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Olugbenga Latinwo
Nigeria
@ b a r t v e r s w i j v e l
# t m b e t t 2 0
@ a b f r o m z
TEACHMEET INTERNATIONAL
"We do not think
outside the box, we
believe there is no
box"
Education and Technology Company
An Education and Technology Comapny
“Engaging students in formative years to be
inventors of Technology solutions and not just
mindless consumers of it”
WHAT’S THE FUTURE LIKE?
65% of children
entering primary
school today will
ultimately end up
working in completely
new job types that
don’t yet exist.
• Late or No Access to Technology Education
• Low Internet Penetration
• Inadequate Computers (1 computer to average of 3 Kids)
• Inadequate Technology Skillset of Teachers
Implementing Technology
Acceleration Program across
schools
• Adoption of Off-line Software Applications
• Creation of the Mobile Classroom Device (for rural areas with
• little internet access)
• Creation of Tech Hubs in Partner Schools
• Mentorship
• School Partnerships
• Creative Computing Curriculum (Project Based Learning)
• Capacity Building for Teachers (Thrust Leaders)
• Computer Lease for Schools
• Steamledge Community Program for low income schools
Primary Creative Computing
Computer Programming for early years
Fun Electronics
Robotics
2D/3D Animation
Game Design
Secondary Creative Computing
Robotics (Automation & AI)
Computer Programming
Electronics
Game Design
Graphic Design
Mobile Application Design & Development
Teaching Creative Computing as a
“Subject”
7500 student participation across 10 partner schools
in 2 years (2017 to 2019)
Reaching out to 69 per cent of 10.5 million “Out of
School Children” in Rural areas in Nigeria using the
Allon Fasaha Mobile Classroom Device
LOOKING FORWARD
Olugbenga Latinwo - speaker at Teachmeet International Bett 2020
Olugbenga Latinwo - speaker at Teachmeet International Bett 2020

More Related Content

Olugbenga Latinwo - speaker at Teachmeet International Bett 2020

  • 1. Olugbenga Latinwo Nigeria @ b a r t v e r s w i j v e l # t m b e t t 2 0 @ a b f r o m z TEACHMEET INTERNATIONAL
  • 2. "We do not think outside the box, we believe there is no box" Education and Technology Company
  • 3. An Education and Technology Comapny “Engaging students in formative years to be inventors of Technology solutions and not just mindless consumers of it”
  • 4. WHAT’S THE FUTURE LIKE? 65% of children entering primary school today will ultimately end up working in completely new job types that don’t yet exist.
  • 5. • Late or No Access to Technology Education • Low Internet Penetration • Inadequate Computers (1 computer to average of 3 Kids) • Inadequate Technology Skillset of Teachers
  • 6. Implementing Technology Acceleration Program across schools • Adoption of Off-line Software Applications • Creation of the Mobile Classroom Device (for rural areas with • little internet access) • Creation of Tech Hubs in Partner Schools • Mentorship • School Partnerships • Creative Computing Curriculum (Project Based Learning) • Capacity Building for Teachers (Thrust Leaders) • Computer Lease for Schools • Steamledge Community Program for low income schools
  • 7. Primary Creative Computing Computer Programming for early years Fun Electronics Robotics 2D/3D Animation Game Design Secondary Creative Computing Robotics (Automation & AI) Computer Programming Electronics Game Design Graphic Design Mobile Application Design & Development Teaching Creative Computing as a “Subject”
  • 8. 7500 student participation across 10 partner schools in 2 years (2017 to 2019)
  • 9. Reaching out to 69 per cent of 10.5 million “Out of School Children” in Rural areas in Nigeria using the Allon Fasaha Mobile Classroom Device LOOKING FORWARD

Editor's Notes

  1. An Education & Technology company focused on providing early and easy access to Technology Education in Middle and Low income Primary & Secondary Scools; Mentoring Students to be Technology Creators rather than being passive consumers
  2. An Education & Technology company focused on providing early and easy access to Technology Education in Middle and Low income Primary & Secondary Scools; Mentoring Students to be Technology Creators rather than being passive consumers
  3. Skills Mismatch, Worsening Employability, skill gap, mismatch and employability; 23 percent of internet users in Africa with 122 million people online in December 2018 (Internet World Stats, 2019)
  4. make learning technology more accessible and effective,
  5. make learning technology more accessible and effective, provides future ready skills for Primary and Secondary School Students