The document provides an overview of India's media and entertainment industry. Some key points:
1) The Indian media and entertainment industry grew at a CAGR of 11.61% from 2011-2016 and is expected to reach $37.55 billion by 2021, growing at a 13.9% CAGR. Television is the largest segment currently but digital advertising, animation, gaming, and radio are fast growing.
2) As of 2016, India had one of the largest broadcasting industries in the world with 892 private satellite TV channels and 243 FM radio channels. Digitization of cable TV networks has helped growth.
3) The film industry is expected to become the third largest globally by 2021 behind
strategic management presentation on walt disney also include blue ocean strategy, swot and tows analysis,ansofs matrix, porters five forces strategy,analysis of vision and mission statement of walt disney
Hindustan Unilever (HUL) is the largest FMCG company in India, followed by Nestle India, ITC, and Dabur. Over the past 3-5 years, HUL has grown through expanding its large distribution network. Nestle India's growth slowed to 8% annually while ITC and Dabur grew around 25-30% through expanding into international markets and new product segments. The top FMCG companies have a presence across multiple segments like food, beverages, personal care, home care, and healthcare. HUL maintains a leading market share across segments while shares of Nestle, ITC and Dabur have been increasing in recent years through innovations and acquisitions.
This document discusses branding strategies used by VIVO and its competitor OPPO in India. It outlines VIVO's strategies such as focusing on consumer needs, brand promises, channels, awareness, and feedback. It also discusses OPPO's strategies around cameras, selfies, and celebrity ambassadors. Both companies invest heavily in sports sponsorships, with VIVO sponsoring the IPL cricket league and OPPO sponsoring the Indian cricket team. The purpose of strong branding strategies is to develop successful brands that are differentiated from competitors.
sector information, sector analysis, company profile, company portfolio, porter five force model, swot analysis, Competitor analysis, Marketing mix, Analysis of net profit,revenue,debt-equity, Finance ratio, Organisation hierarchy,, Job description Job analysis, marketing product life cycle,
Full report of company on the basis of 3 profile Marketing, finance, Human resource management.
The document discusses the Walt Disney Company and provides rankings and information about its performance and history. It summarizes that the entertainment industry is the 16th most profitable industry in the world, Walt Disney ranks 63rd in 2006 and 54th in 2005. Walt Disney is the 2nd largest entertainment company and 40th largest by employees. It also provides a brief overview of Disney's mission, vision, history under Walt Disney and later leadership, business diversity, competitors, and famous characters.
The document provides an executive summary and agenda for a presentation on driving customer intelligence through social CRM. The executive summary outlines how Disney can enhance its existing CRM with social media data to improve business models like web property ad revenues and new revenue sharing partnerships. The agenda covers topics like the proposed social CRM platform, marketing analysis, business models, and Q&A.
An overview of the Indian Media & Entertainment industry and its key segments of TV, OTT/Digital, Film, Gaming, Animation, VFX, Radio, Music, Events and other aspects...
Videocon Industries Ltd is one of the largest consumer electronics and home appliances manufacturers in India, founded in 1979. It has 17 manufacturing sites in India and plants in other countries. Videocon has diversified into other sectors such as oil and gas exploration, power, telecommunications, DTH, and mobile phones. It is the largest selling consumer durables brand in India with around 25% market share and manufactures a wide range of electronics and appliances. Videocon plans to expand further into insurance, acquire other electronics companies, and increase its oil and gas operations internationally.
Walt Disney started as a cartoon studio in 1923 and has since diversified into a mass media and entertainment conglomerate. Key events in Disney's timeline include opening Disneyland in 1955, hiring Michael Eisner in 1984, opening the first Disney Store in 1987, and announcing a deal to acquire ABC in 1995. Under Eisner's leadership in the 1980s and 1990s, Disney pursued strategies like cost cutting, corporate synergy, international expansion, and managing its brand and creativity. Disney has grown through diversification, horizontal and vertical integration, and leveraging media synergy across its businesses.
1. The document provides a history of the Walt Disney Company from 1923 to 2006, including key events such as the founding of the company, the creation of Mickey Mouse, the opening of Disney theme parks, and acquisitions.
2. It also includes information on Disney's corporate structure, which is divided into studios, consumer products, media networks, and parks and resorts.
3. Location details are provided for Disney resorts around the world, and mission and vision statements are proposed.
Production Linked Incentive Scheme by Government of India
The Central Government has unveiled a
PRODUCTION LINKED INCENTIVE SCHEME
to encourage domestic manufacturing
investments in 10 More Sectors with an
estimated outlay of about Rs1.46 Lakh Crore
over the next Five Years.
These Sectors have been identified on the basis
of their potential to create employment and
make India Self-Relian
The document discusses the Indian media and entertainment industry. It provides an overview of the industry, including key segments like television, film, digital, print and radio. It notes that the industry grew 13.4% in 2018 to Rs. 1.67 trillion, powered by 42% growth in digital media. A PESTLE analysis covers political, economic, social, technological, legal and environmental factors impacting the industry. It also provides a SWOT analysis, identifying strengths like a large customer base and opportunities from new distribution channels, while threats include piracy and lack of quality content.
Originally founded by George Lucas in 1986, Pixar focused on computer-generated animation and developed software to create 3D scenes. Pixar decided to move into feature films but lacked capital, production, and distribution skills. Steve Jobs bought Pixar in 1986. Disney, a leader in traditional animation, had distribution but lacked Pixar's technical skills. Pixar and Disney agreed to collaborate on 3 films, with Disney handling marketing and distribution, including Toy Story. The deal was later extended to 5 films.
Hotstar segments the market based on language and interest in live sports. It targets loyal customers through its membership program. Hotstar positions itself as a convenient, high-quality video streaming platform. It offers a wide range of content across different devices through its easy-to-use interface and portfolio of offerings such as live sports and original shows. Hotstar competes by broadcasting regional content and holding exclusive rights to some shows.
This document provides a timeline of key events in Sony's history from 1946 to 1996. It was established in 1946 as Tokyo Tsushin Kogyo and launched Japan's first transistor radio in 1955. The company changed its name to Sony in 1958. It expanded globally through founding Sony Corporation of America in 1960. Sony launched many innovations including the first transistor television in 1960 and Walkman personal stereo in 1979. The document also outlines Sony's organizational structure, core businesses, financial performance, competencies and various business processes relating to areas like time pacing, modularity, co-evolution, branding, value chain and supply chain management.
The document provides an overview of Disney World and The Walt Disney Company. It discusses the history of Disney World's theme parks and how it has expanded over time. It also examines Disney's revenue streams, competitors in the media industry like CBS and Viacom, and Disney's market structure as an oligopoly. Finally, it analyzes factors that could impact Disney's business like consumers' income, input prices, technology changes, and expectations within the market.
Media and Entertainment Sector Report December 2017
The document provides an overview of the media and entertainment industry in India. Some key points:
- The Indian media and entertainment industry grew at a CAGR of 11.61% from 2011-2016 and is expected to reach US$37.55 billion by 2021.
- Television is the largest segment, accounting for 44.24% of total revenue in 2016. Other major segments are print, films, and digital advertising.
- Emerging segments like digital advertising, gaming, animation and VFX, and radio are growing rapidly at CAGRs of 30.93%, 15.97%, 13.34%, and 10.93% respectively from 2008-2021.
- Total advertising spending across
Media and Entertainment Sector Report October 2017
The document provides an overview of the Indian media and entertainment industry. Some key points:
1) The Indian media and entertainment industry grew at a CAGR of 11.61% from 2011-2016 and is expected to grow at a CAGR of 13.9% to reach $37.55 billion by 2021.
2) Television is the largest segment, accounting for 44.24% of total revenue in 2016, followed by print and films. Television, print, and films together make up 79.54% of the market.
3) Emerging fast-growing segments include digital advertising, animation and VFX, gaming, and radio, expected to grow at CAGRs of 30.
