This document discusses technology use among K-12 and college students and recommends tools for engaging students in the classroom using technology. It notes that today's students are heavy users of social media, phones, and multi-task with technology. It recommends 10 tools for the classroom, including QR codes, Google Forms, Poll Maker, Nearpod, and Kahoot. These tools can create interactive lessons and assessments to engage students with the technology they regularly use outside the classroom.
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Technology in the K-12 classroom
1. Using Technology In the K-12 Classroom: iPad
Apps & Tools
Derrick Mears, Ph.D.
Assistant Department Head/Graduate Coordinator-CIED
Associate Professor Curriculum and Instruction/Educational Technology
Twitter: @MearsDr
Website: tinyurl.com/DrMearsETEC
3. Technology and the Generations
Media Use-Adults (2005-2015)
Pew Research Center (2015, October 8) Social Media Usage: 2005-2015. Retrieved from
http://www.pewinternet.org/2015/10/08/social-networking-usage-2005-2015/
4. Technology and the Generations
Media Use-College Students (2005-2015)
Pew Research Center (2015, October 8) Social Media Usage: 2005-2015. Retrieved from
http://www.pewinternet.org/2015/10/08/social-networking-usage-2005-2015/
5. What Are Students Using?
Social Media Platforms
•Most Popular Social
Media Platforms:
• Snapchat
• Facebook
• Instagram
Statista (2016, February, 15) Reach of leading social media and networking sites used by teenagers and young adults in the United States
https://www.statista.com/statistics/199242/social-media-and-networking-sites-used-by-us-teenagers/
6. Technology Use Among College Students
• In Class Technology Use by
College Students:
• Check devices 12 times
• 12% text, email, check time in
class more than 30 times daily
• 1/5th class time using devices in
class for things other than
school work
• 34% use device for non-learning
reasons during class time
Schaffhauser, D. (2016, January 20). Research: college Students More Distracted Than Ever. Retrieved from https://campustechnology.com/articles/2016/01/20/research-college-students-more-distracted-
than-ever.aspx
7. Technology Use By College Students
• In Class Technology Use by
College Students:
• 87% texting
• 76% email
• 75% checking time
• 70% Social Networking
• 42% web surfing
• 10% gaming
Schaffhauser, D. (2016, January 20). Research: college Students More Distracted Than Ever. Retrieved from https://campustechnology.com/articles/2016/01/20/research-college-students-more-distracted-
than-ever.aspx
8. Does Technology
Distract from Learning
•Notetaking by hand studies
• Notetaking….cognitive
engagement in learning?
• Distractions of other available
information on laptop
• Engage them in learning using
the devices??
• Dysgraphia-estimated as high as 20%
• Engrained method of information
intake
9. Why Share This
Information With You..
In approximately 8-10
years these students
and the
characteristics of how
they learn and obtain
information will be
parenting your
students
10. The Future: Technology and the
Generations
• This Video Was Posted in 2011:
• This child is now a first grader in public
schools has never known:
• Never know life without the iPad
(McKeegan, 2010)
• Never known life without movement
generated gaming systems Kinect,
Playstation Move (McKeegan, 2010)
• Never known life without: high speed
internet, smart phones, Google,
Facebook, Instagram, Twitter (Mears,
2012)
Mears, D. (2012). Welcome to the “iGeneration”: Implications for Children’s Technology Use On Physical Education and
Childhood Obesity, in Sanders & Witherspoon (Eds) Contemporary Uses of Technology in K-12 Physical Education: Policy Practice and Adocacy. Information Age Publishing, Charlotte, NC
McKeegan, N. (2010, November 24) Top 10 Technology Firsts of 2010. Retrieved from
http://newatlas.com/technolgy-world-firsts-2010/16942/
User Experiences Works (2011, October 6) A Magazine Is An I Pad That Does Not Work. Retrieved from
https://www.youtube.com/watch?v=aXV-yaFmQNk
(User Experience Works, 2011)
11. The Future: Technology and the
Generations
• Average Home with Children:
• 70% 3 or more televisions;
• 80% video gaming system;
• 75% internet;
• 62% TV in Bedrooms;
• 50% Their own video consoles;
• 81% by middle school have own cell
phone;
• 43% their own computers (Mears,
2012)
Mears, D. (2012). Welcome to the “iGeneration”: Implications for Children’s Technology Use On Physical Education and Childhood Obesity, in Sanders & Witherspoon (Eds) Contemporary Uses of
Technology in K-12 Physical Education: Policy Practice and Advocacy. Information Age Publishing, Charlotte, NC
12. The Future: Technology and the
Generations
• The Generations:
• Baby Boomers-1946 and
1964
• Current professors
• Generation X 1965-1979
• Newer Professors
• Net Generation-1980-1999
• Current college students
• iGeneration 2000-current
• Arriving shortly
Rosen, L. (2010, March, 27) Welcome to the “Igeneration” Retreived from https://www.psychologytoday.com/blog/rewired-the-psychology-technology/201003/welcome-the-igeneration
Mears, D. (2012). Welcome to the “iGeneration”: Implications for Children’s Technology Use On Physical Education and Childhood Obesity, in Sanders & Witherspoon (Eds) Contemporary Uses of
Technology in K-12 Physical Education: Policy Practice and Adocacy. Information Age Publishing, Charlotte, NC
13. The Future: Technology and the
Generations
•Net and iGenerations:
• Increased Media
Consumption
• Multi Tasking
• 20 hours media use per day
• eCommunication
• Average teenager receives 3,146 text
messages PER MONTH while only making and
receiving 191 phone calls
Rosen, L. (2010, March, 27) Welcome to the “Igeneration” Retreived from https://www.psychologytoday.com/blog/rewired-the-psychology-technology/201003/welcome-the-igeneration
Mears, D. (2012). Welcome to the “iGeneration”: Implications for Children’s Technology Use On Physical Education and Childhood Obesity, in Sanders & Witherspoon (Eds) Contemporary Uses of
Technology in K-12 Physical Education: Policy Practice and Adocacy. Information Age Publishing, Charlotte, NC
14. How Should We Use Technology in the
Classroom??
