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A technique for rapid idea generation!
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      Peter Otto UK UXPA 21 March 2013
Constrain:
•  Format (e.g. paper only)
•  Time (set time limit and number of solutions)
•  Tools (no computers, just sharpies)

…to avoid getting into detail
De-constrain:
•  Technologies (anything is possible) 
•  Scope (no project limitations)
•  Resources (whatever it takes, it can be done!)

…to break out of preconceptions, heuristics and
biases
Anything is possible.
 
                                                 	
  

                                                               	
  
                                                               	
  
                     	
  
                     	
  


Share in a group.
                 	
  
                                   	
  

                                                        	
  
                                                        	
  
                            	
  
                            	
  
                                          	
  
                                          	
  
Personality (Curiosity and   Idea Generation (Fluency,
Tolerance for Ambiguity)
    Originality, Incubation and
                             Illumination)




Motivation (Intrinsic,       Confidence (Producing,
Extrinsic and                Sharing and
Achievement)
                Implementing)
Let’s put the technique in practice:
Something silly to warm up and
get you in the mindset.
Wide solution space = more potential ideas!
Simple possible solutions = less time used!
Humourous/absurd character = less worry
Examples: 

Design a device to amuse a dog…
Design a device to communicate with aliens…
Design a device to overcome traffic jams…
Design a device to change the weather…
In a group of 3 design 3 solutions !
in 3 minutes.!
!
Share some of you ideas…!
A more serious task to follow…
Design for Star Treck
•  Travel into a future 300 years from now
Design 3 ideas in 6 minutes
•  You need to find a solution to the problem for
   PA’s to book video conferences with multiple
   people in multiple places.
They need to be able to:
•  Find gaps in people’s diaries.
•  Find available video conferencing facilities at
   multiple locations.
•  Make a booking
Turning the output into something useful:!
!
Extract key qualities and design drivers!
!
Translate ideas into today’s technology!
Thank you.!
!
!
!
Credits!
Martin Storey and Aoife NiMhorain for introducing me the
“warmup” design games, Alan Cooper for the “design for
StarTrek” idea and Batey/Irwing for the four creativity traits.

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Uxpa creativity workshop peter otto 1

  • 1. A technique for rapid idea generation! ! ! ! ! Peter Otto UK UXPA 21 March 2013
  • 2. Constrain: •  Format (e.g. paper only) •  Time (set time limit and number of solutions) •  Tools (no computers, just sharpies) …to avoid getting into detail
  • 3. De-constrain: •  Technologies (anything is possible) •  Scope (no project limitations) •  Resources (whatever it takes, it can be done!) …to break out of preconceptions, heuristics and biases
  • 5.             Share in a group.                
  • 6. Personality (Curiosity and Idea Generation (Fluency, Tolerance for Ambiguity) Originality, Incubation and Illumination) Motivation (Intrinsic, Confidence (Producing, Extrinsic and Sharing and Achievement) Implementing)
  • 7. Let’s put the technique in practice:
  • 8. Something silly to warm up and get you in the mindset.
  • 9. Wide solution space = more potential ideas! Simple possible solutions = less time used! Humourous/absurd character = less worry
  • 10. Examples: Design a device to amuse a dog… Design a device to communicate with aliens… Design a device to overcome traffic jams… Design a device to change the weather…
  • 11. In a group of 3 design 3 solutions ! in 3 minutes.! ! Share some of you ideas…!
  • 12. A more serious task to follow…
  • 13. Design for Star Treck •  Travel into a future 300 years from now
  • 14. Design 3 ideas in 6 minutes •  You need to find a solution to the problem for PA’s to book video conferences with multiple people in multiple places. They need to be able to: •  Find gaps in people’s diaries. •  Find available video conferencing facilities at multiple locations. •  Make a booking
  • 15. Turning the output into something useful:! ! Extract key qualities and design drivers! ! Translate ideas into today’s technology!
  • 16. Thank you.! ! ! ! Credits! Martin Storey and Aoife NiMhorain for introducing me the “warmup” design games, Alan Cooper for the “design for StarTrek” idea and Batey/Irwing for the four creativity traits.