Virtual Reality: Imagining the Future
- 2. Chris M. Collins | @fleep
Center for Simulations & Virtual
Environments Research (UCSIM)
UCIT Research & Development,
Division of Innovation & Partnerships,
UC Office of Information Technologies
University of Cincinnati
chris.collins@uc.edu
(513) 556-3018
http://ucsim.uc.eduIT@UC
UC Information Technologies
- 3. SESSION OVERVIEW
• What is Virtual Reality
• How the tech works
• Now & Future uses
• Career opportunities
• Student devs @ UC
• Next steps
FUN FACT: Facebook bought Oculus
VR for $2 Billion in 2014.
- 10. WHAT IS VIRTUAL REALITY
VIRTUAL REALITY
is technology that
simulates physical
presence in a virtual
environmentYOU!
- 11. HOW DOES IT WORK?
TRICKING THE EYE
Head-Mounted
Displays (HMDs)
like the Oculus Rift
trick your eyes into
seeing 3D by using
lenses and screens.
Image Credit: Oculus VR. “VR Sickness, The Rift, and How Game Developers Can Help”.
https://www.oculus.com/blog/vr-sickness-the-rift-and-how-game-developers-can-help/
- 12. HOW DOES IT WORK?
TRICKING THE EYE
Most HMDs are
constructed very
similarly – the
difference is in the
quality, price, and
complexity of
components.
Image Credit: MIT Technology Review. “10 Breakthrough Technologies”.
https://www.technologyreview.com/s/526531/oculus-rift/
- 13. HOW DOES IT WORK?
TRICKING THE EYE
The software on the
display can be
optimized to make
the experience
comfortable – or
nauseating!
Image Credit: MIT Technology Review. “10 Breakthrough Technologies”.
https://www.technologyreview.com/s/526531/oculus-rift/
- 14. HMD PRICE OPTIONS
GOOGLE
CARDBOARD
$10 - $20
DIY or KIT
SONY
GEAR VR
$99
Must use a
Samsung
Phone/Tablet
OCULUS VR
RIFT (CV1)
$650
Pre-Order
now available
HTC
VIVE
$700????
Pre-Order
starts Feb
29th
- 15. WHY USE VIRTUAL REALITY?
Virtual Reality is exciting
because it can take us
any where
any when
any place we you can
imagine.
- 23. VR A GROWING INDUSTRY
Image Credit: KZero. “Consumer Virtual Reality market worth $5.2bn by 2018”.
http://www.kzero.co.uk/blog/consumer-virtual-reality-market-worth-13bn-2018/
- 24. VR A GROWING INDUSTRY
Image Credit: Cornerstone Media. “Augmented & Virtual Reality to Change How Business Operates”.
http://www.cornerstonemedia.com.au/blog/augmented-virtual-reality-to-change-how-business-operates
- 27. SKILLS & MAJORS
COMPUTER SCIENCE
ENGINEERING
IT & PROGRAMMING
MATH
FINE ARTS
GRAPHIC DESIGN
ARCHITECTURE
MARKETING
- 33. NEXT STEPS
• Get a VR HMD
• Graphic Design & Textures:
PhotoShop or GIMP
• 3D Modeling: Blender
• Audio Engineering: Audacity
• VR Applications: Unity