Susan Bernstein, CGI
Glenn Teneycke, Rogers
Large companies generally have a user experience (UX) department where these designers are mostly utilized for building public facing applications. User Experience designers complement a business systems analyst and vice versa. But, when the UX designers are not
available for non-public facing internal applications, the company’s department then relies upon the BSA for user design. Too many times, these applications lack in user design and usability. Even the simplest changes can be implemented incorrectly.
How does a BSA gain expertise in this area? This presentation offers pitfalls discovered in applications and how to avoid them.
User experience design involves creating and coordinating all digital and physical elements that affect a user's experience with a company to influence perceptions and behaviors. Starting a new project requires understanding the company culture, types of websites, and people involved. Well-written proposals provide stability and protection by outlining the project overview, approach, deliverables, costs, and payment schedule. Defining user groups involves researching attributes and prioritizing which groups to focus on. Prototyping and testing designs with users helps improve the design by synthesizing feedback. After launch, log file data and customer feedback are analyzed to identify issues and plan further testing.
Alfonso de la Nuez's talk, "How to conduct global UX benchmarking", at BigDesign event, about what, why, and how to conduct website user experience & usability benchmarking.
User experience (UX) is defined as a person's perceptions and responses resulting from use or anticipated use of a product, system or service. UX considers all aspects of a user's interaction with a company, its services, and its products. It includes factors like usability, accessibility, and satisfaction. The goal of UX design is to enhance user satisfaction and loyalty by improving the usability, ease of use, and pleasure provided in the interaction.
The document discusses various aspects of web design, including:
1. Four steps to user-centered design: focus on the user's goals, provide intuitive pathways, follow conventions, and test designs.
2. Four types of web conventions: navigation systems, icons, placement on the page, and color.
3. Factors to consider when designing for different systems like platforms, browsers, and monitor capabilities.
4. Six common ways to organize a website, such as by category, task, user, language, date, or corporate department.
A Web Design Framework for Improved Accessibility for People with Disabilitie...
The document proposes a Web Design Framework for Improved Accessibility for People with Disabilities (WDFAD) that presents web accessibility guidelines in a precise and developer-oriented format. It packages guidelines according to the three components of web applications: content, navigation, and user interface. It presents web accessibility requirements as primary goals and sub-goals, and shows the relationship between primary goals and sub-goals to identify critical sub-goals. The framework aims to make guidelines easier for developers to understand and apply.
The usability evaluation identified several issues with the IC2 Global Commercialization Group's website, including unclear navigation with too many options and inconsistent titles, dense text, limited use of graphics, and difficulty completing tasks like finding contact information or downloading forms. Recommendations included simplifying the menu, adding a sitemap, increasing font sizes, incorporating more images, and redesigning pages with a blog format. Future usability testing would benefit from a larger and more representative user group.
The document outlines a UX design project for a new Webster University Leiden campus website in 2011. Julian Scaff was the UX lead who conducted interviews and focus groups with students, faculty, staff, and leadership to understand needs. Key needs included making complex services simple, faster login, tighter social media integration, and more effective prospective student marketing. Wireframes were developed and tested to address these needs like making the student login and marketing more prominent.
The document discusses the website project management cycle for Marshfield/Wood County including assessment/discovery, planning, design, implementation/launch, and improving phases. It provides examples of objectives and considerations for navigation, recruitment content, clean and simple design. The presentation aims to drive visitor behavior, engage users, and extend the website's reach through an intuitive design.
This document summarizes a Mozilla webinar on open badge system design and technology. The webinar covered an overview of badge system design, the technical infrastructure supporting open badges including standards, APIs, and software, and a 7-step process for roadmapping and resource management for a badge system. The webinar provided examples and encouraged participants to design their own badge systems and credentials.
The document discusses various aspects of information architecture (IA) and interface design. It defines IA as balancing user needs, content, and context. It describes researching users, defining content types and structures, internationalization considerations, and more. For interface design, it covers layout, presentation techniques, organization, conventions, and templates to structure information effectively for users. The goal is to design intuitive and accessible interfaces through principles like consistent navigation, clear orientation, and a simple ("KISS") approach.
Provide recommendations to revamp the Career Development Office website. Included survey of constituents, review of materials online, recommendations to change structure and content.
Content-Centric Design The Future of Online User Assistance
Content accessed online is often stripped of its hierarchical relationship to related content. Help articles must be encapsulated with metadata so that they can be understood when discovered or accessed out their original content repository. By embedding context within the the content object, the content will remain comprehensible even when accessed without the original information structure.
Don’t Just Build Pretty Websites — UX in the Real World
This document summarizes a presentation on user experience (UX) in website design. It discusses the importance of understanding who your users are through creating user personas, designing for the goals and needs of users rather than clients, ensuring usability across devices and browsers, and continually analyzing user behavior and feedback to improve the experience over time. Key aspects of UX covered include navigation, content layout, calls to action, site speed, accessibility, and using analytics tools to evaluate the user experience after launch. The presentation emphasizes an iterative process of testing assumptions and listening to users to enhance success.
The document discusses planning and implementing mobile user interfaces. It outlines steps including defining business goals and target audiences, creating user personas and scenarios, mapping task flows, prototyping designs, and usability testing with target users. The goals are to understand users, design for usability, and test the design through iterations before final implementation.
The document discusses several usability analysis projects including:
1. Analyzing Gmail's user experience and identifying opportunities to better integrate the "Circles" feature.
2. Assessing a government website providing services to foreign workers through user interviews and mobile mockups.
3. Evaluating an ergonomic product company's online learning modules using heuristic analysis and redesigning the navigation.
4. Designing a mobile app for the City of Stratford to help elderly users find culinary experiences through user inquiries and assessments.
I am Creative designer, possessing both design and development expertise in the implementation of scalable, end-to-end e-Business websites. With an eye for detail and flare for creative web design, I utilise cutting-edge rich media technologies to enhance user experience. Also a firm believer in the use of web standards. Seeking opportunities wherein my creative and technical skills are best utilised in a friendly business environment.
The document discusses various aspects of usability testing and evaluation for websites, including definitions, methods, and best practices. Specifically, it describes heuristic evaluation, which involves examining a user interface against recognized usability principles and industry standards. Ten common usability heuristics are outlined, such as ensuring visibility of system status and having a clear match between the system and the real world. Evaluation criteria also cover areas like navigation, functionality, branding, documentation, and instructions.
User Centered Design and SharePoint Publishing Portals
Usability and User Experience.