Media and Entertainment Sector Report November 2017
The document provides an overview of the Indian media and entertainment industry. Some key points:
1) The Indian media and entertainment industry grew at a CAGR of 11.61% from 2011-2016 and is expected to grow at a CAGR of 13.9% to reach $37.55 billion by 2021.
2) Television is the largest segment, accounting for 44.24% of total revenue in 2016, followed by print and films. Television, print, and films together make up 79.54% of the market.
3) Emerging fast-growing segments include digital advertising, animation and VFX, gaming, and radio, expected to grow at CAGRs of 30.
Media and Entertainment Sector Report November 2017
The document provides an overview of the Indian media and entertainment industry. Some key points:
1) The Indian media and entertainment industry grew at a CAGR of 11.61% from 2011-2016 and is expected to grow at a CAGR of 13.9% to reach $37.55 billion by 2021.
2) Television is the largest segment, accounting for 44.24% of total revenue in 2016, followed by print and films. Television, print, and films together make up 79.54% of the market.
3) Emerging fast-growing segments include digital advertising, animation and VFX, gaming, and radio, expected to grow at CAGRs of 30.
Media and Entertainment Sector Report - March 2018
The document provides an overview of the media and entertainment industry in India. Some key points:
- The Indian media and entertainment industry grew at a CAGR of 18.55% from 2011-2017 and is expected to reach $37.55 billion by 2021, growing at a CAGR of 13.9%.
- Television is the largest segment, accounting for around 44% of revenues in 2017. Other major segments are print, films, digital advertising, and live events.
- Emerging segments like digital advertising, gaming, animation, and radio are growing rapidly at CAGRs of 32%, 15.97%, 13.34%, and 10.93% respectively between 2016-2021.
Media and Entertainment Sector Report - April 2018
The document provides an overview of the Indian media and entertainment industry. Some key points:
- The Indian M&E industry grew at a CAGR of 18.55% from 2011-2017 and is expected to reach $37.55 billion by 2021, growing at a CAGR of 13.9%.
- Television is the largest segment, accounting for around 44% of revenues in 2017. Other major segments are print, films, digital advertising, and live events.
- Emerging segments like radio, animation & VFX, gaming and digital advertising are growing rapidly at CAGRs of 10.93%, 13.34%, 15.97% and 32% respectively between 2008-2021.
The document provides an overview of the media and entertainment industry in India. Some key points:
- The television, print, and film industries currently account for over 75% of the total Indian media and entertainment market.
- The industry has been growing rapidly at a CAGR of over 11% and is projected to reach over $31 billion by 2020.
- Emerging segments like digital advertising, online gaming, animation and VFX, and radio are expected to be fast growing in the coming years.
- Digital technologies are increasing their influence across the industry and transforming consumer behavior.
The document provides an overview of the Indian media and entertainment industry. Some key points:
1) The Indian media and entertainment industry grew at a CAGR of 18.55% from 2011-2017 and is expected to reach a size of US$37.55 billion by 2021, growing at a CAGR of 13.9%.
2) Television, print media, and films make up over 75% of the industry currently but digital advertising and segments like gaming and animation are growing rapidly.
3) Emerging segments like digital advertising, gaming, radio, animation and VFX are expected to grow at high CAGRs between 15-32% over the next few years driven by rising internet usage
Media and Entertainment Sector Report September 2017
The document provides an overview of India's media and entertainment industry. Some key points:
- India has one of the largest broadcasting industries in the world with over 892 private satellite television channels as of 2016.
- The television market generated $9.62 billion in revenue in 2016 and is expected to grow significantly, with the television segment accounting for around 44% of total entertainment industry revenue in 2016.
- Regional language entertainment is also large, with Tamil and Telugu channels together accounting for over half of total viewership of regional channels in 2016.
- Emerging segments like digital advertising, gaming, animation and VFX, and radio are growing rapidly, with digital advertising in particular projected to increase at
The document provides an overview of the media and entertainment industry in India. Some key points:
- The television, print, and film industries together accounted for 75.97% of the total media and entertainment market share in 2017.
- The industry grew at a CAGR of 12.25% from 2011-2017 and is expected to grow at 11.6% to reach $31.53 billion by 2020.
- Emerging segments like radio, animation, gaming, and digital advertising are also growing rapidly, with digital advertising expected to be the fastest growing segment.
Media and Entertainment Sector Report - August 2018
The document provides an overview of the Indian media and entertainment industry. Some key points:
- The television, print, and films segments together accounted for 75.97% of the industry's market share in 2017. Television was the largest segment at 44.81%.
- The industry grew at a CAGR of 12.25% from 2011-2017 and is expected to grow at 11.6% CAGR from 2016-2020 to reach Rs. 2,032 billion by 2020.
- Emerging segments like digital advertising, online gaming, animation and VFX, and radio are growing rapidly at CAGRs of 24.9%, 27.5%, 20%, and 12% respectively from 2016
The document provides an overview of the entertainment industry in India. It discusses key trends in various segments such as television, films, animation, gaming, and digital advertising. Television is the largest segment in 2016, accounting for nearly 49% of the total industry revenue estimated at $20.5 billion. The industry is expected to grow at a CAGR of 14.33% from 2015-2020 to reach $35.2 billion by 2020. Regional language entertainment also has a growing market in India. Major players in different segments of the industry are mentioned.
The document provides an overview of the entertainment industry in India. It discusses key trends such as India having the second largest television market globally in 2016. The television market is expected to generate USD9.62 billion in revenue in 2016. The document also outlines the growth of segments like digital advertising, animation and gaming. The overall entertainment industry in India is projected to grow from USD20.5 billion in 2016 to over USD62.2 billion by 2025.
Rise of an OTT Platforms in India - Explained by iStrategist Institute Rushant Pragwat
The document discusses the rise of over-the-top (OTT) platforms and the growing OTT market in India. Some key points:
- People now spend 40+ minutes per day watching content on OTT platforms like Netflix, Hotstar, and others.
- The online video market in India is one of the largest growing markets and by 2023, average time spent on OTT platforms will increase to 70 minutes per day.
- Younger people aged 25-37 spend more time on OTT platforms than older age groups like 37-60.
- The trends show people are cutting cable/DTH as OTT platform usage and digital advertising on these platforms rises.
The media and entertainment industry is growing really fast. From the industry, analysis over the marketing strategies of Disney+ Hotstar.
*For more such presentations, mail me on jindalmuskan341@gmail.com*
strategic management presentation on walt disney also include blue ocean strategy, swot and tows analysis,ansofs matrix, porters five forces strategy,analysis of vision and mission statement of walt disney
Hindustan Unilever (HUL) is the largest FMCG company in India, followed by Nestle India, ITC, and Dabur. Over the past 3-5 years, HUL has grown through expanding its large distribution network. Nestle India's growth slowed to 8% annually while ITC and Dabur grew around 25-30% through expanding into international markets and new product segments. The top FMCG companies have a presence across multiple segments like food, beverages, personal care, home care, and healthcare. HUL maintains a leading market share across segments while shares of Nestle, ITC and Dabur have been increasing in recent years through innovations and acquisitions.
This document discusses branding strategies used by VIVO and its competitor OPPO in India. It outlines VIVO's strategies such as focusing on consumer needs, brand promises, channels, awareness, and feedback. It also discusses OPPO's strategies around cameras, selfies, and celebrity ambassadors. Both companies invest heavily in sports sponsorships, with VIVO sponsoring the IPL cricket league and OPPO sponsoring the Indian cricket team. The purpose of strong branding strategies is to develop successful brands that are differentiated from competitors.
Final project on Britannia company and competitor Raman Bang
sector information, sector analysis, company profile, company portfolio, porter five force model, swot analysis, Competitor analysis, Marketing mix, Analysis of net profit,revenue,debt-equity, Finance ratio, Organisation hierarchy,, Job description Job analysis, marketing product life cycle,
Full report of company on the basis of 3 profile Marketing, finance, Human resource management.
