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Using Technology In the K-12 Classroom: iPad
Apps & Tools
Derrick Mears, Ph.D.
Assistant Department Head/Graduate Coordinator-CIED
Associate Professor Curriculum and Instruction/Educational Technology
Twitter: @MearsDr
Website: tinyurl.com/DrMearsETEC
A Vision
of
Today’s
Students
“What is
It Like
Being A
Student
Today?
Technology and the Generations
Media Use-Adults (2005-2015)
Pew Research Center (2015, October 8) Social Media Usage: 2005-2015. Retrieved from
http://www.pewinternet.org/2015/10/08/social-networking-usage-2005-2015/
Technology and the Generations
Media Use-College Students (2005-2015)
Pew Research Center (2015, October 8) Social Media Usage: 2005-2015. Retrieved from
http://www.pewinternet.org/2015/10/08/social-networking-usage-2005-2015/
What Are Students Using?
Social Media Platforms
•Most Popular Social
Media Platforms:
• Snapchat
• Facebook
• Instagram
Statista (2016, February, 15) Reach of leading social media and networking sites used by teenagers and young adults in the United States
https://www.statista.com/statistics/199242/social-media-and-networking-sites-used-by-us-teenagers/
Technology Use Among College Students
• In Class Technology Use by
College Students:
• Check devices 12 times
• 12% text, email, check time in
class more than 30 times daily
• 1/5th class time using devices in
class for things other than
school work
• 34% use device for non-learning
reasons during class time
Schaffhauser, D. (2016, January 20). Research: college Students More Distracted Than Ever. Retrieved from https://campustechnology.com/articles/2016/01/20/research-college-students-more-distracted-
than-ever.aspx
Technology Use By College Students
• In Class Technology Use by
College Students:
• 87% texting
• 76% email
• 75% checking time
• 70% Social Networking
• 42% web surfing
• 10% gaming
Schaffhauser, D. (2016, January 20). Research: college Students More Distracted Than Ever. Retrieved from https://campustechnology.com/articles/2016/01/20/research-college-students-more-distracted-
than-ever.aspx
Does Technology
Distract from Learning
•Notetaking by hand studies
• Notetaking….cognitive
engagement in learning?
• Distractions of other available
information on laptop
• Engage them in learning using
the devices??
• Dysgraphia-estimated as high as 20%
• Engrained method of information
intake
Why Share This
Information With You..
In approximately 8-10
years these students
and the
characteristics of how
they learn and obtain
information will be
parenting your
students
The Future: Technology and the
Generations
• This Video Was Posted in 2011:
• This child is now a first grader in public
schools has never known:
• Never know life without the iPad
(McKeegan, 2010)
• Never known life without movement
generated gaming systems Kinect,
Playstation Move (McKeegan, 2010)
• Never known life without: high speed
internet, smart phones, Google,
Facebook, Instagram, Twitter (Mears,
2012)
Mears, D. (2012). Welcome to the “iGeneration”: Implications for Children’s Technology Use On Physical Education and
Childhood Obesity, in Sanders & Witherspoon (Eds) Contemporary Uses of Technology in K-12 Physical Education: Policy Practice and Adocacy. Information Age Publishing, Charlotte, NC
McKeegan, N. (2010, November 24) Top 10 Technology Firsts of 2010. Retrieved from
http://newatlas.com/technolgy-world-firsts-2010/16942/
User Experiences Works (2011, October 6) A Magazine Is An I Pad That Does Not Work. Retrieved from
https://www.youtube.com/watch?v=aXV-yaFmQNk
(User Experience Works, 2011)
The Future: Technology and the
Generations
• Average Home with Children:
• 70% 3 or more televisions;
• 80% video gaming system;
• 75% internet;
• 62% TV in Bedrooms;
• 50% Their own video consoles;
• 81% by middle school have own cell
phone;
• 43% their own computers (Mears,
2012)
Mears, D. (2012). Welcome to the “iGeneration”: Implications for Children’s Technology Use On Physical Education and Childhood Obesity, in Sanders & Witherspoon (Eds) Contemporary Uses of
Technology in K-12 Physical Education: Policy Practice and Advocacy. Information Age Publishing, Charlotte, NC
The Future: Technology and the
Generations
• The Generations:
• Baby Boomers-1946 and
1964
• Current professors
• Generation X 1965-1979
• Newer Professors
• Net Generation-1980-1999
• Current college students
• iGeneration 2000-current
• Arriving shortly
Rosen, L. (2010, March, 27) Welcome to the “Igeneration” Retreived from https://www.psychologytoday.com/blog/rewired-the-psychology-technology/201003/welcome-the-igeneration
Mears, D. (2012). Welcome to the “iGeneration”: Implications for Children’s Technology Use On Physical Education and Childhood Obesity, in Sanders & Witherspoon (Eds) Contemporary Uses of
Technology in K-12 Physical Education: Policy Practice and Adocacy. Information Age Publishing, Charlotte, NC
The Future: Technology and the
Generations
•Net and iGenerations:
• Increased Media
Consumption
• Multi Tasking
• 20 hours media use per day
• eCommunication
• Average teenager receives 3,146 text
messages PER MONTH while only making and
receiving 191 phone calls
Rosen, L. (2010, March, 27) Welcome to the “Igeneration” Retreived from https://www.psychologytoday.com/blog/rewired-the-psychology-technology/201003/welcome-the-igeneration
Mears, D. (2012). Welcome to the “iGeneration”: Implications for Children’s Technology Use On Physical Education and Childhood Obesity, in Sanders & Witherspoon (Eds) Contemporary Uses of
Technology in K-12 Physical Education: Policy Practice and Adocacy. Information Age Publishing, Charlotte, NC
How Should We Use Technology in the
Classroom??