The User Centered Design Process (UCDP), taking designs from Abstract to Concrete.
Identifying Measures of Success.
Putting together a UX Team.
Microsoft’s Web Content Management System - SharePoint Publishing Portals.
Publishing Site Components - Master Page, Page Layouts, CSS, JS, XSLTs, Web Parts.
Leveraging CSS Frameworks for responsive web like Bootstrap.
Designing usable web applications (part 1) experience dynamics web seminar
Designing Web Applications using usability best practices...Web application projects need a solid understanding of what success criteria constitutes a usable web application. Teams deploying web applications should be utilizing emerging best practices in Interaction Design, such as how to design for "progressive disclosure" using dynamic interface techniques. This seminar will outline best practices, things to avoid in designing usable web applications as well as a review of recent client case studies.
Joel Baskin is a UX designer with a Masters in HCI from Carnegie Mellon University. He has over 15 years of experience designing interfaces and experiences for companies across various industries. His portfolio can be found at jdbaskin.wixsite.com/portfolio and he can be contacted at jdbaskin@hotmail.com or 425-766-3947.
This document provides an overview of User Centered Design (UCD). It discusses conducting user research, modeling user requirements, validating designs, and case studies. The key aspects of UCD include understanding users through research, modeling requirements based on user goals and scenarios, and validating designs through iterative testing with users. UCD helps ensure designs meet user needs and are usable, which can increase user satisfaction and business metrics like sales and loyalty.
The document discusses conventions and expectations for website design. It explains that users expect websites to work in predictable ways, so conventions have developed over time through cultural norms, technology limitations, familiarity from other media, ease of use, advertising, common platforms, and trends. It then outlines some basic components that are found on most websites, such as a header, feature area, body/content, sidebar, and footer. Finally, it discusses the standard web development process and where graphic/UI designers fit within the planning and design stages.
Defines user interface interaction design in industry, describes the interaction design process, and provides some insights into the pros and cons of a career as an interaction designer.
If you ask a organization "Are you customer centric?" - of course they say "yes", but as you peel back the layers too many organizations have teams of people building products - and the user is nowhere in sight. This talk will go over a number of ways to include users in your product design process, from start to finish. It's time we truly live up to the term "User Experience".
[MIX 2016] CREATIVITY AT EACH STEP – PLANNING TO DEVELOPMENT / 徐孝真 Amoeba Des...
The document discusses various user experience design methods and tools. It provides examples of tools such as customer journey maps, personas, storyboards, sketches, prototypes and simulations that can be used at different stages of the design process to understand users, define requirements, conceptualize designs, test ideas and gather feedback. The tools help visualize the user experience and interactions within a service from the user's perspective.
Brief explanation of user experience with a focus on usability and accessibility. Heuristic assessments, WCAG 1.0 checkpoints and how this fits in with real user testing.
Discussion postArchitectural Styles Please respond to the fo.docx
Discussion post
"Architectural Styles" Please respond to the following:
· Analyze two architectural styles of your choosing and, for each, give an example of a real-world application whose software design would benefit by incorporating your chosen style. Justify your response.
· Evaluate the driving factors or conditions that affect the selection of an architectural style for a given open-source software application. Provide two examples of these conditions and how they help determine an application’s architectural style.
JR’s post states the following:Top of Form
Data centric style- a data store will be in the center of the architecture and accessed by other components that update, add, delete or modify the data present within the store (2008). I think this type of design would work best with organizations like Walmart and Amazon. This style is flexible and promotes integrability.
Layered style- divided style is divided into various horizontal layers and each layer has some specific function. It’s a beneficial style because different individuals/teams can work on different layers that they’re knowledgeable about and most efficient. I think this style would best for bank applications.
I think the budget and the client/users would affect the selected style. Depending on what type of budget is in place affects where the money is allocated to therefore selecting the most cost-effective options. The user/client affects the style because developers would have to select an option that would be most effective for the client and the end goal.
Reference
https://www.cisco.com/c/en/us/td/docs/solutions/Enterprise/Data_Center/DC_Infra2_5/DCInfra_1.htm
NM’s post states the following:Top of Form
Architectural Styles" Please respond to the following:
Analyze two architectural styles of your choosing and, for each, give an example of a real-world application whose software design would benefit by incorporating your chosen style. Justify your response.
The architectural style is a particular pattern that focuses on the large-scale of a system. And it is about selecting, adapting, and integrating several architectural styles in ways that best produce the desired result (Pfleefer & Atlee, 2010).
Two architectural styles: Component-based and pipe-and-filter.
Component-base is a method of software development whereby systems are created by assembling preexisting components (Graca, 2017). Meaning it reduced design complexity in each part solves smaller problems. Component reuse—reuse algorithm and environment model in a web application. And unit testing—where it eliminates retesting for durable components and reduces the cost of verification. A web developer uses component-based to the created web application to be more composable and performant. And the server API is more application.
Pipe-and-filter—system functionality is achieved by passing input data through a sequence of data-transforming components called filters to produce output data (Graca, 201 ...
The document provides an overview of the user interface development process, including analysis, design, prototyping, and usability principles. It discusses tasks such as defining user profiles and scenarios, wireframing, information architecture, visual design, and standards compliance. Web 1.0 is contrasted with newer collaborative and interactive aspects of Web 2.0.
An overview of older but still relevant techniques when we think about interaction design. If you're a practitioner now there's nothing new here but if you're trying to understand what interaction design is and how it adds value this is a good place to start.
Majestic MRSS provides usability engineering services to help make computer products and services more usable. Their approach involves planning usability activities early in the design process, gathering requirements from stakeholders, designing interfaces iteratively based on user feedback, implementing designs according to usability guidelines, and testing products to evaluate how well requirements have been met. They provide an ROI framework explaining how usability engineering can reduce costs and increase sales, productivity, and customer satisfaction. Majestic MRSS uses a usability lab called mLAB to record and analyze user testing sessions.
This document discusses user experience (UX) job roles and expectations. It begins by explaining that while many recognize the importance of UX, few understand what it entails. It then examines sample job postings to show the wide range of responsibilities encompassed by UX roles, from design and research to development and documentation. The document emphasizes that the field requires a variety of skills that often don't align with single job titles. It encourages asking questions to better understand expectations for different UX positions and notes that "unicorns" don't exist - finding the right fit requires understanding varied and evolving needs.
