SlideShare a Scribd company logo
The Changing Mobile Landscape and its
      Impact on Education
      Joseph Labrecque
      Center for Teaching & Learning




© 2011 University of Denver
Introduction


                              Joseph Labrecque, MA
                              University of Denver - CTL
                              Senior Interactive Software Engineer
                              Adjunct Faculty
                              Fractured Vision Media, LLC
                              Proprietor


                              Adobe Community Professional
                              Adobe Education Leader
                                                                         What’s New in
                                                                        Flash Player 11
                                                                     What’s New in
                                                                     Adobe AIR 3




© 2011 University of Denver                 2
Mobile Considerations




© 2011 University of Denver             3
Traditional Computing in Education

  While mobile has always been
  with us in some form, things are
  rapidly changing from what once
  was a normal computing
  experience.
  Traditional Computing
      Laptop requirements
      General activities include
       research and writing, with
       access to online tools
      Fully powered, unrestricted
       machines




© 2011 University of Denver          4
Mobile Differences: Desktop User Experience




  Average user desktop: 1024x768 - 1280x1024
  Lots of applications opened simultaneously - Multitasking!


© 2011 University of Denver            5
Mobile Differences: Screens

  Users generally have very small
  screens and therefore not a lot of
  room to work with.
  Applications take up the entire screen
  when running.
  This means:
      Serious choices must be made in
       terms of what is made available to
       the user.
      Interface elements should be kept
       to a minimum.
      No clutter!



© 2011 University of Denver                 6
Mobile Landscape




© 2011 University of Denver          7
A Plethora of Devices

  Smartphone Operating Systems
      Apple iOS
      Google Android
      Windows Phone 7 (WP7)
      Blackberry QNX


  Tablet Operating Systems
      Apple iOS
      Google Android
      Windows 8
      Blackberry Tablet OS

© 2011 University of Denver      8
The State of Mobile

  Mobile explosion!
      iOS, Android, QNX, WP7…
      Smartphones and tablets
      Android ahead, Apple not far behind
      Other platforms are being crushed


  By 2014, mobile internet consumption will
  overtake desktop consumption




© 2011 University of Denver                9
Example: Android Growth

  Fastest-growing Mobile Platform
            550,000 new Android devices
             activated every day.
             (This is growing by 4.4% EVERY
             WEEK)
             (August ‘11)
            100 million activated Android
             devices to date.
             (July ‘11)
            4.5 billion applications have been
             installed from Android Market.
             (July ‘11)




© 2011 University of Denver                       10
Android Growth: Detail




© 2011 University of Denver   11
Impact on Education




© 2011 University of Denver            12
Mobile is Great for Education

  Developments in mobile have great
  impact because students are now
  even more connected to systems and
  information than ever before.
      Portable
      Social
      Connected-ness
      Lightweight
      Directed experiences
      Leading…




© 2011 University of Denver        13
Challenges of Mobile for Education

  Students and faculty expect to be
  able to perform the same tasks with
  phones and tablets that they are able
  to perform on desktops and laptops.
  This is a major problem
      Devices are limited in power
      Non-traditional OS
      Limited functionality
      Locked down platforms
      Fragmentation




© 2011 University of Denver               14
Pre-Mobile Content

  The web has been available for
  general use for nearly two decades
  and there are many, many useful
  systems that were not built with
  mobile use in mind at all.
  These experiences include
      Websites
      Web Applications
      Rich Experiences (eg: video,
       audio, interactivity)
  This is a problem because
      All still viable
      All still useful

© 2011 University of Denver            15
Mobile Decisions




© 2011 University of Denver          16
Delivery to Mobile Device Platforms

  Website
      Limited functionality w/ HTML as a
       mobile-aware website in presenting
       static content
  Application
      Native or cross-compile?
      Both provide much more
       functionality than “Web”
      Native is platform-specific
      Cross-compile casts a wider net-
       but performance and experience
       could suffer



© 2011 University of Denver               17
Decisions on Delivery Type

  Mobile Website
      To convey information.


  Mobile Application
      When there is a directed purpose.
      When you need operating system level
       interaction.