Digitize
or
Re-Imagine
Rosen, L. (2010, March, 27) Welcome to the “Igeneration” Retreived from https://www.psychologytoday.com/blog/rewired-the-psychology-technology/201003/welcome-the-igeneration
Mears, D. (2012). Welcome to the “iGeneration”: Implications for Children’s Technology Use On Physical Education and Childhood Obesity, in Sanders & Witherspoon (Eds) Contemporary Uses of
Technology in K-12 Physical Education: Policy Practice and Adocacy. Information Age Publishing, Charlotte, NC
Top Tools & Apps
To Engage Students
in The Classroom
Tool # 1: The QR Code
•Find The QR Code Reader on
your device:
•iPhone/iPad:
•QR Reader
•Android:
•QR Code Reader
•Windows:
•QR Code Scanner
Tool # 1: QR Codes: Why Use Them?
•Reasons:
•Gets them to the
information you want
them to study faster.
•Keeps them away from
the information you do
not want them to study.
https://sites.google.com/site/drmearsetec/
Tool # 1: The QR Code
• QR Code Maker
For iPad
QR Code Generator
For Android
QR Code Monkey
WEB-BASED
Tool # 2: The Google Form
Using Google Forms
• Creates easy to use web-based
quizzes and assignments
• Automatically performs
analytics for results
• Multiple formats to present
content to students
• Share via QR Code
• Share via email link
• Share via embed in website
• Share via social media
Tool # 3 : The Tiny URL
Easy to Remember Web
Addresses
• Helps facilitate getting
students to the
information more
quickly
• http://tinyurl.com/Dr
Mears1
Tool # 4 : Poll Maker
Easy Quick Quizzes
• Creates polls and quizzes you can
have students complete on their
devices
• Can replace clickers in the
classroom
• Also auto creates short URL
addresses
• Multiple delivery formats
https://goo.gl/TJLhZR
Tool # 4: Poll to Go via Twitter
Apps For Education
• On the web
• http://p2.gg/ynm
• Tweet with
hashtag
• #DrDsEdApps
Tool # 5: Nearpod
Nearpod in the Classroom
• Design web based
multimedia lessons
• Integration of quizzes and
other forms of assessment
• Integrate, audio, video
images and other types of
media
BVQMP
Tool # 6: Screen Capture
•Screencastify:
• Embeds into Google Chrome and allows
you to create screen-cast videos of content
•TechSmith Snagit
• Extension on Google Chrome allows multiple
types of content to be captured
•Screencastomatic
• Web based downloadable interface.
Tool # 7: Plickers
•Plickers:
• Uses your device to collect
responses.
• Students hold up response
cards to a question
Tool # 8: PowToon
•PowToon:
• Allows students to develop
animated presentations for
projects
Tool # 9: Go Animate
•Go Animate:
• Allows students to develop
animated videos or projects
and presentations
Tool # 10: Kahoot
•Kahoot
• Review materials
• Introduce concepts where
students research
• Quizzes and Games
Tools for Content Areas
•Subject Area Tools:
•Apps for Literacy
•Apps for Science
•Apps for
Mathematics
•Apps for Social
Studies
Thanks for Attending!
Derrick Mears, Ph.D.