Majestic MRSS provides expert usability engineering services using a rigorous process that incorporates usability activities throughout product development. This includes planning usability testing early, conducting requirements workshops with users and experts, iterative design and testing, and post-release monitoring. Majestic MRSS uses a usability lab equipped with specialized recording technology to capture user interactions and feedback, which helps identify problems and ensure usability objectives are met.
Front Slide
ConvertKit: Best Email Marketing Tool for 2024
Next Slide
What is Email Marketing?
Email marketing involves promoting products or services via email to potential customers. Tools like ConvertKit enhance the effectiveness of email marketing by helping you reach your target audience and elevate your business.
Next Slide
What is ConvertKit?
ConvertKit is a top email marketing tool, favored by content creators and small businesses. It offers features like automation, landing pages, sequencing, and broadcasting, making it ideal for generating and converting leads efficiently.
Next Slide
Key Features of ConvertKit
1. Landing Pages: Easily create customizable landing pages.
2. Forms: Embed forms on your website to generate leads.
3. Automation: Automate email responses with pre-built templates.
4. Broadcasting: Send personalized emails to thousands of subscribers.
Next Slide
Key Features of ConvertKit
5. Sequencing: Automate email series to convert leads into customers.
6. Integration: Integrate with platforms like affiliate sites and e-commerce.
7. Commerce: Start an e-commerce business without a website.
8. Creator Pro: Advanced features for selling high-cost products.
Next Slide
How ConvertKit Can Help Your Business Grow
1. Convert Casual Visitors: Turn social media followers into subscribers.
2. Build Relationships: Customize emails to build strong audience relationships.
3. Source of Earnings: Use trust to convert subscribers into sales.
Next Slide
Join ConvertKit Affiliate Program
ConvertKit's affiliate program offers free training, premium tools, and a 30% commission for referrals.
Next Slide
ConvertKit Pricing Plans
ConvertKit has Monthly and Yearly plans with Free, Creator, and Creator Pro tiers. Start with the free plan and upgrade as needed.
Next Slide
ConvertKit Alternatives
1. Mailchimp: All-in-one marketing platform.
2. GetResponse: Focus on landing pages and email lists.
3. ActiveCampaign: Advanced follow-up sequences.
4. AWeber: Building mailing lists and designing newsletters.
Next Slide
ConvertKit vs. Mailchimp
- Automation: ConvertKit offers advanced options.
- Landing Pages: ConvertKit has more templates.
- Customer Support: ConvertKit offers 24/7 support in all plans.
- Email Sending Limit: ConvertKit allows unlimited emails.
- Migration: ConvertKit offers free migration services.
Next Slide
ConvertKit vs. GetResponse
- Simplicity: ConvertKit is user-friendly for small businesses.
- Sequencing: Easier to use in ConvertKit.
- WordPress Plugin: Available in ConvertKit.
- Charges: No charges for duplicate signups in ConvertKit.
Next Slide
Conclusion
Email marketing is an excellent method to showcase your business and sell high-value products. ConvertKit is a robust tool to help you reach your target audience and start earning.
ByeByeCity.com is a platform where users can discover and book short breaks by using the only web booking engine in India which uses advanced algorithms to sell Non-Standardised Travel Inventories. It is aggregating a fragmented market to build the long tail of the Travel Market.
Explore the strengths and weaknesses of each Zodiac Sign to understand yourself and others better. Discover detailed insights with MyPandit and enhance your personal growth and relationships.
Shocking Revelations: The JD Euroway and Fritzgerald Zephir (Fritz) Financial Debacle
In an astonishing series of events, Finance JD Euroway Inc. and its CEO Fritzgerald Zephir (Fritz) find themselves embroiled in a high-stakes legal battle, accused of orchestrating a fraudulent investment scheme. The allegations, which have not yet been proven in court, detail a complex web of deceit and financial misconduct that has left investors in turmoil.
A Complex Financial Web
Finance JD Euroway Inc. (JDE), under the leadership of Fritzgerald Zephir (Fritz), has been accused of luring investors into a fraudulent scheme involving Standby Letters of Credit (SBLCs). According to the plaintiffs, JDE promised extraordinary returns on investments, convincing them to deposit substantial funds into JDE-controlled accounts under false pretenses.
Promises of High Returns
The case details how investors were enticed by Zephir's promises of high returns and secure investments. In one instance, an investor forwarded USD $1.2 million to JDE, assured by Zephir of a guaranteed 10% monthly return. Similarly, another investor was persuaded to deposit USD $10 million in escrow for what was purported to be a lucrative investment opportunity.
The Alleged Fraud
The plaintiffs assert that these investments were never intended to generate returns. Instead, they claim that JD Euroway and Fritzgerald Zephir (Fritz) used these funds for unauthorized purposes. Zephir is accused of providing fraudulent SWIFT receipts and false insurance documents to create an illusion of legitimacy. For example, the insurance for one investor's escrow funds was supposedly backed by Timber Creek Surety Inc., which later confirmed the insurance certificate was fraudulent.
Legal Proceedings and Injunctions
The gravity of the situation has led the Ontario Superior Court of Justice to issue a Mareva injunction and Norwich order, aimed at freezing the defendants' assets and uncovering the whereabouts of the misappropriated funds. Justice John Callaghan, in his endorsement, highlighted the plaintiffs' strong prima facie case of fraud and the necessity to prevent further dissipation of assets.
A Tale of Unfulfilled Promises
Despite repeated assurances from Fritzgerald Zephir (Fritz), the promised returns never materialized. Investors experienced continuous delays and excuses, with Zephir often citing issues such as pending bank confirmations and internal reviews. By May 2024, it became clear that the funds were not forthcoming, prompting the plaintiffs to take legal action.
Guide to Obtaining a Money Changer License in Singapore
Obtaining a Money Changer License in Singapore involves thorough preparation and adherence to regulatory guidelines. Applicants must submit a detailed business plan, demonstrate financial stability, and fulfill stringent anti-money laundering requirements. The Monetary Authority of Singapore (MAS) carefully evaluates each application to ensure compliance with regulatory standards before granting the license.
More Information:- https://enterslice.com/sg/money-changer-license-in-singapore
Cryptocurrency KYC Policies: Comparing Binance KYC Bypass with Rivals
Analyze the idea behind Binance KYC Bypass and compare it to the KYC policies of other cryptocurrency exchanges. Find out about the dangers of trying to bypass KYC and the verification procedure.
