Uxpa creativity workshop peter otto 1
- 1. A technique for rapid idea generation!
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Peter Otto UK UXPA 21 March 2013
- 2. Constrain:
• Format (e.g. paper only)
• Time (set time limit and number of solutions)
• Tools (no computers, just sharpies)
…to avoid getting into detail
- 3. De-constrain:
• Technologies (anything is possible)
• Scope (no project limitations)
• Resources (whatever it takes, it can be done!)
…to break out of preconceptions, heuristics and
biases
- 6. Personality (Curiosity and Idea Generation (Fluency,
Tolerance for Ambiguity)
Originality, Incubation and
Illumination)
Motivation (Intrinsic, Confidence (Producing,
Extrinsic and Sharing and
Achievement)
Implementing)
- 9. Wide solution space = more potential ideas!
Simple possible solutions = less time used!
Humourous/absurd character = less worry
- 10. Examples:
Design a device to amuse a dog…
Design a device to communicate with aliens…
Design a device to overcome traffic jams…
Design a device to change the weather…
- 11. In a group of 3 design 3 solutions !
in 3 minutes.!
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Share some of you ideas…!
- 14. Design 3 ideas in 6 minutes
• You need to find a solution to the problem for
PA’s to book video conferences with multiple
people in multiple places.
They need to be able to:
• Find gaps in people’s diaries.
• Find available video conferencing facilities at
multiple locations.
• Make a booking
- 15. Turning the output into something useful:!
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Extract key qualities and design drivers!
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Translate ideas into today’s technology!
- 16. Thank you.!
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Credits!
Martin Storey and Aoife NiMhorain for introducing me the
“warmup” design games, Alan Cooper for the “design for
StarTrek” idea and Batey/Irwing for the four creativity traits.