The document discusses the Walt Disney Company and provides rankings and information about its performance and history. It summarizes that the entertainment industry is the 16th most profitable industry in the world, Walt Disney ranks 63rd in 2006 and 54th in 2005. Walt Disney is the 2nd largest entertainment company and 40th largest by employees. It also provides a brief overview of Disney's mission, vision, history under Walt Disney and later leadership, business diversity, competitors, and famous characters.
The document provides an executive summary and agenda for a presentation on driving customer intelligence through social CRM. The executive summary outlines how Disney can enhance its existing CRM with social media data to improve business models like web property ad revenues and new revenue sharing partnerships. The agenda covers topics like the proposed social CRM platform, marketing analysis, business models, and Q&A.
An overview of the Indian Media & Entertainment industry and its key segments of TV, OTT/Digital, Film, Gaming, Animation, VFX, Radio, Music, Events and other aspects...
Videocon Industries Ltd is one of the largest consumer electronics and home appliances manufacturers in India, founded in 1979. It has 17 manufacturing sites in India and plants in other countries. Videocon has diversified into other sectors such as oil and gas exploration, power, telecommunications, DTH, and mobile phones. It is the largest selling consumer durables brand in India with around 25% market share and manufactures a wide range of electronics and appliances. Videocon plans to expand further into insurance, acquire other electronics companies, and increase its oil and gas operations internationally.
Walt Disney started as a cartoon studio in 1923 and has since diversified into a mass media and entertainment conglomerate. Key events in Disney's timeline include opening Disneyland in 1955, hiring Michael Eisner in 1984, opening the first Disney Store in 1987, and announcing a deal to acquire ABC in 1995. Under Eisner's leadership in the 1980s and 1990s, Disney pursued strategies like cost cutting, corporate synergy, international expansion, and managing its brand and creativity. Disney has grown through diversification, horizontal and vertical integration, and leveraging media synergy across its businesses.
1. The document provides a history of the Walt Disney Company from 1923 to 2006, including key events such as the founding of the company, the creation of Mickey Mouse, the opening of Disney theme parks, and acquisitions.
2. It also includes information on Disney's corporate structure, which is divided into studios, consumer products, media networks, and parks and resorts.
3. Location details are provided for Disney resorts around the world, and mission and vision statements are proposed.
Production Linked Incentive Scheme by Government of IndiaVIKAS CHAUHAN
The Central Government has unveiled a
PRODUCTION LINKED INCENTIVE SCHEME
to encourage domestic manufacturing
investments in 10 More Sectors with an
estimated outlay of about Rs1.46 Lakh Crore
over the next Five Years.
These Sectors have been identified on the basis
of their potential to create employment and
make India Self-Relian
Indian Media Entertainment Industry AnalysisAmit Kumar
The document discusses the Indian media and entertainment industry. It provides an overview of the industry, including key segments like television, film, digital, print and radio. It notes that the industry grew 13.4% in 2018 to Rs. 1.67 trillion, powered by 42% growth in digital media. A PESTLE analysis covers political, economic, social, technological, legal and environmental factors impacting the industry. It also provides a SWOT analysis, identifying strengths like a large customer base and opportunities from new distribution channels, while threats include piracy and lack of quality content.
Originally founded by George Lucas in 1986, Pixar focused on computer-generated animation and developed software to create 3D scenes. Pixar decided to move into feature films but lacked capital, production, and distribution skills. Steve Jobs bought Pixar in 1986. Disney, a leader in traditional animation, had distribution but lacked Pixar's technical skills. Pixar and Disney agreed to collaborate on 3 films, with Disney handling marketing and distribution, including Toy Story. The deal was later extended to 5 films.
Hotstar segments the market based on language and interest in live sports. It targets loyal customers through its membership program. Hotstar positions itself as a convenient, high-quality video streaming platform. It offers a wide range of content across different devices through its easy-to-use interface and portfolio of offerings such as live sports and original shows. Hotstar competes by broadcasting regional content and holding exclusive rights to some shows.
This document provides a timeline of key events in Sony's history from 1946 to 1996. It was established in 1946 as Tokyo Tsushin Kogyo and launched Japan's first transistor radio in 1955. The company changed its name to Sony in 1958. It expanded globally through founding Sony Corporation of America in 1960. Sony launched many innovations including the first transistor television in 1960 and Walkman personal stereo in 1979. The document also outlines Sony's organizational structure, core businesses, financial performance, competencies and various business processes relating to areas like time pacing, modularity, co-evolution, branding, value chain and supply chain management.
The document provides an overview of Disney World and The Walt Disney Company. It discusses the history of Disney World's theme parks and how it has expanded over time. It also examines Disney's revenue streams, competitors in the media industry like CBS and Viacom, and Disney's market structure as an oligopoly. Finally, it analyzes factors that could impact Disney's business like consumers' income, input prices, technology changes, and expectations within the market.
The document provides an overview of the media and entertainment industry in India. Some key points:
- The Indian media and entertainment industry grew at a CAGR of 11.61% from 2011-2016 and is expected to reach US$37.55 billion by 2021.
- Television is the largest segment, accounting for 44.24% of total revenue in 2016. Other major segments are print, films, and digital advertising.
- Emerging segments like digital advertising, gaming, animation and VFX, and radio are growing rapidly at CAGRs of 30.93%, 15.97%, 13.34%, and 10.93% respectively from 2008-2021.
- Total advertising spending across
The document provides an overview of the Indian media and entertainment industry. Some key points:
1) The Indian media and entertainment industry grew at a CAGR of 11.61% from 2011-2016 and is expected to grow at a CAGR of 13.9% to reach $37.55 billion by 2021.
2) Television is the largest segment, accounting for 44.24% of total revenue in 2016, followed by print and films. Television, print, and films together make up 79.54% of the market.
3) Emerging fast-growing segments include digital advertising, animation and VFX, gaming, and radio, expected to grow at CAGRs of 30.
The document provides an overview of the Indian media and entertainment industry. Some key points:
1) The Indian media and entertainment industry grew at a CAGR of 11.61% from 2011-2016 and is expected to grow at a CAGR of 13.9% to reach $37.55 billion by 2021.
2) Television is the largest segment, accounting for 44.24% of total revenue in 2016, followed by print and films. Television, print, and films together make up 79.54% of the market.
3) Emerging fast-growing segments include digital advertising, animation and VFX, gaming, and radio, expected to grow at CAGRs of 30.
The document provides an overview of the Indian media and entertainment industry. Some key points:
1) The Indian media and entertainment industry grew at a CAGR of 11.61% from 2011-2016 and is expected to grow at a CAGR of 13.9% to reach $37.55 billion by 2021.
2) Television is the largest segment, accounting for 44.24% of total revenue in 2016, followed by print and films. Television, print, and films together make up 79.54% of the market.
3) Emerging fast-growing segments include digital advertising, animation and VFX, gaming, and radio, expected to grow at CAGRs of 30.
The document provides an overview of the media and entertainment industry in India. Some key points:
- The Indian media and entertainment industry grew at a CAGR of 18.55% from 2011-2017 and is expected to reach $37.55 billion by 2021, growing at a CAGR of 13.9%.
- Television is the largest segment, accounting for around 44% of revenues in 2017. Other major segments are print, films, digital advertising, and live events.
- Emerging segments like digital advertising, gaming, animation, and radio are growing rapidly at CAGRs of 32%, 15.97%, 13.34%, and 10.93% respectively between 2016-2021.
The document provides an overview of the Indian media and entertainment industry. Some key points:
- The Indian M&E industry grew at a CAGR of 18.55% from 2011-2017 and is expected to reach $37.55 billion by 2021, growing at a CAGR of 13.9%.
- Television is the largest segment, accounting for around 44% of revenues in 2017. Other major segments are print, films, digital advertising, and live events.
- Emerging segments like radio, animation & VFX, gaming and digital advertising are growing rapidly at CAGRs of 10.93%, 13.34%, 15.97% and 32% respectively between 2008-2021.
The document provides an overview of the media and entertainment industry in India. Some key points:
- The television, print, and film industries currently account for over 75% of the total Indian media and entertainment market.