Staffan Canback - The 18 Rays of Project Management
A while back I created this training material for project managers in 𝘀𝘁𝗿𝗮𝘁𝗲𝗴𝘆 𝗰𝗼𝗻𝘀𝘂𝗹𝘁𝗶𝗻𝗴. I am now sharing it widely since it is useful to a broader audience.
A central theme is that project management is much more than putting together presentations. It covers all kinds of high-level cognitive efforts, which is why it is exciting (at first).
It is also important to note that you do not improvise your way into project management. It is a well-developed craft that is far down its experience curve.
I started my career at McKinsey & Company in 1984 and was an Engagement Manager between 1986 and 1989. I then became a partner. So my project management days are long gone, but I have interacted with and trained countless young consultants since.
The document is not a manual. If you follow it 100% you would not have time to do your project management job. But I trust there is always an idea or two that is useful on any project.
To me, the most difficult part of this document was to create the 18 rays with the grey contours. It involves some trigonometry. Getting this right was fun.
Family/Indoor Entertainment Centers Market: Regulation and Compliance Updates
The global family/indoor entertainment centers market is valued at US$ 41 Bn in 2022 and is projected to exhibit growth at a CAGR of 12.2% and reach US$ 130 Bn by the end of 2032.
Senior project 1 capstone - final deliverableSarah Lee
This document provides an overview of a senior project for a web application called Designity. It discusses the current Designity platform, areas of focus for improving the user experience and interface, initial research questions, methodology, and field research conducted including interviews. The goal of the project is to improve the usability and design of Designity to make it suitable for public launch. Areas of investigation include user research, competitors, and user experience design. Research tools will include focus groups, interviews, prototyping and precedent analysis of similar platforms.
User experience design involves creating and coordinating all digital and physical elements that affect a user's experience with a company to influence perceptions and behaviors. Starting a new project requires understanding the company culture, types of websites, and people involved. Well-written proposals provide stability and protection by outlining the project overview, approach, deliverables, costs, and payment schedule. Defining user groups involves researching attributes and prioritizing which groups to focus on. Prototyping and testing designs with users helps improve the design by synthesizing feedback. After launch, log file data and customer feedback are analyzed to identify issues and plan further testing.
Alfonso de la Nuez's talk, "How to conduct global UX benchmarking", at BigDesign event, about what, why, and how to conduct website user experience & usability benchmarking.
User experience (UX) is defined as a person's perceptions and responses resulting from use or anticipated use of a product, system or service. UX considers all aspects of a user's interaction with a company, its services, and its products. It includes factors like usability, accessibility, and satisfaction. The goal of UX design is to enhance user satisfaction and loyalty by improving the usability, ease of use, and pleasure provided in the interaction.
The document discusses various aspects of web design, including:
1. Four steps to user-centered design: focus on the user's goals, provide intuitive pathways, follow conventions, and test designs.
2. Four types of web conventions: navigation systems, icons, placement on the page, and color.
3. Factors to consider when designing for different systems like platforms, browsers, and monitor capabilities.
4. Six common ways to organize a website, such as by category, task, user, language, date, or corporate department.
A Web Design Framework for Improved Accessibility for People with Disabilitie...Yeliz Yesilada
The document proposes a Web Design Framework for Improved Accessibility for People with Disabilities (WDFAD) that presents web accessibility guidelines in a precise and developer-oriented format. It packages guidelines according to the three components of web applications: content, navigation, and user interface. It presents web accessibility requirements as primary goals and sub-goals, and shows the relationship between primary goals and sub-goals to identify critical sub-goals. The framework aims to make guidelines easier for developers to understand and apply.
The usability evaluation identified several issues with the IC2 Global Commercialization Group's website, including unclear navigation with too many options and inconsistent titles, dense text, limited use of graphics, and difficulty completing tasks like finding contact information or downloading forms. Recommendations included simplifying the menu, adding a sitemap, increasing font sizes, incorporating more images, and redesigning pages with a blog format. Future usability testing would benefit from a larger and more representative user group.
The document outlines a UX design project for a new Webster University Leiden campus website in 2011. Julian Scaff was the UX lead who conducted interviews and focus groups with students, faculty, staff, and leadership to understand needs. Key needs included making complex services simple, faster login, tighter social media integration, and more effective prospective student marketing. Wireframes were developed and tested to address these needs like making the student login and marketing more prominent.
The document discusses the website project management cycle for Marshfield/Wood County including assessment/discovery, planning, design, implementation/launch, and improving phases. It provides examples of objectives and considerations for navigation, recruitment content, clean and simple design. The presentation aims to drive visitor behavior, engage users, and extend the website's reach through an intuitive design.
This document summarizes a Mozilla webinar on open badge system design and technology. The webinar covered an overview of badge system design, the technical infrastructure supporting open badges including standards, APIs, and software, and a 7-step process for roadmapping and resource management for a badge system. The webinar provided examples and encouraged participants to design their own badge systems and credentials.
The document discusses various aspects of information architecture (IA) and interface design. It defines IA as balancing user needs, content, and context. It describes researching users, defining content types and structures, internationalization considerations, and more. For interface design, it covers layout, presentation techniques, organization, conventions, and templates to structure information effectively for users. The goal is to design intuitive and accessible interfaces through principles like consistent navigation, clear orientation, and a simple ("KISS") approach.
Provide recommendations to revamp the Career Development Office website. Included survey of constituents, review of materials online, recommendations to change structure and content.
Content-Centric Design The Future of Online User AssistanceEdward Galore
Content accessed online is often stripped of its hierarchical relationship to related content. Help articles must be encapsulated with metadata so that they can be understood when discovered or accessed out their original content repository. By embedding context within the the content object, the content will remain comprehensible even when accessed without the original information structure.
Don’t Just Build Pretty Websites — UX in the Real WorldSonja Leix
This document summarizes a presentation on user experience (UX) in website design. It discusses the importance of understanding who your users are through creating user personas, designing for the goals and needs of users rather than clients, ensuring usability across devices and browsers, and continually analyzing user behavior and feedback to improve the experience over time. Key aspects of UX covered include navigation, content layout, calls to action, site speed, accessibility, and using analytics tools to evaluate the user experience after launch. The presentation emphasizes an iterative process of testing assumptions and listening to users to enhance success.
The document discusses planning and implementing mobile user interfaces. It outlines steps including defining business goals and target audiences, creating user personas and scenarios, mapping task flows, prototyping designs, and usability testing with target users. The goals are to understand users, design for usability, and test the design through iterations before final implementation.