Assistant Department Head/Graduate Coordinator-CIED
Associate Professor Curriculum and Instruction/Educational Technology
Twitter: @MearsDr
Website: tinyurl.com/DrMearsETEC

More Related Content

Technology in the K-12 classroom

  • 1. Using Technology In the K-12 Classroom: iPad Apps & Tools Derrick Mears, Ph.D. Assistant Department Head/Graduate Coordinator-CIED Associate Professor Curriculum and Instruction/Educational Technology Twitter: @MearsDr Website: tinyurl.com/DrMearsETEC
  • 2. A Vision of Today’s Students “What is It Like Being A Student Today?
  • 3. Technology and the Generations Media Use-Adults (2005-2015) Pew Research Center (2015, October 8) Social Media Usage: 2005-2015. Retrieved from http://www.pewinternet.org/2015/10/08/social-networking-usage-2005-2015/
  • 4. Technology and the Generations Media Use-College Students (2005-2015) Pew Research Center (2015, October 8) Social Media Usage: 2005-2015. Retrieved from http://www.pewinternet.org/2015/10/08/social-networking-usage-2005-2015/
  • 5. What Are Students Using? Social Media Platforms •Most Popular Social Media Platforms: • Snapchat • Facebook • Instagram Statista (2016, February, 15) Reach of leading social media and networking sites used by teenagers and young adults in the United States https://www.statista.com/statistics/199242/social-media-and-networking-sites-used-by-us-teenagers/
  • 6. Technology Use Among College Students • In Class Technology Use by College Students: • Check devices 12 times • 12% text, email, check time in class more than 30 times daily • 1/5th class time using devices in class for things other than school work • 34% use device for non-learning reasons during class time Schaffhauser, D. (2016, January 20). Research: college Students More Distracted Than Ever. Retrieved from https://campustechnology.com/articles/2016/01/20/research-college-students-more-distracted- than-ever.aspx
  • 7. Technology Use By College Students • In Class Technology Use by College Students: • 87% texting • 76% email • 75% checking time • 70% Social Networking • 42% web surfing • 10% gaming Schaffhauser, D. (2016, January 20). Research: college Students More Distracted Than Ever. Retrieved from https://campustechnology.com/articles/2016/01/20/research-college-students-more-distracted- than-ever.aspx
  • 8. Does Technology Distract from Learning •Notetaking by hand studies • Notetaking….cognitive engagement in learning? • Distractions of other available information on laptop • Engage them in learning using the devices?? • Dysgraphia-estimated as high as 20% • Engrained method of information intake
  • 9. Why Share This Information With You.. In approximately 8-10 years these students and the characteristics of how they learn and obtain information will be parenting your students
  • 10. The Future: Technology and the Generations • This Video Was Posted in 2011: • This child is now a first grader in public schools has never known: • Never know life without the iPad (McKeegan, 2010) • Never known life without movement generated gaming systems Kinect, Playstation Move (McKeegan, 2010) • Never known life without: high speed internet, smart phones, Google, Facebook, Instagram, Twitter (Mears, 2012) Mears, D. (2012). Welcome to the “iGeneration”: Implications for Children’s Technology Use On Physical Education and Childhood Obesity, in Sanders & Witherspoon (Eds) Contemporary Uses of Technology in K-12 Physical Education: Policy Practice and Adocacy. Information Age Publishing, Charlotte, NC McKeegan, N. (2010, November 24) Top 10 Technology Firsts of 2010. Retrieved from http://newatlas.com/technolgy-world-firsts-2010/16942/ User Experiences Works (2011, October 6) A Magazine Is An I Pad That Does Not Work. Retrieved from https://www.youtube.com/watch?v=aXV-yaFmQNk (User Experience Works, 2011)
  • 11. The Future: Technology and the Generations • Average Home with Children: • 70% 3 or more televisions; • 80% video gaming system; • 75% internet; • 62% TV in Bedrooms; • 50% Their own video consoles; • 81% by middle school have own cell phone; • 43% their own computers (Mears, 2012) Mears, D. (2012). Welcome to the “iGeneration”: Implications for Children’s Technology Use On Physical Education and Childhood Obesity, in Sanders & Witherspoon (Eds) Contemporary Uses of Technology in K-12 Physical Education: Policy Practice and Advocacy. Information Age Publishing, Charlotte, NC