- The industry has been growing rapidly at a CAGR of over 11% and is projected to reach over $31 billion by 2020.
- Emerging segments like digital advertising, online gaming, animation and VFX, and radio are expected to be fast growing in the coming years.
- Digital technologies are increasing their influence across the industry and transforming consumer behavior.
The document provides an overview of the Indian media and entertainment industry. Some key points:
1) The Indian media and entertainment industry grew at a CAGR of 18.55% from 2011-2017 and is expected to reach a size of US$37.55 billion by 2021, growing at a CAGR of 13.9%.
2) Television, print media, and films make up over 75% of the industry currently but digital advertising and segments like gaming and animation are growing rapidly.
3) Emerging segments like digital advertising, gaming, radio, animation and VFX are expected to grow at high CAGRs between 15-32% over the next few years driven by rising internet usage
The document provides an overview of India's media and entertainment industry. Some key points:
- India has one of the largest broadcasting industries in the world with over 892 private satellite television channels as of 2016.
- The television market generated $9.62 billion in revenue in 2016 and is expected to grow significantly, with the television segment accounting for around 44% of total entertainment industry revenue in 2016.
- Regional language entertainment is also large, with Tamil and Telugu channels together accounting for over half of total viewership of regional channels in 2016.
- Emerging segments like digital advertising, gaming, animation and VFX, and radio are growing rapidly, with digital advertising in particular projected to increase at
The document provides an overview of the media and entertainment industry in India. Some key points:
- The television, print, and film industries together accounted for 75.97% of the total media and entertainment market share in 2017.
- The industry grew at a CAGR of 12.25% from 2011-2017 and is expected to grow at 11.6% to reach $31.53 billion by 2020.
- Emerging segments like radio, animation, gaming, and digital advertising are also growing rapidly, with digital advertising expected to be the fastest growing segment.
The document provides an overview of the Indian media and entertainment industry. Some key points:
- The television, print, and films segments together accounted for 75.97% of the industry's market share in 2017. Television was the largest segment at 44.81%.
- The industry grew at a CAGR of 12.25% from 2011-2017 and is expected to grow at 11.6% CAGR from 2016-2020 to reach Rs. 2,032 billion by 2020.
- Emerging segments like digital advertising, online gaming, animation and VFX, and radio are growing rapidly at CAGRs of 24.9%, 27.5%, 20%, and 12% respectively from 2016
The document provides an overview of the entertainment industry in India. It discusses key trends in various segments such as television, films, animation, gaming, and digital advertising. Television is the largest segment in 2016, accounting for nearly 49% of the total industry revenue estimated at $20.5 billion. The industry is expected to grow at a CAGR of 14.33% from 2015-2020 to reach $35.2 billion by 2020. Regional language entertainment also has a growing market in India. Major players in different segments of the industry are mentioned.
The document provides an overview of the entertainment industry in India. It discusses key trends such as India having the second largest television market globally in 2016. The television market is expected to generate USD9.62 billion in revenue in 2016. The document also outlines the growth of segments like digital advertising, animation and gaming. The overall entertainment industry in India is projected to grow from USD20.5 billion in 2016 to over USD62.2 billion by 2025.
The document provides an overview of the Indian entertainment industry. It discusses that the television segment accounts for the largest share of the industry currently at 46.92% and is expected to grow to 48.56% by 2020. The document also notes that the overall entertainment industry in India is growing rapidly and is projected to reach over USD62.2 billion by 2025, growing at a CAGR of 14.33% from 2015-2020. Emerging segments like digital advertising, gaming, animation and VFX, and radio are also growing substantially. Regional language entertainment, particularly television and print media, is seeing increased viewership and circulation across India.
The document provides an overview of the Indian entertainment industry. It discusses that the television segment accounts for the largest share of the industry currently at 46.92% and is expected to grow to 48.56% by 2020. The document also notes that the overall entertainment industry in India is growing rapidly and is projected to reach over USD62.2 billion by 2025, growing at a CAGR of 14.33% from 2015-2020. Emerging segments like digital advertising, gaming, animation and VFX, and radio are also growing significantly. Regional language entertainment, especially in South India, is also rising.
This document provides an overview and analysis of the Indian entertainment industry as of May 2017. It discusses key trends such as the industry's rapid growth, with the market size projected to reach over USD62 billion by 2025. Television is currently the largest segment, accounting for nearly half of revenues, though digital advertising, animation, gaming, and radio are emerging as fast-growing segments. The regional entertainment market is also expanding, led by South Indian languages. Major players in the industry are discussed across key segments like television, print, films, and music.
The document provides an overview of the entertainment industry in India. Some key points:
- India has one of the largest broadcasting industries and television markets in the world, with over 800 private TV channels.
- The television, print, and film industries currently account for over 80% of the entertainment market.
- Emerging segments like animation, gaming, radio, and digital advertising are growing rapidly, with digital advertising expected to grow at a CAGR of over 30% between 2015-2020.
- The overall entertainment industry in India is valued at $20.5 billion in 2016 and is projected to reach over $62 billion by 2025, growing at a CAGR of around 14% over the period.
The document provides an overview of the Indian entertainment industry as of June 2017. Some key points:
- India has the 2nd largest television market globally and the television market generated $9.62 billion in revenue in 2016.
- The industry is dominated by television which accounted for 48.56% of revenue in 2020 but emerging segments like digital advertising, animation, gaming and radio are growing rapidly.
- Subscription revenues are increasing as a proportion of television revenues, accounting for 66.76% expected in 2020 compared to 65.96% in 2016.
- The overall entertainment industry is projected to grow from $18.77 billion in 2016 to over $62.2 billion by 2025 driven by growing
The document provides an overview of the entertainment industry in India. Some key points:
- India has one of the largest broadcasting industries and TV markets in the world.
- The animation and VFX industry is growing rapidly at 16.7% annually and is projected to reach $1.68 billion by 2020.
- The film industry is also growing exceptionally and is expected to reach $3.54 billion by 2020.
- The overall entertainment industry in India is projected to grow to over $62 billion by 2025.
The document provides an overview of the Indian entertainment industry. It discusses that television is the largest segment, accounting for nearly 50% of the industry's revenue in 2016. The industry is expected to grow significantly over the next few years to reach over $62 billion by 2025, driven by growth in television, digital advertising, and other emerging segments like gaming and animation. Regional language entertainment also has substantial viewership in South India. Major players in different segments of the industry are also mentioned.
Similar to Media and Entertainment Sector Report February 2018 (20)
Tamil Nadu has a strong and growing economy, as evidenced by its GSDP which grew at a CAGR of 11.46% between 2011-12 and 2018-19, reaching Rs. 16.06 trillion (US$ 222.58 billion) in 2018-19. The state has a diversified industrial base and thriving services sector, especially in IT/ITeS. It also has robust infrastructure including roads, ports, airports, and an emphasis on further infrastructure development. With various initiatives like Vision 2023, Tamil Nadu aims to boost its economy and attract significant domestic and foreign investments over the coming years.
India has become the second largest steel producer in the world in 2018. Steel production and capacity in India have grown rapidly over the past decade, with capacity reaching 137.98 million tonnes in 2017-18. Consumption has also increased steadily, driven by growth in infrastructure, automotive, and other sectors. The government has implemented policies like the National Steel Policy to encourage further capacity growth to 300 million tonnes by 2030-31. Low per capita consumption compared to other countries also provides significant potential for further demand growth.
The document provides an overview of India's services sector, including:
1) The services sector contributes over 50% of India's GDP and grew at 12.75% in 2018-19, demonstrating its importance as the key driver of India's economic growth.
2) India has a large skilled workforce and is a global outsourcing hub, commanding a 55% share of the global sourcing market, which has helped establish the country as a leading provider of technology and digital services.
3) The government is working to further develop the services sector through initiatives like 'Startup India' and reforms that make India an attractive investment destination for both domestic and foreign investors.