The document discusses several usability analysis projects including:
1. Analyzing Gmail's user experience and identifying opportunities to better integrate the "Circles" feature.
2. Assessing a government website providing services to foreign workers through user interviews and mobile mockups.
3. Evaluating an ergonomic product company's online learning modules using heuristic analysis and redesigning the navigation.
4. Designing a mobile app for the City of Stratford to help elderly users find culinary experiences through user inquiries and assessments.
I am Creative designer, possessing both design and development expertise in the implementation of scalable, end-to-end e-Business websites. With an eye for detail and flare for creative web design, I utilise cutting-edge rich media technologies to enhance user experience. Also a firm believer in the use of web standards. Seeking opportunities wherein my creative and technical skills are best utilised in a friendly business environment.
The document discusses various aspects of usability testing and evaluation for websites, including definitions, methods, and best practices. Specifically, it describes heuristic evaluation, which involves examining a user interface against recognized usability principles and industry standards. Ten common usability heuristics are outlined, such as ensuring visibility of system status and having a clear match between the system and the real world. Evaluation criteria also cover areas like navigation, functionality, branding, documentation, and instructions.
User Centered Design and SharePoint Publishing PortalsTom Pham
Usability and User Experience.
The User Centered Design Process (UCDP), taking designs from Abstract to Concrete.
Identifying Measures of Success.
Putting together a UX Team.
Microsoft’s Web Content Management System - SharePoint Publishing Portals.
Publishing Site Components - Master Page, Page Layouts, CSS, JS, XSLTs, Web Parts.
Leveraging CSS Frameworks for responsive web like Bootstrap.
Designing usable web applications (part 1) experience dynamics web seminarExperience Dynamics
Designing Web Applications using usability best practices...Web application projects need a solid understanding of what success criteria constitutes a usable web application. Teams deploying web applications should be utilizing emerging best practices in Interaction Design, such as how to design for "progressive disclosure" using dynamic interface techniques. This seminar will outline best practices, things to avoid in designing usable web applications as well as a review of recent client case studies.
Joel Baskin is a UX designer with a Masters in HCI from Carnegie Mellon University. He has over 15 years of experience designing interfaces and experiences for companies across various industries. His portfolio can be found at jdbaskin.wixsite.com/portfolio and he can be contacted at jdbaskin@hotmail.com or 425-766-3947.
This document provides an overview of User Centered Design (UCD). It discusses conducting user research, modeling user requirements, validating designs, and case studies. The key aspects of UCD include understanding users through research, modeling requirements based on user goals and scenarios, and validating designs through iterative testing with users. UCD helps ensure designs meet user needs and are usable, which can increase user satisfaction and business metrics like sales and loyalty.
The document discusses conventions and expectations for website design. It explains that users expect websites to work in predictable ways, so conventions have developed over time through cultural norms, technology limitations, familiarity from other media, ease of use, advertising, common platforms, and trends. It then outlines some basic components that are found on most websites, such as a header, feature area, body/content, sidebar, and footer. Finally, it discusses the standard web development process and where graphic/UI designers fit within the planning and design stages.
Defines user interface interaction design in industry, describes the interaction design process, and provides some insights into the pros and cons of a career as an interaction designer.
Putting the "User" back in User ExperienceJeremy Johnson
If you ask a organization "Are you customer centric?" - of course they say "yes", but as you peel back the layers too many organizations have teams of people building products - and the user is nowhere in sight. This talk will go over a number of ways to include users in your product design process, from start to finish. It's time we truly live up to the term "User Experience".
[MIX 2016] CREATIVITY AT EACH STEP – PLANNING TO DEVELOPMENT / 徐孝真 Amoeba Des...悠識學院
The document discusses various user experience design methods and tools. It provides examples of tools such as customer journey maps, personas, storyboards, sketches, prototypes and simulations that can be used at different stages of the design process to understand users, define requirements, conceptualize designs, test ideas and gather feedback. The tools help visualize the user experience and interactions within a service from the user's perspective.
Brief explanation of user experience with a focus on usability and accessibility. Heuristic assessments, WCAG 1.0 checkpoints and how this fits in with real user testing.
Discussion postArchitectural Styles Please respond to the fo.docxmadlynplamondon
Discussion post
"Architectural Styles" Please respond to the following:
· Analyze two architectural styles of your choosing and, for each, give an example of a real-world application whose software design would benefit by incorporating your chosen style. Justify your response.
· Evaluate the driving factors or conditions that affect the selection of an architectural style for a given open-source software application. Provide two examples of these conditions and how they help determine an application’s architectural style.
JR’s post states the following:Top of Form
Data centric style- a data store will be in the center of the architecture and accessed by other components that update, add, delete or modify the data present within the store (2008). I think this type of design would work best with organizations like Walmart and Amazon. This style is flexible and promotes integrability.
Layered style- divided style is divided into various horizontal layers and each layer has some specific function. It’s a beneficial style because different individuals/teams can work on different layers that they’re knowledgeable about and most efficient. I think this style would best for bank applications.
I think the budget and the client/users would affect the selected style. Depending on what type of budget is in place affects where the money is allocated to therefore selecting the most cost-effective options. The user/client affects the style because developers would have to select an option that would be most effective for the client and the end goal.
Reference
https://www.cisco.com/c/en/us/td/docs/solutions/Enterprise/Data_Center/DC_Infra2_5/DCInfra_1.htm
NM’s post states the following:Top of Form
Architectural Styles" Please respond to the following:
Analyze two architectural styles of your choosing and, for each, give an example of a real-world application whose software design would benefit by incorporating your chosen style. Justify your response.
The architectural style is a particular pattern that focuses on the large-scale of a system. And it is about selecting, adapting, and integrating several architectural styles in ways that best produce the desired result (Pfleefer & Atlee, 2010).
Two architectural styles: Component-based and pipe-and-filter.
Component-base is a method of software development whereby systems are created by assembling preexisting components (Graca, 2017). Meaning it reduced design complexity in each part solves smaller problems. Component reuse—reuse algorithm and environment model in a web application. And unit testing—where it eliminates retesting for durable components and reduces the cost of verification. A web developer uses component-based to the created web application to be more composable and performant. And the server API is more application.
Pipe-and-filter—system functionality is achieved by passing input data through a sequence of data-transforming components called filters to produce output data (Graca, 201 ...
The document provides an overview of the user interface development process, including analysis, design, prototyping, and usability principles. It discusses tasks such as defining user profiles and scenarios, wireframing, information architecture, visual design, and standards compliance. Web 1.0 is contrasted with newer collaborative and interactive aspects of Web 2.0.
