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The Future of Online Learning and
Personal Learning Environments
Stephen Downes April 18, 2007
Online Learning
• Has been around since 1995 or so
• Really grew with the World Wide Web
• Has advanced tremendously
Many positive developments in the
last few years worth sharing…
Open Source Applications
• Learning Management Systems
such as Moodle, Sakai, Bodington, ATutor
• Development and CommunityTools
such as LAMS, Connexions, ELGG, Drupal,
WordPress
• Supporting Software
such as Firefox, Thunderbird,
OpenOffice, Audacity
Open Educational Resources
• MIT’s OpenCourseWare project
and the OpenCourseWare Consortium
• Open University’s Open Courses
• OER initiatives
Hewlett, Wellcome, OECD, UNESCO
• Creative Commons and CC materials
in Flickr, Yahoo, Google, Wikipedia, Wikiversity, etc.
New Environments
• Multimedia explosion
podcasts, vodcasts, YouTube, Slideshare, more
• Mobile computing
mobile phones, PDAs, etc.
• The 3D web
Second Life is a start, we will see more of this
Access…
• One-to-one computing
such as the Maine laptop project,
now spreading rapidly
• One Laptop per Child
has launched –
computers in Nigeria
• Wireless access
3G networks, WLAN…
It looks like nothing before…
– Like open source
– Like Social Networks
– Like blogs and blogging
– Like wikis and collaborative
writing
– Like tagging and Digg
and…
It looks like Web 2.0
Stallman
The Internet of 2007
The Concept…
• Learning is centered around the interests
of the learner
• This learning is immersive – learning by
doing
• The computer connects the student to the
rest of the world
Game Based Learning
Types: Branching, Spreadsheet, Game,
Lab…
http://www.downes.ca/cgi-bin/website/view.cgi?dbs=Article&key=11162
Workflow (Informal) Learning
Types: Community of Practice,
Environment, Visualization…
http://metatime.blogspot.com/
Online Learning at the Crossroads
• On the one hand – we have developed
tools and systems intended to support
traditional classroom based learning
• On the other hand – we could (should?)
be developing tools and systems to
support immersive learning
• We should be developing for dynamic,
immersive, living systems…
First Iteration:
User-Produced Media
• Blogs and Blogging
• Podcasting and
Vodcasting
• Game mods and other
multimedia
Web 2.0: The Learning Network
• The e-Portfolio lives in the intersection
between the worlds for education, work,
and home
• A model for e-Portfolio as a learner-
managed construct
• Key requirement is easy-to-use tools and
hosting services*
• *E.g. the “e-Portfolio-as-blog” approach
Scott Wilson:
http://www.cetis.ac.uk/members/scott/entries/20050523083528
The Idea of the PLE…
http://www.cetis.ac.uk/members/ple/resources/edf.ppt
Plex Personal Learning Environment Example
http://reload.ces.strath.ac.uk/plex/
Collecting and
Filtering RSS
http://www.downes.ca/mygluframe.htm
RSS Writr
http://www.downes.ca/editor/writr.htm
Edu_RSS Viewer
http://www.downes.ca/cgi-bin/page.cgi?action=viewer
Edu_RSS 0.2
http://www.downes.ca/edurss02.htm
The Challenge…
How to find the right resource…
• at the right time
• for the right person
The old way – use descriptions
• Dublin Core
• Learning Object Metadata
http://www.capuano.biz/Papers/ITS%202000/ITS%202000.htm
The New Way: Recommender Systems
The idea is that associations are mapped
between:
• User profile – properties of given users
• Resource profile – properties of the
resource
• Previous evaluations of other resources
http://www.slideshare.net/Downes/projecting-quality
http://www.slideshare.net/Downes/quality-standards-its-all-about-teaching-and-learning/
Relations between Entities…
Finding Resources is like Finding
Patterns in the Mesh
the knowledge is in the network
the knowledge is the network
Old: universals
– rules
– categories
New: patterns
– patterns
– similarities
Tenenbaumhttp://www.bbsonline.org/Preprints/OldArchive/bbs.tenenbaum.html
Pattern Recognition…
Gibson
stands for?
Or is caused by?
Distributed Representation
= a pattern of connectivity
Hopfield
The furure of ple
Where is the PLE?
The way networks learn is the way people
learn…
Network Learning…
• Hebbian associationism
• based on concurrency
• Back propagation
• based on desired outcome
• Boltzman
• based on ‘settling’, annealing
This…
Leads to This…
Personal Learning…
To teach is to model and to demonstrate
To learn is to practice and reflect
What is the PLE?
We can get an idea of what the PLE looks like
by drilling down into the pieces…
Model
- conceptual frameworks
- wiki (wiki API, RSS)
- concept maps (SVG, mapping format)
- gliffy (SVG?)
- reference frameworks
- Wikipedia
- video / 2L 3D representation – embedded
spaces
The question is – how to
transport and represent
models that are actually
used?
Demonstrate
- reference examples
- code library
- image samples
- thought processes
- show experts at work (Chaos Manor)
- application
- case studies
- stories
The question is, how
can we connect the
learner with the
community at work?
Practice
- scaffolded practice
- game interfaces
- sandboxes
- job aids
- flash cards
- cheat sheets
- games and simulations
- mod kits
- mmorpgs
The question is, how can
we enable access to
multiple environments
that support various
activities?
Reflection
- guided reflection
- forms-based input
- presentations and seminars
- journaling
- blogs, wikis
- communities
- discussion, sharing
The question is, how can we
assist people to see
themselves, their practice, in
a mirror?
Choice – Identity - Creativity
- simulated or actual environments
that present tasks or problems
- OpenID, authentication, feature or
profile development
- Portfolios & creative libraries
People talk about ‘motivation’
– but the real issue here is
ownership
Learning Networks Architecture
http://www.downes.ca
Downes