The document provides an overview of the real estate sector in India. It discusses that the real estate sector is expected to reach $1 trillion by 2030 and contribute 13% of India's GDP by 2025. Rapid urbanization is driving demand for residential and commercial real estate space. The residential segment contributes around 80% of the sector currently. Government policies like Housing for All and Smart Cities are further boosting growth.
Rajasthan has experienced strong economic growth in recent years. Between 2011-12 and 2018-19, the state's Gross State Domestic Product grew at a compound annual growth rate of 11.37% to reach $128.1 billion. The tourism industry in Rajasthan is thriving, with over 47.5 million tourist arrivals in 2017, and the state is a leading producer of agro-based products. Rajasthan also has immense potential for renewable energy generation from solar and wind sources.
Indian Railways is the third largest rail network in the world by size. It saw strong revenue growth over the past decade, with freight accounting for over 65% of revenues in FY19. Freight and passenger traffic have both increased steadily in recent years. Various modernization initiatives are underway to upgrade infrastructure and technology. Private sector participation is being encouraged to augment rail connectivity and capacity.
India has the third largest installed power capacity in the world at 356.10 GW as of March 2019. It is the third largest producer and consumer of electricity globally. India has achieved 100% household electrification and aims to increase renewable energy capacity to 175 GW by 2022. Thermal energy accounts for over 63% of total installed capacity, while renewable sources account for 21.8%. The power sector in India is growing rapidly and offers many opportunities for investment and development.
Nagaland has a Gross State Domestic Product (GSDP) of around 0.24 trillion Indian rupees in 2017-18, growing at a CAGR of 11.83% between 2011-12 and 2017-19. The per capita GSDP in 2017-18 was 113,549 rupees, growing at a CAGR of 10.66% in the same period. Nagaland's Net State Domestic Product (NSDP) in 2016-17 was 0.19 trillion rupees, growing at 15.72% between 2011-12 and 2016-17. The per capita NSDP in 2016-17 was 90,168 rupees, growing at 12.
Meghalaya has the highest rainfall in India and diverse soil types that support agriculture. The state has strong potential in floriculture, bamboo processing, and medicinal plants due to its biodiversity. Meghalaya also has large hydroelectric power potential and abundant mineral resources. The state aims to promote industries like agro-processing, horticulture, minerals and tourism to create opportunities for its population.
- The Indian infrastructure sector is experiencing significant growth due to rising government investments and initiatives such as allocating Rs 4.56 lakh crore for infrastructure in the FY 2019-20 budget.
- Private sector participation is increasing across segments like roads, power and airports. Infrastructure sectors like power transmission and renewable energy will drive future investments.
- Improving connectivity through initiatives like Bharatmala Pariyojana and Sagarmala will boost infrastructure growth. 100% villages connectivity through roads is expected by 2019 under PMGSY.
The document provides an overview of the media and entertainment industry in India. Some of the key points from the document are:
- The Indian media and entertainment industry is growing rapidly at a CAGR of 12-13% and is expected to reach Rs. 3.73 lakh crore by 2022.
- Television is the largest segment with a market size of Rs. 740 billion in 2018, expected to reach Rs. 955 billion by 2021. Digital media, animation and VFX, and online gaming are among the fastest growing segments.
- Advantages for the industry in India include rising incomes, evolving lifestyles, a large young population, increasing digitization, and government support through
- The manufacturing sector is a major employer in India and aims to provide 25% of GDP and 100 million new jobs by 2022. It has grown at a CAGR of 4% between FY12-19 and contributes significantly to India's exports.
- The document discusses India's advantage in manufacturing including a large domestic market, favorable demographics, and government initiatives like Make in India. Key sub-sectors, growth drivers and the evolution of the sector are also outlined.
- Recent trends show growth in production, IIP, capacity utilization and exports, indicating the sector is expanding. The government has implemented various policies to develop manufacturing and make India a global hub.
Manipur has a flourishing bamboo processing industry as it is one of India's largest bamboo producing states. It also has a strong handicrafts industry, being home to the highest number of handicraft units and artisans in North East India. Handlooms is the largest cottage industry in Manipur. The state has strong potential for border trade opportunities through Moreh town, which is India's only land route for trade with Myanmar and Southeast Asia. Manipur is also home to the Ema Bazaar, one of India's largest markets run exclusively by women. Due to its natural beauty and biodiversity, Manipur is a popular tourist destination known as the "Switzerland of the East".
The document provides an overview of the economy of Himachal Pradesh, India. Some key points:
- Himachal Pradesh has a strong economic growth rate, with its GSDP reaching Rs. 1.52 trillion (US$21.04 billion) in 2018-19 growing at 11.09% annually.
- The state has a diverse economy with key sectors being tourism, agriculture, and hydroelectric power. Agricultural production and tourism visitor numbers are increasing.
- Himachal Pradesh has a large hydroelectric power potential and is becoming a major hub for hydroelectricity in India, though only around 40% of its potential has been harnessed so far.
Gujarat has experienced high economic growth rates in recent years.
- Gujarat's GSDP grew at a CAGR of 13.55% from 2011-12 to 2016-17, reaching Rs. 11.62 trillion (US$ 173.24 billion) in 2016-17.
- The state's per capita GSDP increased from Rs. 101,075 (US$ 2,108) in 2011-12 to Rs. 178,043 (US$ 2,654) in 2016-17, registering a CAGR of 11.99%.
The document provides an overview of India's gems and jewellery sector. Some key points:
- India is a major player in global gems and jewellery trade, contributing about 7% to India's GDP and employing over 4.6 million people.
- India is the world's largest cut and polished diamond exporter, exporting over 75% of global polished diamonds. It also processes over $23 billion worth of diamonds annually.
- Exports of cut and polished diamonds and gold jewellery have registered steady growth in recent years. Imports have also increased at a CAGR of nearly 8% between 2004-2018.
- The sector is adopting strategies like expanding retail networks, providing financing options
The engineering and capital goods industry in India is growing rapidly. The turnover of the capital goods industry reached $70 billion in 2017 and is forecasted to reach $115.17 billion by 2025. Electrical equipment production is also growing and is expected to reach $100 billion by 2022, up from $27.3 billion in 2017-18. The engineering research and design segment is also expanding, with revenues projected to increase from $28 billion in FY18 to $42 billion in FY22. Growth is being driven by increasing industrialization, infrastructure development, and capacity expansion across various core sectors in India.
Major e-commerce players in India have adopted strategies like expanding into new categories like groceries and used goods, acquiring analytics startups to improve pricing and positioning, and launching ancillary services like payments, logistics and video streaming. They have also introduced subscription models and personalized experiences to provide extra benefits and tailor their offerings to individual customer needs and interests.
Delhi has experienced strong economic growth, with its gross state domestic product increasing at a compound annual growth rate of 12.41% between 2011-12 and 2018-19. The real estate sector has been an important contributor to the state's economy. Delhi also has a growing tourism industry, owing to its historical and cultural attractions. The state government is working to improve infrastructure and implement policies to facilitate industrial development and attract investment across various sectors.
Chhattisgarh has a strong mineral production base and is a leading producer of coal and iron ore in India. It is the only state that produces tin concentrates. The state has emerged as a preferred investment destination and has witnessed strong growth in the agriculture sector. Key sectors driving growth include minerals, power, agriculture and tourism. Chhattisgarh aims to further develop its infrastructure, promote industries and boost skill development to achieve its vision of becoming an industrialized state.
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2. Table of Content
Executive Summary……………….….…….3
Advantage India…………………..….……..5
Market Overview …………………….……..7
Recent Trends and Strategies…….……..20
Growth Drivers…………………….............22
Opportunities…….……….......……………29
Industry Associations……………....……...36
Case Studies….……………....……………33
Useful Information……….......…………….38
3. For updated information, please visit www.ibef.orgMedia and Entertainment3
EXECUTIVE SUMMARY … (1/2)
Household televisions increased to 183 million in 2017* from 181 million in 2016 with 780 million TV viewing
individuals.
In 2016, television market generated a revenue of US$ 9.62 billion.