An overview of older but still relevant techniques when we think about interaction design. If you're a practitioner now there's nothing new here but if you're trying to understand what interaction design is and how it adds value this is a good place to start.
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What’s in your BA Toolbox – Has User experience and Usability gone to the wayside?
1. What’s in your BA Toolbox?
Has User Experience and Usability gone to the wayside?
2. Objectives
Learn about usability and why it is important
Learn the basics of user interface design
Where to go to learn more information when building
applications
3. Presenters
Susan Bernstein, Senior BA Consultant / Lead
Over 20 years as a BA designing and enhancing applications
Glenn Teneycke, User Experience Designer
Over 15 years UX experience
6. BA Skills
“This is a great opportunity for business analysts, but it
requires a shift in the way they define requirements. UX
skills are often absent from business analysts' (BAs') tool
kits, because BAs have been trained to engage "the
business" to learn about requirements but not to do true
user research that will deepen their understanding.
By gaining key skills, performing user research, and actually
"becoming" their application's end users while defining
requirements, BAs can improve the user experience — and
organizational outcomes — by helping create apps that are
useful, usable, and desirable.”
Credit: https://www.forrester.com/Business+Analysts+Seize+The+Opportunity+To+Deliver+Compelling+User+Experiences/fulltext/-/E-RES56758
7. What is User Experience Design (UXD)?
The process of enhancing user
satisfaction by improving the
usability, ease of use, and pleasure
provided in the interaction between
the user and the product.
Credit: Donald Norman “The Design of Everyday Things” ”, www.jnd.org
10. User Experience Design - Experts
Large companies have UI/UX departments
Public facing applications
Added cost for any project
Leverage these experts depending on cost:
Low cost – Access company UI guidelines
Medium cost - Use to review solution and provide best
practices
High - Work as UI experts on your project team
11. User Experience Design - Key Elements
User
research
Interface
Design
Usability
Visual
Design
12. Requirement Life Cycle
High Level Business Requirements
• User Research
Detailed Business Requirements
• Interface Design
• Usability
System Requirements
• Visual Design
13. User Research
User Research focuses on understanding user behaviours,
needs, and motivations
Credit: http://lerablog.org/business/the-role-of-moderator-in-conducting-focus-groups/
15. User Research Techniques – User Observation
Observe the users do their own work tasks
Discuss in person any issues
Encourage user to share past stories relevant to the
project
Most effective
Most expensive
16. User Research Techniques – User Interview
Researcher meets with the user and asks questions
Not as effective as User Observation
What they say they do may not be what they actually do.
17. User Research Techniques – Focus Groups
Groups of 3 -12 participants are asked a series of
questions on a set of topics
Avoid leading participants
Good for quick feedback
Danger of 1 or 2 participants dominating
18. User Research Techniques - Surveys
Intercept Surveys
Surveying website users while they are using the website
Email surveys
Select a group of users
Benefits
Capturing trends
Large amount of feedback at a low cost
Drawbacks
Feedback can be flawed
Never gets the same level of detail found in user observation
19. ROI of User Research
Meet the user and build relationships
Gain confidence with stakeholder and sponsor
May surface additional requirements earlier rather than
later
20. Requirement Life Cycle
High Level Business Requirements
• User Research
Detailed Business Requirements
• Interface Design
• Usability
System Requirements
• Visual Design
21. Interface Design
A user interface is like a joke.
If you have to explain it, it’s not that
good
Credits: http://comedycentral.mtvnimages.com/images/ccsu/ccsu_azizansari/ccsu_ansari_delicious/ccsu_ansari_delicious_preview2.jpg?
http://www.artversion.com/ui-ux/
22. Interface Design Principles - Visibility
Credit::http://www.givegoodux.com/visibility-5-principles-interaction-design-supercharge-ui-2-5/
Guide them through a series of tasks
33. ROI of Improved Interface Design
Buy in from the business/users
Validation of requirements prior to documenting
Tangibility as users are visual
Reduces Drop off rate
35. Usability - Testing
Early stages
Helps guide the design
Assess the overall experience from user
Helpful Ideas
Comments
Techniques
Use paper prototyping, screen flows, site maps, mockups
Comparative testing on multiple designs (A/B testing)
Simulations
Card Sorting
36. ROI of Usability
Increase user productivity
Decrease user errors
Decrease training and customer support costs
Decrease user support
Increase user satisfaction and loyalty
Increase sales
Lower abandon rates
Credit: http://www.amanda.com/joomla_uploads/whitepapers/AM+A_ROIWhitePaper_20Apr0%201.pdf
37. Requirement Life Cycle
High Level Business Requirements
• User Research
Detailed Business Requirements
• Interface Design
• Usability
System Requirements
• Visual Design
42. Visual Design - Style Guide
Documents basic rules and features
Ensures best practices
Provides uniformity and consistency
Standards vs. Guidelines
Logo / fonts are standards
Guidelines are best practices
43. Visual Design - Style Guide
Layout
Typography
Forms
Tables
Navigation
Wizards
Right mouse
Dialogs and Messages
44. Visual Design - Style Guide: Layout
Create a Template for the pages in the application
Define each section
Credit: http://webstyleguide.com/wsg3/6-page-structure/3-site-design.html
45. Visual Design - Style Guide: Typography
Define standard font, font sizes, colors, background color
Headings (H1, H2, H3)
Labels
Menu names
Text
Hyperlinks
Define consistent spacing and alignment
Headings
Form controls (Text boxes, radio buttons, check boxes, etc.)