More Related Content

The furure of ple

  • 1. The Future of Online Learning and Personal Learning Environments Stephen Downes April 18, 2007
  • 2. Online Learning • Has been around since 1995 or so • Really grew with the World Wide Web • Has advanced tremendously Many positive developments in the last few years worth sharing…
  • 3. Open Source Applications • Learning Management Systems such as Moodle, Sakai, Bodington, ATutor • Development and CommunityTools such as LAMS, Connexions, ELGG, Drupal, WordPress • Supporting Software such as Firefox, Thunderbird, OpenOffice, Audacity
  • 4. Open Educational Resources • MIT’s OpenCourseWare project and the OpenCourseWare Consortium • Open University’s Open Courses • OER initiatives Hewlett, Wellcome, OECD, UNESCO • Creative Commons and CC materials in Flickr, Yahoo, Google, Wikipedia, Wikiversity, etc.
  • 5. New Environments • Multimedia explosion podcasts, vodcasts, YouTube, Slideshare, more • Mobile computing mobile phones, PDAs, etc. • The 3D web Second Life is a start, we will see more of this
  • 6. Access… • One-to-one computing such as the Maine laptop project, now spreading rapidly • One Laptop per Child has launched – computers in Nigeria • Wireless access 3G networks, WLAN…
  • 7. It looks like nothing before… – Like open source – Like Social Networks – Like blogs and blogging – Like wikis and collaborative writing – Like tagging and Digg and… It looks like Web 2.0 Stallman The Internet of 2007
  • 8. The Concept… • Learning is centered around the interests of the learner • This learning is immersive – learning by doing • The computer connects the student to the rest of the world
  • 9. Game Based Learning Types: Branching, Spreadsheet, Game, Lab… http://www.downes.ca/cgi-bin/website/view.cgi?dbs=Article&key=11162
  • 10. Workflow (Informal) Learning Types: Community of Practice, Environment, Visualization… http://metatime.blogspot.com/
  • 11. Online Learning at the Crossroads • On the one hand – we have developed tools and systems intended to support traditional classroom based learning • On the other hand – we could (should?) be developing tools and systems to support immersive learning • We should be developing for dynamic, immersive, living systems…
  • 12. First Iteration: User-Produced Media • Blogs and Blogging • Podcasting and Vodcasting • Game mods and other multimedia
  • 13. Web 2.0: The Learning Network • The e-Portfolio lives in the intersection between the worlds for education, work, and home • A model for e-Portfolio as a learner- managed construct • Key requirement is easy-to-use tools and hosting services* • *E.g. the “e-Portfolio-as-blog” approach Scott Wilson: http://www.cetis.ac.uk/members/scott/entries/20050523083528
  • 14. The Idea of the PLE… http://www.cetis.ac.uk/members/ple/resources/edf.ppt
  • 15. Plex Personal Learning Environment Example http://reload.ces.strath.ac.uk/plex/
  • 20. The Challenge… How to find the right resource… • at the right time • for the right person
  • 21. The old way – use descriptions • Dublin Core • Learning Object Metadata http://www.capuano.biz/Papers/ITS%202000/ITS%202000.htm
  • 22. The New Way: Recommender Systems The idea is that associations are mapped between: • User profile – properties of given users • Resource profile – properties of the resource • Previous evaluations of other resources http://www.slideshare.net/Downes/projecting-quality http://www.slideshare.net/Downes/quality-standards-its-all-about-teaching-and-learning/
  • 24. Finding Resources is like Finding Patterns in the Mesh the knowledge is in the network the knowledge is the network Old: universals – rules – categories New: patterns – patterns – similarities Tenenbaumhttp://www.bbsonline.org/Preprints/OldArchive/bbs.tenenbaum.html
  • 26. stands for? Or is caused by? Distributed Representation = a pattern of connectivity Hopfield
  • 28. Where is the PLE?
  • 29. The way networks learn is the way people learn…
  • 30. Network Learning… • Hebbian associationism • based on concurrency • Back propagation • based on desired outcome • Boltzman • based on ‘settling’, annealing This…
  • 31. Leads to This… Personal Learning… To teach is to model and to demonstrate To learn is to practice and reflect
  • 32. What is the PLE?
  • 33. We can get an idea of what the PLE looks like by drilling down into the pieces… Model - conceptual frameworks - wiki (wiki API, RSS) - concept maps (SVG, mapping format) - gliffy (SVG?) - reference frameworks - Wikipedia - video / 2L 3D representation – embedded spaces The question is – how to transport and represent models that are actually used?
  • 34. Demonstrate - reference examples - code library - image samples - thought processes - show experts at work (Chaos Manor) - application - case studies - stories The question is, how can we connect the learner with the community at work?
  • 35. Practice - scaffolded practice - game interfaces - sandboxes - job aids - flash cards - cheat sheets - games and simulations - mod kits - mmorpgs The question is, how can we enable access to multiple environments that support various activities?
  • 36. Reflection - guided reflection - forms-based input - presentations and seminars - journaling - blogs, wikis - communities - discussion, sharing The question is, how can we assist people to see themselves, their practice, in a mirror?
  • 37. Choice – Identity - Creativity - simulated or actual environments that present tasks or problems - OpenID, authentication, feature or profile development - Portfolios & creative libraries People talk about ‘motivation’ – but the real issue here is ownership