Second largest TV
market
Note: * March 2017
Source: KPMG – FICCI Report, 2016; Dish TV Investor Presentation, Ministry of Information and Broadcasting (MIB), NASSCOM, Telecom Regulatory Authority of India (TRAI), Aranca
Research
As of 2016, India had one of the largest broadcasting industries in the world with approximately 892 private
satellite television channels. As of 2016, there are 243 FM radio channels and 190 operational community radio
networks.
The Ministry of Information and Broadcasting (MIB) has officially completed all the four phases of digitisation, As of
March 2017, a total of 64.4 million set-top boxes (excluding Tamil Nadu) were set up in Phase 3 and Phase 4
areas.
Total of 243 FM channels (21 from the Phase - I and 222 from Phase – II) are operational. Under the phase III, the
Cabinet has already given permission to 135 FM channels in 69 cities to operate
Telecom Regulatory Authority of India (TRAI) plans to introduce a policy for broadcasting sector with a vision of
2020. The policy aims to usher a new era in the broadcasting sector where MRP of the TV channel will be
declared by broadcasters directly to the consumers, and will bring more transparency and choices to the
consumers.
One of the largest
broadcasting market
4. For updated information, please visit www.ibef.orgMedia and Entertainment4
EXECUTIVE SUMMARY … (2/2)
Source: KPMG – FICCI Report, 2016; Dish TV Investor Presentation, Ministry of Information and Broadcasting (MIB), NASSCOM, Telecom Regulatory Authority of India (TRAI)
The animation and Visual Effects (VFX) industry showcased a growth of 16.4 per cent, largely led by a 31 per
cent growth in VFX industry.
During 2016-21, the segment is expected to grow at a higher CAGR of 17.2 per cent, largely led by the continued
growth in outsourced services and the swelling use of animation and VFX services in the domestic television and
film space, respectively.
Fast growing animation
industry
The Indian film industry in expected to grow at a rate of 10.4 per cent to become the third largest cinema market,
after US and China by 2021.
Digitalisation has played the major role in the growth of Indian film industry
By 2019, cinema exhibition industry in India is expected to have over 3,000 multiplex screens
Exceptional growth in
film industry
Total subscriber base for Indian television industry is expected to increase to 195 million by 2019 from 183 million
in 2017.
As of December 2016, registered DTH subscriber base in India stood at around 97.05 million. As of September
2017 active DTH subscriber base in the country stood at around 66.09 million.
Rising no of subscribers
6. For updated information, please visit www.ibef.orgMedia and Entertainment6
ADVANTAGE INDIA
Rising incomes and evolving lifestyles have
led to higher demand for aspirational products
and services
Higher penetration and a rapidly growing
young population coupled with increased
usage of 3G, 4G and portable devices would
augment demand
Entertainment Industry is set to expand at a
CAGR of 11.80 per cent over 2016–21, one of
the highest rates globally
Television and AGV segments are expected
to lead industry growth and offer immense
growth opportunities in digital technologies as
well.
From April 2000 to December 2017,
FDI Inflows in Information and
Broadcasting (including print media)
sector reached US$ 7,071.63 million
Increasing M&A activity
More big-ticket deals such as Walt
Disney- UTV, Sony-ETV and Zee- Star
Entry of big players across all segment
of industry.
Policy sops, increasing FDI limits
Measures such as digitisation of cable
distribution to improve profitability and ease
of institutional finance
Increasing liberalisation and tariff relaxation
In 2011, Indian Government passed the
“The Cable Television Networks
(Regulation) Amendment Act, 2011” for
digitisation of cable television networks.
ADVANTAGE
INDIA
Source: KPMG Report 2015, KPMG – FICCI Report, 2016; Dish TV Investor Presentation, Ministry of Information and Broadcasting (MIB), Aranca Research
Notes: Animation, Gaming and VFX, VFX - Visual Effects, M&A - Merger and Acquisition, CAGR - Compound Annual Growth Rate, FDI - Foreign Direct Investment, Deadline for the entire
country to be digitised is December 2014, E – Estimate, P – Projected
8. For updated information, please visit www.ibef.orgMedia and Entertainment8
THE ENTERTAINMENT SECTOR IS SPLIT INTO NINE
SEGMENTS
Source: : KPMG – FICCI Report, 2016, Aranca Research
Entertainment
Television
Gaming
Animation
and VFX
Out of
Home
(OOH)
Music
Digital
Advertising
Radio
Note: VFX - Visual Effects
Print
Films
9. For updated information, please visit www.ibef.orgMedia and Entertainment9
THE INDIAN ENTERTAINMENT INDUSTRY IS
GROWING RAPIDLY
Indian media and entertainment (M&E) industry grew at a CAGR of
11.61 per cent from 2011-2016; and is expected to grow at a CAGR
of 13.9 per cent to touch US$ 37.55 billion by 2021 from US$ 19.59
billion in 2016.
The next 5 years will see digital technologies increase their influence
across the industry leading to a sea change in consumer behaviour
across all segments
The entertainment industry is projected to be more than US$ 62.2
billion by FY25
With an intent of ushering in an era of conversational computing,
Microsoft has released an artificial intelligence chatbot known as
Ruuh for Facebook Messenger. The English speaking chatbot is only
available to users in India and is to be used for entertainment
purposes.
The industry provides employment to 3.5-4 million people, including
both direct and indirect employment as of 2017.
Market Size US$ billion
11.31
12.74
14.25
15.92
17.95
19.59
21.86
24.93
28.66
32.83
126.20
0.00
20.00
40.00
60.00
80.00
100.00
120.00
140.00
2011
2012
2013
2014
2015
2016
2017P
2018P
2019P
2020P
2022P
Source: : KPMG – FICCI Report 2017, Aranca Research
Notes: CAGR - Compound Annual Growth Rate, P – Projected
10. For updated information, please visit www.ibef.orgMedia and Entertainment10
SEGMENTS OF INDIAN ENTERTAINMENT INDUSTRY
44.24%
24.03%
11.27%
6.09%
4.71%
2.44%
2.07%1.80% 0.97%
TV
Print
Films
Digital Advertising
Animation & VFX
Gaming
OOH
Radio
Music
Source: KPMG – FICCI Report 2017, Economic Times, Aranca Research
The entertainment industry continues to be dominated by the
television segment, with the segment accounting for 44.24 per cent
of revenue share in 2016, which is expected to grow further to 48.18
per cent by 2021
Television, print and films together accounted for 79.54 per cent of
market share in 2016, in value terms
Print media would be the second largest sector in the overall
entertainment industry in India, following which sectors of Out of
Home (OOH) and Radio are expected to contribute almost 2 per cent
each to the entire industry by 2021
India print media industry generated revenues worth US$ 4.51 billion
in FY2017 (till December 2016).
PVR Cinemas plans to add around 75 screens across India during
FY 2017-18, thereby raising its capacity to 650 screens and has a
target to achieve 1,000 screens in India by 2020.
Google's video platform, YouTube, plans to increase its user base in
India to 400 million, as rising internet penetration in the rural areas
will enable the consumers to access videos on their smartphones.
The Indian digital advertising industry is expected to grow at a
Compound Annual Growth Rate (CAGR) of 32 per cent to reach Rs
18,986 crore (US$ 2.93 billion) by 2020, backed by affordable data
and rising smartphone penetration.
Visakhapatnam port traffic (million tonnes)Size of major industry segments (2016)
48.18%
17.82%
8.54%
12.17%
5.44%
2.93%
1.89%
1.98% 1.05% TV
Print
Films
Digital Advertising
Animation & VFX
Gaming
OOH
Radio
Music
Size of major industry segments (2021P)
Notes: E – Estimated, P – Projected, OOH – Out of Home, TV – Television
11. For updated information, please visit www.ibef.orgMedia and Entertainment11
TELEVISION, ONE OF THE LARGEST AND FASTEST
GROWING SEGMENT
65.44% 66.18%
34.56% 33.82%
0.00%
20.00%
40.00%
60.00%
80.00%
100.00%
120.00%
2017E 2021F
Subscription Revenue Advertising Revenue
Source: KPMG – FICCI Report 2017, Aranca Research
Nonetheless, the share of subscription in the overall revenue of the
TV segment is expected to increase to 66.18 per cent by 2021.