© 2011 University of Denver                18
Mobile Statistics




© 2011 University of Denver           19
Average Processing Power



                              (relative units)




© 2011 University of Denver                      20
Average Screen Size




                                    TV



                                   Laptop



                                   Tablet



                                   Phone




© 2011 University of Denver   21
Mobile at DU – First Day of Classes Autumn 2011




© 2011 University of Denver       22
Compared with 1 Year Ago…




© 2011 University of Denver   23
Let’s look at some academic apps




© 2011 University of Denver                  24
Blackboard Mobile Learn

      Allows students to access
       course material in a manner
       more usable on small screens.
      We have chosen not to enable
       this at DU:
            The free version is restricted to
             certain devices and networks.
            The paid version is very
             expensive and has a limited
             feature set.
            There has been no demand on
             campus.




© 2011 University of Denver                      25
iThoughts

      Mindmapping app for iPhone
       and iPad.
      No cross-platform support –
       iOS only.
      Example of a directed utility
       app.




© 2011 University of Denver            26
University of Denver

                              DU mobile application directs users
                              to certain information channels
                                 Integrated calendar and map.
                                 Android and iOS.




                                                     Penrose Library mobile
                                                     website includes
                                                     account access and
                                                     search.
                                                        HTML




© 2011 University of Denver             27
CourseMedia Mobile

      Extension of directed CourseMedia
       functionality to smartphones and
       tablets.
      Beta-test on Android… cross-
       compile to iOS and other platforms
       once solid.
      Images, text slides, meta-data, and
       streaming video!




© 2011 University of Denver                  28
Streaming Video




© 2011 University of Denver   29
Students, Faculty, and Staff “get” Mobile

  Classes
      Special Topics: Mobile Android Development with Flash Platform Tools
      Independent Study: Rapid ELISA Mobile Assay (REMA)
  Research
      Andrei Kutateladze - The ability to “draw” a molecule on a smart phone screen,
       submit it to a DU server for calculations of molecular structure and other
       properties, have the results sent back to the phone.
  Textbooks
      Many students now purchase the electronic version of the textbook: whether PDF,
       ePub, Kindle, or some other digital format.




© 2011 University of Denver                    30
Closing Thoughts

  Observations
      Mobile requires a certain directed approach that
       is not required with desktop application
       development.
      Mobile users still expect everything to work
       flawlessly on whatever random device they may
       be using. This perspective is flawed.
      Designing good educational applications
       requires collaboration between educators and
       tech professionals.
            Knowledge of how people learn
             (key components include interaction and feedback).
            Awareness of the technical opportunities and
             challenges.


© 2011 University of Denver                      31
Thank You.




