for myself.