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The Mobile Web How it could look like
HISTORY
How old is the mobile web?
The first mobile web
Why did it fail? The web became popular because there are no rules The mobile web is nothing but rules
DEFINITION
What is mobile internet? Mobile internet = new usage model (the web is not the net)
Mobile usage models Limited interaction time (30 seconds) Fun factor is more important then productivity Staying in touch No rational value perception Personalisation is important More lean-back then forward (constant change of context)
fixed internet mobile internet search is key context is key finding being found email VoIP & IM the world is outside the world is around me web surfing web services PC & laptop many devices
“ I don’t believe people are going to browse the Web on their phone. I don’t believe people want to use Wikipedia from their phone.” (Brendan Eich, CTO Mozilla)
The mobile web will be: not about the web not about the device It’s about services That live in the net Are available on multiple devices Can interact to become better
 
 
IDEAS
Game console evolution Nintendo Wii Making things simple again Microsoft XBOX 360 Bigger, better, more features Sony Playstation Controlling ecosystem Atari Pong 1 feature, “ appliance”
Mapping mobile evolution 1 feature, “appliance” Controlling ecosystem Bigger, better, more features Making things simple again ? Mobile Phones Voice calls only i-mode “ walled garden” Windows Mobile Carry-on computer
 
Orb
Nabaztag
 
STATEMENTS
 
afraid of disruption not IP ready OSS/BSS focussed not community based making still enough money today
 
LTAP  = Location Time Activity Profile
 
Mobile Web 2.0 Web 2.0 User generated content Mashups Interactive rich experience Social networking Long Tail enablement Multi-device Mobile
 
What is attention management ? Lots of parties want our attention (classical = advertsing) What do we “pay” when we pay attention ? Attention management is about tracking the things you pay attention to (or ignore) mining and storing that data putting it to good use (optimize service)
 
One size fits nobody Prosumer model Lead users start experimenting Entrepreneurs pick up Operator facilitates turning it into a product e.g. Success of SMS, Ringtones, wallpapers Traditional model Operator decides what to launch Operator starts marketing Users adopt service e.g. Failure of wap, mms, java download
CONCLUSION
Mobile fits the web evolution The Internet:  links computers Web:  links documents Graph:  links people  and their activities / documents
So what’s the conclusion, hu ? The mobile web will be about It will not be about It will be supported by  Start learning a new skill ! Widgets Webpages Device API’s GLOWE ?
Thank you !

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Mobilewebcamp: future of the mobile internet

  • 1. The Mobile Web How it could look like
  • 3. How old is the mobile web?
  • 5. Why did it fail? The web became popular because there are no rules The mobile web is nothing but rules
  • 7. What is mobile internet? Mobile internet = new usage model (the web is not the net)
  • 8. Mobile usage models Limited interaction time (30 seconds) Fun factor is more important then productivity Staying in touch No rational value perception Personalisation is important More lean-back then forward (constant change of context)
  • 9. fixed internet mobile internet search is key context is key finding being found email VoIP & IM the world is outside the world is around me web surfing web services PC & laptop many devices
  • 10. “ I don’t believe people are going to browse the Web on their phone. I don’t believe people want to use Wikipedia from their phone.” (Brendan Eich, CTO Mozilla)
  • 11. The mobile web will be: not about the web not about the device It’s about services That live in the net Are available on multiple devices Can interact to become better
  • 12.  
  • 13.  
  • 14. IDEAS
  • 15. Game console evolution Nintendo Wii Making things simple again Microsoft XBOX 360 Bigger, better, more features Sony Playstation Controlling ecosystem Atari Pong 1 feature, “ appliance”
  • 16. Mapping mobile evolution 1 feature, “appliance” Controlling ecosystem Bigger, better, more features Making things simple again ? Mobile Phones Voice calls only i-mode “ walled garden” Windows Mobile Carry-on computer
  • 17.  
  • 18. Orb
  • 20.  
  • 22.  
  • 23. afraid of disruption not IP ready OSS/BSS focussed not community based making still enough money today
  • 24.  
  • 25. LTAP = Location Time Activity Profile
  • 26.  
  • 27. Mobile Web 2.0 Web 2.0 User generated content Mashups Interactive rich experience Social networking Long Tail enablement Multi-device Mobile
  • 28.  
  • 29. What is attention management ? Lots of parties want our attention (classical = advertsing) What do we “pay” when we pay attention ? Attention management is about tracking the things you pay attention to (or ignore) mining and storing that data putting it to good use (optimize service)
  • 30.  
  • 31. One size fits nobody Prosumer model Lead users start experimenting Entrepreneurs pick up Operator facilitates turning it into a product e.g. Success of SMS, Ringtones, wallpapers Traditional model Operator decides what to launch Operator starts marketing Users adopt service e.g. Failure of wap, mms, java download
  • 33. Mobile fits the web evolution The Internet: links computers Web: links documents Graph: links people and their activities / documents
  • 34. So what’s the conclusion, hu ? The mobile web will be about It will not be about It will be supported by Start learning a new skill ! Widgets Webpages Device API’s GLOWE ?