  • 12. The Future: Technology and the Generations • The Generations: • Baby Boomers-1946 and 1964 • Current professors • Generation X 1965-1979 • Newer Professors • Net Generation-1980-1999 • Current college students • iGeneration 2000-current • Arriving shortly Rosen, L. (2010, March, 27) Welcome to the “Igeneration” Retreived from https://www.psychologytoday.com/blog/rewired-the-psychology-technology/201003/welcome-the-igeneration Mears, D. (2012). Welcome to the “iGeneration”: Implications for Children’s Technology Use On Physical Education and Childhood Obesity, in Sanders & Witherspoon (Eds) Contemporary Uses of Technology in K-12 Physical Education: Policy Practice and Adocacy. Information Age Publishing, Charlotte, NC
  • 13. The Future: Technology and the Generations •Net and iGenerations: • Increased Media Consumption • Multi Tasking • 20 hours media use per day • eCommunication • Average teenager receives 3,146 text messages PER MONTH while only making and receiving 191 phone calls Rosen, L. (2010, March, 27) Welcome to the “Igeneration” Retreived from https://www.psychologytoday.com/blog/rewired-the-psychology-technology/201003/welcome-the-igeneration Mears, D. (2012). Welcome to the “iGeneration”: Implications for Children’s Technology Use On Physical Education and Childhood Obesity, in Sanders & Witherspoon (Eds) Contemporary Uses of Technology in K-12 Physical Education: Policy Practice and Adocacy. Information Age Publishing, Charlotte, NC
  • 14. How Should We Use Technology in the Classroom?? Digitize or Re-Imagine Rosen, L. (2010, March, 27) Welcome to the “Igeneration” Retreived from https://www.psychologytoday.com/blog/rewired-the-psychology-technology/201003/welcome-the-igeneration Mears, D. (2012). Welcome to the “iGeneration”: Implications for Children’s Technology Use On Physical Education and Childhood Obesity, in Sanders & Witherspoon (Eds) Contemporary Uses of Technology in K-12 Physical Education: Policy Practice and Adocacy. Information Age Publishing, Charlotte, NC
  • 15. Top Tools & Apps To Engage Students in The Classroom
  • 16. Tool # 1: The QR Code •Find The QR Code Reader on your device: •iPhone/iPad: •QR Reader •Android: •QR Code Reader •Windows: •QR Code Scanner
  • 17. Tool # 1: QR Codes: Why Use Them? •Reasons: •Gets them to the information you want them to study faster. •Keeps them away from the information you do not want them to study. https://sites.google.com/site/drmearsetec/
  • 18. Tool # 1: The QR Code • QR Code Maker For iPad QR Code Generator For Android QR Code Monkey WEB-BASED
  • 19. Tool # 2: The Google Form Using Google Forms • Creates easy to use web-based quizzes and assignments • Automatically performs analytics for results • Multiple formats to present content to students • Share via QR Code • Share via email link • Share via embed in website • Share via social media
  • 20. Tool # 3 : The Tiny URL Easy to Remember Web Addresses • Helps facilitate getting students to the information more quickly • http://tinyurl.com/Dr Mears1
  • 21. Tool # 4 : Poll Maker Easy Quick Quizzes • Creates polls and quizzes you can have students complete on their devices • Can replace clickers in the classroom • Also auto creates short URL addresses • Multiple delivery formats https://goo.gl/TJLhZR
  • 22. Tool # 4: Poll to Go via Twitter Apps For Education • On the web • http://p2.gg/ynm • Tweet with hashtag • #DrDsEdApps
  • 23. Tool # 5: Nearpod Nearpod in the Classroom • Design web based multimedia lessons • Integration of quizzes and other forms of assessment • Integrate, audio, video images and other types of media BVQMP
  • 24. Tool # 6: Screen Capture •Screencastify: • Embeds into Google Chrome and allows you to create screen-cast videos of content •TechSmith Snagit • Extension on Google Chrome allows multiple types of content to be captured •Screencastomatic • Web based downloadable interface.
  • 25. Tool # 7: Plickers •Plickers: • Uses your device to collect responses. • Students hold up response cards to a question
  • 26. Tool # 8: PowToon •PowToon: • Allows students to develop animated presentations for projects
  • 27. Tool # 9: Go Animate •Go Animate: • Allows students to develop animated videos or projects and presentations
  • 28. Tool # 10: Kahoot •Kahoot • Review materials • Introduce concepts where students research • Quizzes and Games
  • 29. Tools for Content Areas •Subject Area Tools: •Apps for Literacy •Apps for Science •Apps for Mathematics •Apps for Social Studies
  • 30. Thanks for Attending! Derrick Mears, Ph.D. Assistant Department Head/Graduate Coordinator-CIED Associate Professor Curriculum and Instruction/Educational Technology Twitter: @MearsDr Website: tinyurl.com/DrMearsETEC