In CY 2017, television market is expected to generate US$ 10.15
billion revenue.
Visakhapatnam port traffic (million tonnes)Television Market Revenue
Notes: E – Estimated, F – Forecast, TV – Television, CY – Calender Year
12. For updated information, please visit www.ibef.orgMedia and Entertainment12
RADIO, ANIMATION and VFX, GAMING AND DIGITAL
ADVERTISING ON HIGH GROWTH PHASE
Source: FICCI Report 2017, Aranca Research
Note: VFX- Visual Effects; P – Projected, E --Estimated FICCI Report 2017, Aranca Research,
^ - according to Digital First Journey report by KPMG
Radio, animation and VFX, gaming and digital advertising are also
emerging as fast growing segments.
During 2008-21, these segments are expected to increase at CAGRs
of:
• Digital advertising (32 per cent)
• Gaming (15.97 per cent)
• Radio (10.93 per cent)
• Animation (13.34 per cent)
With increasing use of internet and other digital resources, Digital
Advertising is expected to grow at the fastest rate among peers like
print media, radio and outdoor advertising.
India digital advertising market has reached US$ 1 billion in FY
2016-17.
Advertising expenditure in India is expected to grow 13 per cent
year-on-year to Rs 69,346 crore (US$ 10.71 billion) in 2018.
Expenditure on digital advertisements in India is expected to
increase at CAGR of 30.8 per cent between 2016-21^, as internet
penetration and data consumption increases in the country.
Visakhapatnam port traffic (million tonnes)Industry size of emerging segments (US$ million)
-
500.0
1,000.0
1,500.0
2,000.0
2,500.0
3,000.0
3,500.0
4,000.0
4,500.0
5,000.0
Digital Advertising Gaming
Animation & VFX Radio
13. For updated information, please visit www.ibef.orgMedia and Entertainment13
ADVERTISING REVENUES
Source: KPMG – FICCI Report 2017, Economic Times, Aranca Research
In 2016, total spending on advertising across all media across the
entertainment industry in India stood at US$ 7.85 billion, which is
expected to touch Rs 60,972 crore (US$ 9.52 billion) by the end of
2017 and Rs 68,334 crore (US$ 10.67 billion) by 2018 and Rs 1.07
trillion (US$ 16.70 billion) by 2020.
Print was the largest contributor, accounting for 38.11 per cent of the
advertising share in 2016 and is projected to be 40.7 per cent in
2017
Print media and television together contributed for 76.2 per cent of
total revenue from advertising in 2016.
The number of newspaper readers in India has increased by 38 per
cent between 2014 and 2017 to reach 407 million.
Television advertising generated a revenue of US$ 3.13 billion in
2016
Mobile advertising has emerged as the 3rd largest advertising
medium in India after television and print advertising. Spending on
mobile advertising in India is expected to grow to US$ 1.53 billion by
the end of 2018.
India is one of the top five markets for the media, content and
technology agency, Wavemaker, where it services clients like Hero
MotoCorp, Paytm, IPL and Myntra among others.
38.11%
38.09%
14.56%
4.94%
4.30%
Print
TV
Digital Advertising
OOH
Radio
Advertising revenue share (2016)
Notes: E – Estimated, F – Forecast, P – Projected, OOH – Out of Home, TV – Television
6.40
7.40
7.85
9.52
10.67
16.70
0.0%
5.0%
10.0%
15.0%
20.0%
25.0%
30.0%
0.00
2.00
4.00
6.00
8.00
10.00
12.00
14.00
16.00
18.00
2011
2015
2016
2017E
2018F
2020F
Total Growth Rate-RHS
Advertising revenue forecast (US$ billion)
14. For updated information, please visit www.ibef.orgMedia and Entertainment14
REGIONAL ENTERTAINMENT
25.7%
24.4%
11.6%
9.2%
5.0%
5.0%
2.3%
2.1%
0.4% 13.0%
Tamil
Telgu
Kannada
Malayalam
Bengali
Marathi
Oriya
Bhojpuri
Gujarati
Others
Source: KPMG – FICCI Report 2016 and 2017, Economic Times, Aranca Research
Regional Entertainment channels comprising mostly of regional
GECs (General Entertainment Channels), regional movies and
regional music.
In print media, the rise in literacy rates, significant population growth,
the rise in incomes in smaller towns and the entry of big players in
regional markets is likely to drive future expansion of circulation and
readership across India.
Viewership in South India is dominant for regional entertainment as
Tamil and Telugu channels together account for more than half of
the total viewership. It is comparatively less for Oriya and Bhojpuri,
which is equivalent to only 2 per cent each.
Between 2015-2017, YouTube’s regional viewership in India has
tripled, with the top 10 regional YouTube channels having subscriber
bases ranging between 300,000-800,000.
Visakhapatnam port traffic (million tonnes)Viewership in regional channels in 2016
15. For updated information, please visit www.ibef.orgMedia and Entertainment15
MUSIC INDUSTRY
169.50
161.09
188.10
192.10
198.28
164.27
160.58
168.36
181.46
218.24
0.00
50.00
100.00
150.00
200.00
250.00
2008 2009 2010 2011 2012 2013 2014 2015 2016 2017P
Music entertainment revenues is expected to touch US$ 396.22
million by 2021 from US$ 169.65 million in 2008, registering a growth
of 6.7 per cent
By 2020, the number of online music listeners in India will reach 273
million, while the digital music revenues is likely to cross US$ 507.7
million.
Visakhapatnam port traffic (million tonnes)Revenues for the music industry (US$ Million)
Source: FICCI Report 2017, Aranca Research
16. For updated information, please visit www.ibef.orgMedia and Entertainment16
KEY PLAYERS IN THE MEDIAS AND ENTERTAINMENT
INDUSTRY
Television Print Films Music
Star India Pvt Ltd Bennett, Coleman and Co
Ltd
Yash Raj Films Studios Saregama India Ltd
Zee Entertainment Enterprises
Ltd
HT Media Ltd Eros International
Media Ltd
Super Cassettes
Industries Ltd
Multi Screen Media Pvt Ltd Living Media India Ltd Red Chillies
Entertainments Pvt Ltd
Tips Industries Ltd
Source: Company websites
17. For updated information, please visit www.ibef.orgMedia and Entertainment17
PORTER’S FIVE FORCES FRAMEWORK ANALYSIS
Low - The number of suppliers is very
high which leads to the low bargaining
power with them
Increasing number of content
providers
Bargaining Power of Suppliers
Significant sporting events like World
Cup,T20,etc and other cultural events
Threat of Substitutes
High - Highly fragmented industry
that is no single enterprise has large
enough share to influence the entire
sector
High fixed costs and highly perishable
products
Competitive Rivalry
Low - High sunk costs are involved
High capital requirements
Access to distribution is difficult
Threat of New Entrants
High – Due to increased
globalisation, consumers loyalty
towards one channel is less, as
variety of alternative sources of
entertainment are available
Bargaining Power of Buyers
Positive Impact
Neutral Impact
Negative Impact
19. For updated information, please visit www.ibef.orgMedia and Entertainment19
NOTABLE TRENDS IN THE MEDIA AND
ENTERTAINMENT INDUSTRY… (1/2)
Source: KPMG – FICCI Report, 2017, Economic Times, Aranca Research
The government announced digitisation of cable television in India in 4 phases, which was slated for completion
by the end of December 2016. Phase III was almost completed in December 2015, while Phase IV is under
progress.
The Direct-To-Home (DTH) subscription is growing rapidly driven by content innovation and product offerings
Television Industry has seen a tremendous growth (CAGR: 14.3 per cent) over the past 6 years (2010-16),
growing from US$6.46 billion in 2010 to US$9.62 billion in 2016
Television
The print industry is estimated to reach US$4.76 billion in 2016 and is expected to grow at a CAGR of 7.3 per
cent between 2016-2021, with the market expected to reach US$6.69 billion by 2021.