Buttons
Dialogs
49. Visual Design - Style Guide: Forms
Primary goal for every form is completion
Provide a clear path
Prevent users from making mistakes
Provide defaults
Focus on first enterable field
Disabled fields vs. Visibility
Only show what is needed
50. Visual Design - Style Guide: Forms
Use the right control to help with selection(s)
Mandatory fields (*) visibility
Prevent continuing until all mandatory fields are entered
Use icons, labels and images
Consistent use of controls, navigation, alignment, etc.
throughout application
51. Visual Design - Style Guide: Forms
Label alignment
Top Aligned
Data required is familiar
Right Aligned
Fast Completion time
Left Aligned
Data required can be unfamiliar
52. Visual Design - Style Guide: Forms
Mandatory
Clearly highlight required fields
If most fields are required: indicate optional fields
Asterisk (*) or Text
Credits: http://sixrevisions.com/user-interface/10-tips-for-optimizing-web-form-submission-usability/
http://uxmovement.com/forms/always-mark-optional-form-fields-not-required-ones/
53. Visual Design - Style Guide: Forms
Don’t use placeholders to replace labels
Placeholder is gone once user starts typing
Use placeholder for added helpful information
Credits: http://sixrevisions.com/user-interface/10-tips-for-optimizing-web-form-submission-usability/
http://uxmovement.com/forms/always-mark-optional-form-fields-not-required-ones/
54. Visual Design - Style Guide: Forms
Field length should provide enough room for input
Credits: http://static.lukew.com/webforms_lukew.pdf
http://www.uie.com/articles/web_forms/
55. Visual Design - Style Guide: Forms
Group like information
Credit: http://www.nngroup.com/articles/form-design-white-space/
56. Visual Design - Style Guide: Forms
Buttons
Execute a single action or range of actions
Text should use verbs
No more than five buttons on a page
Multilingual considerations
57. Visual Design - Style Guide: Forms
Buttons
Label of button should be intuitive
Instead of OK, be more descriptive
58. Visual Design - Style Guide: Forms
Buttons
Button State
Left, Middle, Right, Split?
Credit Top Image: https://mockupstogo.mybalsamiq.com/projects/controls/story
59. Visual Design - Style Guide: Forms
Text
Free form data entry
Use Textarea for long entries and allow for scrolling
61. Visual Design - Style Guide: Forms
Radio buttons
Select only of one of maximum 4-6 selections
62. Visual Design - Style Guide: Forms
Drop down lists
Select only one of many
Autocomplete – completes entry based on existing values
or prediction
Combo box – allows input
63. Visual Design - Style Guide: Forms
Credit: https://mockupstogo.mybalsamiq.com/projects/controls/story
64. Visual Design - Style Guide: Forms
Selection lists – one of many or many to many
Credit: Left: Microsoft Word, Right: https://mockupstogo.mybalsamiq.com/projects/controls/story
66. Visual Design - Style Guide: Forms
Pagination
Credit: https://mockupstogo.mybalsamiq.com/projects/controls/story
67. Visual Design - Style Guide: Feedback
Errors - Explain why the information was not valid and what
needs to be fixed
Credit: http://uxmovement.com/forms/how-to-make-your-form-error-messages-more-reassuring/
70. Visual Design – Bad Examples
Green background
Labels – not intuitive, drop shadow
Buttons – inconsistent
Credit: http://stackoverflow.com/questions/15293782/how-to-design-a-forms-in-wpf-application-without-missmatches-in-design-and-runti
71. Visual Design – Bad Examples
Too much going on
Credit: http://www.codeproject.com/KB/cs/AAL-5A/screenshot.jpg
72. ROI of Visual Design Skills
Ease of use by customer / user
Enhances user engagement
Builds trust and interest in brand
Overall Reduction in future costs of development and support
Higher Customer Satisfaction
73. Resources - Internal
UX Team
Style Guides
Developer
Helps determine any technology constraints
Challenge the developers for better solutions
You
Learn what is available for your technology
Google similar web applications
74. Resources - External
Our picks - Websites
Jakob Nielson – http://www.nngroup.com
Luke Wroblewski – http://www.lukew.com/
Web Style Guide -
http://webstyleguide.com/wsg3/index.html
Alan Cooper - http://www.cooper.com/
Controls Sample -
https://mockupstogo.mybalsamiq.com/projects/controls/
story
Kendo UI – http://demos.telerik.com/kendo-ui/
Jquery UI –http://jqueryui.com/demos/
75. Objectives
Learn about usability and why it is important
Learn the basics of user interface design
Where to go to learn more information when building
applications
The following points above are the objectives we want you to get out of this presentation.
Target Audience
BA’s that have no exposure to User experience and Usability and want to expand their skills as well as learn where to look for information
BA skills generally have been focussed on Requirements management. But to be able to be better BSA these added skills should be in your toolbox for the best solution for the client.
Why have these skills are in the boxes and review each one
BAs are responsible for ensuring business solutions are met not only from Requirements but from a Process, Functionality and Usability perspective
The BA and UI expert working together provide the balance naturally for user needs and goals which on the most part are also the business.
If No UX person than the BA must internalize that balance
Learn to additionally focusing on the user interaction when creating requirements.
BABOK 2.0 has Little or no information. Just references to prototyping and interface analysis without much information.
Talk about the quote in the sense that BAs can build better solutions by doing some user research and/or user requirements
Review this quote with the audience. Donald Norman is cofounder of Nielson Norman Group, a leader in user interface design.
So what is User Experience and Usability? Let’s start with User Experience.
"User experience" encompasses all aspects of the end-user's interaction with the company, its services, and its products.
Broader concept of Usability
Even this diagram does not depict the full spectrum of UX
Large companies have UX departments to cater to the public facing applications– e.g. those applications on the WWW and Mobile. Other projects may or may not use UX departments but this will be an added cost to that department. This will then fall on the BSA to pick up and incorporate user experience in their requirements. Many times this has failed as the BSA does not have this expertise.
Departments can leverage these experts depending on how much they want to spend.
At a low cost, the Department/BSA can reach out to the UX department and get their UI guidelines or Style guides. This should give the BSA an idea of standards to follow. This is the first thing a new BSA to a company should do.
At a medium cost, a UX department can be used as a consultant and review the solution and provide input
For a higher cost, they can be a team member on your project, especially if the solution is UI intensive.
NN Group:
http://www.nngroup.com/articles/return-on-investment-for-usability/
To assess the total cost of usability (as opposed to the price of a single test), we collected data from 863 design projects that included usability activities. Depending on how we estimated it, usability costs were between 8% and 13% of the projects' budget.
Based on this finding and findings from other surveys, we conclude that current best practices call for devoting about 10% of a project's budget to usability.
Our full survey data reveals a slightly complicated mathematical model that relates project size to recommended usability spending. In essence, the cost of usability doesn't increase linearly with project size, since many usability activities cost about the same, regardless of how big the project is. A project that's ten times bigger, for example, typically requires only four times more usability spending.
UX design can be loosely grouped in 4 areas and we will look at each one more closely
In Summary, if we look at a Requirement Life Cycle, during each of these Requirement Gathering types is when the UX key elements are also executed.
Above is generally for waterfall. If agile, then all could come into play at the same time.