© 2011 University of Denver

More Related Content

The Changing Mobile Landscape and its Impact on Education

  • 1. The Changing Mobile Landscape and its Impact on Education Joseph Labrecque Center for Teaching & Learning © 2011 University of Denver
  • 2. Introduction Joseph Labrecque, MA University of Denver - CTL Senior Interactive Software Engineer Adjunct Faculty Fractured Vision Media, LLC Proprietor Adobe Community Professional Adobe Education Leader What’s New in Flash Player 11 What’s New in Adobe AIR 3 © 2011 University of Denver 2
  • 3. Mobile Considerations © 2011 University of Denver 3
  • 4. Traditional Computing in Education While mobile has always been with us in some form, things are rapidly changing from what once was a normal computing experience. Traditional Computing  Laptop requirements  General activities include research and writing, with access to online tools  Fully powered, unrestricted machines © 2011 University of Denver 4
  • 5. Mobile Differences: Desktop User Experience Average user desktop: 1024x768 - 1280x1024 Lots of applications opened simultaneously - Multitasking! © 2011 University of Denver 5
  • 6. Mobile Differences: Screens Users generally have very small screens and therefore not a lot of room to work with. Applications take up the entire screen when running. This means:  Serious choices must be made in terms of what is made available to the user.  Interface elements should be kept to a minimum.  No clutter! © 2011 University of Denver 6
  • 7. Mobile Landscape © 2011 University of Denver 7
  • 8. A Plethora of Devices Smartphone Operating Systems  Apple iOS  Google Android  Windows Phone 7 (WP7)  Blackberry QNX Tablet Operating Systems  Apple iOS  Google Android  Windows 8  Blackberry Tablet OS © 2011 University of Denver 8
  • 9. The State of Mobile Mobile explosion!  iOS, Android, QNX, WP7…  Smartphones and tablets  Android ahead, Apple not far behind  Other platforms are being crushed By 2014, mobile internet consumption will overtake desktop consumption © 2011 University of Denver 9
  • 10. Example: Android Growth Fastest-growing Mobile Platform  550,000 new Android devices activated every day. (This is growing by 4.4% EVERY WEEK) (August ‘11)  100 million activated Android devices to date. (July ‘11)  4.5 billion applications have been installed from Android Market. (July ‘11) © 2011 University of Denver 10
  • 11. Android Growth: Detail © 2011 University of Denver 11
  • 12. Impact on Education © 2011 University of Denver 12
  • 13. Mobile is Great for Education Developments in mobile have great impact because students are now even more connected to systems and information than ever before.  Portable  Social  Connected-ness  Lightweight  Directed experiences  Leading… © 2011 University of Denver 13
  • 14. Challenges of Mobile for Education Students and faculty expect to be able to perform the same tasks with phones and tablets that they are able to perform on desktops and laptops. This is a major problem  Devices are limited in power  Non-traditional OS  Limited functionality  Locked down platforms  Fragmentation © 2011 University of Denver 14
  • 15. Pre-Mobile Content The web has been available for general use for nearly two decades and there are many, many useful systems that were not built with mobile use in mind at all. These experiences include  Websites  Web Applications  Rich Experiences (eg: video, audio, interactivity) This is a problem because  All still viable  All still useful © 2011 University of Denver 15
  • 16. Mobile Decisions © 2011 University of Denver 16
  • 17. Delivery to Mobile Device Platforms Website  Limited functionality w/ HTML as a mobile-aware website in presenting static content Application  Native or cross-compile?  Both provide much more functionality than “Web”  Native is platform-specific  Cross-compile casts a wider net- but performance and experience could suffer © 2011 University of Denver 17
  • 18. Decisions on Delivery Type Mobile Website  To convey information. Mobile Application  When there is a directed purpose.  When you need operating system level interaction. © 2011 University of Denver 18
  • 19. Mobile Statistics © 2011 University of Denver 19
  • 20. Average Processing Power (relative units) © 2011 University of Denver 20
  • 21. Average Screen Size TV Laptop Tablet Phone © 2011 University of Denver 21
  • 22. Mobile at DU – First Day of Classes Autumn 2011 © 2011 University of Denver 22
  • 23. Compared with 1 Year Ago… © 2011 University of Denver 23
  • 24. Let’s look at some academic apps © 2011 University of Denver 24
  • 25. Blackboard Mobile Learn  Allows students to access course material in a manner more usable on small screens.  We have chosen not to enable this at DU:  The free version is restricted to certain devices and networks.  The paid version is very expensive and has a limited feature set.  There has been no demand on campus. © 2011 University of Denver 25
  • 26. iThoughts  Mindmapping app for iPhone and iPad.  No cross-platform support – iOS only.  Example of a directed utility app. © 2011 University of Denver 26
  • 27. University of Denver DU mobile application directs users to certain information channels  Integrated calendar and map.  Android and iOS. Penrose Library mobile website includes account access and search.  HTML © 2011 University of Denver 27
  • 28. CourseMedia Mobile  Extension of directed CourseMedia functionality to smartphones and tablets.  Beta-test on Android… cross- compile to iOS and other platforms once solid.  Images, text slides, meta-data, and streaming video! © 2011 University of Denver 28
  • 29. Streaming Video © 2011 University of Denver 29
  • 30. Students, Faculty, and Staff “get” Mobile Classes  Special Topics: Mobile Android Development with Flash Platform Tools  Independent Study: Rapid ELISA Mobile Assay (REMA) Research  Andrei Kutateladze - The ability to “draw” a molecule on a smart phone screen, submit it to a DU server for calculations of molecular structure and other properties, have the results sent back to the phone. Textbooks  Many students now purchase the electronic version of the textbook: whether PDF, ePub, Kindle, or some other digital format. © 2011 University of Denver 30
  • 31. Closing Thoughts Observations  Mobile requires a certain directed approach that is not required with desktop application development.  Mobile users still expect everything to work flawlessly on whatever random device they may be using. This perspective is flawed.  Designing good educational applications requires collaboration between educators and tech professionals.  Knowledge of how people learn (key components include interaction and feedback).  Awareness of the technical opportunities and challenges. © 2011 University of Denver 31
  • 32. Thank You. © 2011 University of Denver