Digitize
or
Re-Imagine
Rosen, L. (2010, March, 27) Welcome to the “Igeneration” Retreived from https://www.psychologytoday.com/blog/rewired-the-psychology-technology/201003/welcome-the-igeneration
Mears, D. (2012). Welcome to the “iGeneration”: Implications for Children’s Technology Use On Physical Education and Childhood Obesity, in Sanders & Witherspoon (Eds) Contemporary Uses of
Technology in K-12 Physical Education: Policy Practice and Adocacy. Information Age Publishing, Charlotte, NC
15. Top Tools & Apps
To Engage Students
in The Classroom
16. Tool # 1: The QR Code
•Find The QR Code Reader on
your device:
•iPhone/iPad:
•QR Reader
•Android:
•QR Code Reader
•Windows:
•QR Code Scanner
17. Tool # 1: QR Codes: Why Use Them?
•Reasons:
•Gets them to the
information you want
them to study faster.
•Keeps them away from
the information you do
not want them to study.
https://sites.google.com/site/drmearsetec/
18. Tool # 1: The QR Code
• QR Code Maker
For iPad
QR Code Generator
For Android
QR Code Monkey
WEB-BASED
19. Tool # 2: The Google Form
Using Google Forms
• Creates easy to use web-based
quizzes and assignments
• Automatically performs
analytics for results
• Multiple formats to present
content to students
• Share via QR Code
• Share via email link
• Share via embed in website
• Share via social media
20. Tool # 3 : The Tiny URL
Easy to Remember Web
Addresses
• Helps facilitate getting
students to the
information more
quickly
• http://tinyurl.com/Dr
Mears1
21. Tool # 4 : Poll Maker
Easy Quick Quizzes
• Creates polls and quizzes you can
have students complete on their
devices
• Can replace clickers in the
classroom
• Also auto creates short URL
addresses
• Multiple delivery formats
https://goo.gl/TJLhZR
22. Tool # 4: Poll to Go via Twitter
Apps For Education
• On the web
• http://p2.gg/ynm
• Tweet with
hashtag
• #DrDsEdApps
23. Tool # 5: Nearpod
Nearpod in the Classroom
• Design web based
multimedia lessons
• Integration of quizzes and
other forms of assessment
• Integrate, audio, video
images and other types of
media
BVQMP
24. Tool # 6: Screen Capture
•Screencastify:
• Embeds into Google Chrome and allows
you to create screen-cast videos of content
•TechSmith Snagit
• Extension on Google Chrome allows multiple
types of content to be captured
•Screencastomatic
• Web based downloadable interface.
25. Tool # 7: Plickers
•Plickers:
• Uses your device to collect
responses.
• Students hold up response
cards to a question
26. Tool # 8: PowToon
•PowToon:
• Allows students to develop
animated presentations for
projects
27. Tool # 9: Go Animate
•Go Animate:
• Allows students to develop
animated videos or projects
and presentations
28. Tool # 10: Kahoot
•Kahoot
• Review materials
• Introduce concepts where
students research
• Quizzes and Games
29. Tools for Content Areas
•Subject Area Tools:
•Apps for Literacy
•Apps for Science
•Apps for
Mathematics
•Apps for Social
Studies
30. Thanks for Attending!
Derrick Mears, Ph.D.
Assistant Department Head/Graduate Coordinator-CIED
Associate Professor Curriculum and Instruction/Educational Technology
Twitter: @MearsDr
Website: tinyurl.com/DrMearsETEC