User Research focuses on understanding user behaviors, needs, and motivations through observation techniques, task analysis, and other feedback methodologies.
Speakers notes
There are a range of user research techniques that can help the BA build requirements.
I’ve listed 4 main ones to consider .
The one you choose will depend largely on how much time and money the project has to support the various methods
Sources:
http://www.nngroup.com/articles/which-ux-research-methods/
Most effective of the user research methods and also most expensive
The goal of user interface design is to make the user experience and interaction with your system as simple and efficient as possible.
With applications, this is useful with workflows and wizards. In an application, if the task is create account, this could take more than one page and the system can lead the user through the steps.
The examples here guides the user through a series of steps.
From an application perspective, these can be the menus, top or left navigation and also the buttons.
This Rogers example clear illustrates the actions the client can make on the screen.
Context of the situation with applications can also be shown using breadcrumbs.
In this example the Turbo Tax site shows the user where they are in the process and allows the user to easily move from section to section
Does anyone remember Netscape Navigator? One of the creators said he wished that he had never invented the back button on the browser as allowed designers to not build proper navigation.
When visiting a screen the user wants to know the following”
Where am I?
How did I get here?
What can I do here?
Where can I go from here?
This CIBC site provides a good example of Navigation visibility
A few points in what a BA can do.
Explain Site Map vs. Screen Flow
Wireframes
Is all about functionality (where text goes, buttons etc)
Ranges from a simple sketch to a higher fidelity
Similar to the blueprint of a house, it shows you where the rooms are but not how they are decorated
A good practice is to keep details sketchy in the first part of the research process to keep the focus away from the smaller parts of the design that come later
BAs should create wireframes to help the visualize the requirements
Mockups
Higher fidelity then wireframes
Done later in the requirement gathering process to verify requirements
Attention to detail is required as can be used to develop the look and feel of the site
A reduction in drop-off rates during the checkout process on e-commerce sites can increase the ROI for usability.
Usability is the ease of use and learnability of a human-made object.
A BA should ask each of these questions with respect to the UI changes to the application.
Learnability: How easy is it for users to accomplish basic tasks the first time they encounter the design?
Efficiency: Once users have learned the design, how quickly can they perform tasks?
Memorability: When users return to the design after a period of not using it, how easily can they reestablish proficiency? Errors: How many errors do users make, how severe are these errors, and how easily can they recover from the errors?
Satisfaction: How pleasant is it to use the design?
Visibility: Keep the most commonly used options for a task visible (and the other options easily accessible).
Does it do what the users need?
Best done in the early stages of the project which helps guide the design
Focus is on whose goal is not primarily to find usability problems that need to be fixed, but to assess the overall user experience and understand users’ reactions to different ideas. This can include comparative testing—that is, soliciting feedback on multiple solutions to a design problem
A BA should be using Paper prototyping, screen flows, site maps and mockups to confirm that the requirements solution is correct.
GLENN add add notes for how a BA could use theseh
In Summary, if we look at a Requirement Life Cycle, during each of these Requirement Gathering types is when the UX key elements are also executed
Visual Design refers to the Aesthetics – Images, colors, font, layout, controls, etc.
Consistency, branding across all platforms
BA should be consistent as this enhances customer’s user experience
Devices should not be in competition with each other
What is a style guide? – it is best practices for the application
Why do you need it? – it provides visual blueprint, standards, branding etc to the application and for the developers.
All applications should have a style guide for the visual aspect of the application. This provides a standard to follow as well as provides consistency to the application if there is turnover
The core pieces of a style guide: layout, navigation, fonts, colours, usability and accessibility requirements
Design deliverable consisting of fonts, colours and interface elements that communicate the essence of a visual brand for the web. Style Tiles are similar to the paint chips and fabric swatches an interior designer gets approval on before designing a room. They help form a common visual language between the designers and the stakeholders and provide a catalyst for discussions around the preferences and goals of the client.”
Style tiles are more of a graphic design deliverable than a UX document. However a UX designer would certainly input into a set of style tiles and may well create a set if they have graphic design expertise.
Living breathing document
Each page in the application should be consistent. If there is no style guide then create one. Start with a template of the page and define each component and it’s attributes.
This is just an example and there could be many variations for dialogs, overlays, messages, etc.
Your application may only have a few of these sections
Form Controls are the data entry field types
When you look at the style guide created by Yelp, you can see how it starts with the basics: typography, grid, and colors, adding more patterns as it goes along.
Whether new technology or old, the standards still apply for all forms, dialogs, pages, etc.
A form is a page with fields.
Summary of points to note for the audience.
No fast rule as long as your application is consistent, although right aligned labels provided form completion times cut in half. If vertical screen is not an issue then top aligned also provides reduced completion time.
For a lot of fields, make it look neat and clean and ordered how the user would work
Grouping related fields together helps users make sense of the information that they must fill
Use a button when the user is required to execute a single action.
Use a set of buttons when a range of actions is available to a user.
Do not use buttons for navigation between screens. Hyperlinks should be used instead.
Do not use buttons to indicate a change of state (e.g. leave button pushed in). Consider using checkboxes or radio buttons instead.
Do not use more than seven action buttons on a screen. Five is the preferred limit.
Order of buttons normally is left or right. There is no right answer but again as long as the application is consistent.
Middle can be used for alerts.
Add slides for each one
Add slides for each one
Note alignment of labels and that this is just a summary of what we just reviewed.
Comment on alignment of labels to control, date picker
One of many – use when too many for a drop down list
Just an example of a table and for the application to be consistent with all tables. Point out Add/Edit/Delete.
Interface should provide feedback
Error messages indicate what the user needs to fix
Be explicit, human readable, polite, precise and give constructive advice on how to fix problem
Be visible, preserve as much of the user’s work, reduce the work
(http://www.nngroup.com/articles/error-message-guidelines/)
Green background
Shading in the text
Excess border around the controls
Inconsistent spacing of buttons
Tabs and tabs
Buttons in different case
Radio buttons when check boxes could be used (depends on the business)
Here are some things you can also do.
Talk to your developer and find out any technology constraints. Keep asking for better solutions if you are not sure of what they suggest.
Google sites that have what is available for your technology. So if you are using .Net, then google .Net UI and see what comes up. Also if you are building an accounting application, then google that and see what the similar applications are doing.
Our handout will have a summary of key concepts and more links
The following points above are the objectives we want you to get out of this presentation.
Target Audience
BA’s that have no exposure to User experience and Usability and want to expand their skills as well as learn where to look for information