Olugbenga Latinwo - speaker at Teachmeet International Bett 2020
- 2. "We do not think
outside the box, we
believe there is no
box"
Education and Technology Company
- 3. An Education and Technology Comapny
“Engaging students in formative years to be
inventors of Technology solutions and not just
mindless consumers of it”
- 4. WHAT’S THE FUTURE LIKE?
65% of children
entering primary
school today will
ultimately end up
working in completely
new job types that
don’t yet exist.
- 5. • Late or No Access to Technology Education
• Low Internet Penetration
• Inadequate Computers (1 computer to average of 3 Kids)
• Inadequate Technology Skillset of Teachers
- 6. Implementing Technology
Acceleration Program across
schools
• Adoption of Off-line Software Applications
• Creation of the Mobile Classroom Device (for rural areas with
• little internet access)
• Creation of Tech Hubs in Partner Schools
• Mentorship
• School Partnerships
• Creative Computing Curriculum (Project Based Learning)
• Capacity Building for Teachers (Thrust Leaders)
• Computer Lease for Schools
• Steamledge Community Program for low income schools
- 7. Primary Creative Computing
Computer Programming for early years
Fun Electronics
Robotics
2D/3D Animation
Game Design
Secondary Creative Computing
Robotics (Automation & AI)
Computer Programming
Electronics
Game Design
Graphic Design
Mobile Application Design & Development
Teaching Creative Computing as a
“Subject”
- 9. Reaching out to 69 per cent of 10.5 million “Out of
School Children” in Rural areas in Nigeria using the
Allon Fasaha Mobile Classroom Device
LOOKING FORWARD
Editor's Notes
- An Education & Technology company focused on providing early and easy access to Technology Education in Middle and Low income Primary & Secondary Scools; Mentoring Students to be Technology Creators rather than being passive consumers
- An Education & Technology company focused on providing early and easy access to Technology Education in Middle and Low income Primary & Secondary Scools; Mentoring Students to be Technology Creators rather than being passive consumers
- Skills Mismatch, Worsening Employability, skill gap, mismatch and employability; 23 percent of internet users in Africa with 122 million people online in December 2018 (Internet World Stats, 2019)
- make learning technology more accessible and effective,
- make learning technology more accessible and effective, provides future ready skills for Primary and Secondary School Students