Increasing income levels and evolving lifestyles have led to robust growth in niche magazines segment.
Considering the huge potential in regional print markets, national advertisers are entering these markets to
increase their advertising share.
Print
The Indian film industry is largest producer of films globally with 400 production and corporate houses involved in
film production.
The revenues earned by the Indian film industry in 2016 would reach US$2.31 billion and are expected to further
grow at a CAGR 7.7 per cent during 2016-2021. Increasing share of Hollywood content in the Indian box office
and 3D cinema is driving the growth of digital screens in the country.
Film
With increasing penetration of internet and digital mediums, digital segment is expected to outperform other
sectors of entertainment.
Although Out-of-Home segment has a low contribution to the total of entertainment industry, in coming years it is
going to witness a significant growth.
The market size for Out of Home (OOH) entertainment reached US$388.21 million in 2016.
Out of Home and digital
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Increasing FM enabled phones and car music systems
As of December 2015, 243 channels are operational in 86 cities in India. Further, 21 private FM channels were
set up during Phase-I and an additional 222 channels were set up during Phase-II
The government is planning to auction 1,000 new FM channels by the end of 2016. Liberalisation of policy on
community radio took place in 2008 which led to 29 community radio stations getting operational in the country
In 2016, the radio industry in India accounted for a market size of US$ 337.6 million, registering growth of
CAGR 14.54 per cent during 2012–16.
NOTABLE TRENDS IN THE MEDIA AND
ENTERTAINMENT INDUSTRY… (2/2)
Source: KPMG – FICCI Report, 2017, Economic Times, Aranca Research
Growing focus on the ‘kids genre’ and rise in dedicated TV channels for them. As the advertising industry grows,
the share of animation driven advertisements are expected to also grow
Surge in 3D/HD animated movies in theatres and use of animation and VFX in TV advertising and gaming.
Growing outsourcing of VFX and gaming to India is due to cost effectiveness of Indian players
Content localisation such as T20fever.com, IPL, Khel Kabaddi, etc.
Animation and VFX industry in India is expected to grow at a CAGR of 17.2 per cent over 2016-2021 and the
gaming industry is expected to grow at a CAGR of 18.2 per cent during the same period.
Animation, Gaming and
VFX (AGV)
The music industry is on fast paced growth with increasing international associations. The Indian music industry
is a consortium of 142 music companies
Players are looking at new ways and mediums to monetise music, such as utilising social media to promote
music. Mobile phones, iPods and mp3 players – devices that enable music on-the-go – are becoming the
primary means to access music
Digital music on mobile continues to drive music industry revenue and digital revenues are expected to reach
US$394.22 million by 2021. Digital revenues contribute 55 per cent of the music industry and is expected to
contribute close to 62 per cent by 2018.
Music
Radio
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STRATEGIES ADOPTED
Source: Aranca Research, KPMG Report on Engineering sector
The manufacturing companies such as Videocon is offering combo deals such as LED/LCD sets with
Videocon set-up boxes and dish services
The Dish TV is also offering the set up boxes with many additional channels
Increasing digitisation in the country is helping such companies to further add up to their revenues
Marketing strategies
As television industry is a dominant segment in the entertainment industry even the film makers promote their
films at this platform so as to reach to the mass audiences for example the reality shows, TV advertisements,
etc
Many film producers, actors, etc have shifted to the television industry so as to remain in the race and
maintain their fan following
TV programmes being used as a medium of promoting films or other entertainment events
After bagging media rights of Indian Premier League (IPL), Star India has also won broadcast and digital
rights for New Zealand Cricket upto April 2020.
Television: A common
medium
Audience is the ultimate consumer in this industry and therefore films, advertisements, music and all the
products of entertainment sector is based on the tastes and preferences of the audiences of the nation
Audience: the ultimate
consumer
Regional entertainment is growing and therefore, the suppliers are able to expand their forte in the products
Zee Television, Star TV have their regional channels both for entertainment and news
The South Indian television industry is one of the oldest operational television sectors across the nation and
is further growing due to the regional content
Viewership in regional
entertainment
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INCOME FACTOR DRIVING GROWTH
1.5% 2.0%
5.0%3.0% 6.0%
11.0%
8.0%
15.0%
20.0%
42.0%
45.0%
46.0%
44.0% 31.0% 18.0%
2005 2016 2025F
Elite(>30800) Affluent(15400-30800)
Aspirers(7700-15400) Next billion(2300-7700)
Strugglers(<2300)
Apart from the impact of rising incomes, widening of the consumer
base will also be aided by expansion of the middle class, increasing
urbanisation and changing lifestyles
The entertainment industry will also benefit from continued rise in the
propensity to spend among individuals; empirical evidence points to
the fact that decreasing dependency ratio leads to higher
discretionary spending on entertainment.
Traditionally only advertising has been a key source of revenue for
Media and Entertainment industry, but off late revenue from
subscription and value added services has also contributed
significantly. With consumers willing to pay for content and extra
services, the subscription segment will play an important role in the
post digitisation era.
Visakhapatnam port traffic (million tonnes)
Indian residents shifting from low-income to high-income
groups
Source: McKinsey Quarterly Report
Note: Income distribution is calculated in constant 2015 dollars; $1=65. Because of rounding, not all percentages add up to 100. F - Forecast
24. For updated information, please visit www.ibef.orgMedia and Entertainment24
FDI limit in radio, including private FM channels have been increased from 26 per cent to 49 per cent
Private operators allowed to own multiple channels in a city, subject to a limit of 40 per cent of total channels in
the city
Private players allowed to carry news bulletins of All India Radio
Further boost may be given to the radio sector by charging license fees on the basis of ‘net income’ so as to
provide relief to loss making radio players
POLICY SUPPORT AIDING SECTOR GROWTH … (1/2)
Notes: FDI – Foreign Direct Investment, FII – Foreign Institutional Investors
Digitisation of the cable distribution sector to attract greater institutional funding, improve profitability and help
players improve their value chain
FDI limit for DTH satellite and digital cable network was raised from 74 per cent to 100 per cent by the
government
No restriction on foreign investment for up-linking and downlinking of TV channels other than news and current
affairs
Television
Co-production treaties with various countries such as Italy, Brazil, UK and Germany to increase the export
potential of the film industry
Granted ‘industry’ status in 2001 for easy access to institutional finance
FDI of up to 100 per cent through the automatic route has been granted by government
Entertainment tax to be subsumed in the GST; this would create a uniform tax rate regime across all states and
will also reduce the tax burden
Film
Radio
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POLICY SUPPORT AIDING SECTOR GROWTH … (2/2)
Source: PwC India Entertainment and Media Outlook 2011, KPMG – FICCI Report 2015 and 2016
Parliamentary approval on the Copyright Act (Amendment) Bill, 2012, which strengthens the royalty claims of
musicians, lyricists and others in the field
Policies are adopted against digital piracy and file-sharing to block illegal music websites
Adoption of revenue sharing model by Copyright Board requiring FM radio companies to share 2.0 per cent of
their net advertising revenues with music companies
Music
100 per cent FDI allowed in the sector through automatic route provided it is in compliance with RBI
guidelines
The government has carved out a National Film Policy to tap the potential of the film sector mainly for the
animation segment
State-level initiative by governments to encourage animation industry.
Animation, Gaming and
VFX (AGV)
FDI/NRI investment of up to 26 per cent in an Indian firm dealing with publication of newspaper and
periodicals
FDI/NRI investment of up to 26 per cent in publications of Indian editions of foreign magazines
FDI/NRI investment of up to 100 per cent in publications of scientific and technical magazines/ specialty
journals/ periodicals
Print
26. For updated information, please visit www.ibef.orgMedia and Entertainment26
ARPU ON AN UPTREND POST - DIGITISATION
3.87
3.98
4.15
4.52
5.07
5.63
6.24
3.34
3.38
3.49
3.92
4.46
5.09
5.74
0.00
1.00
2.00
3.00
4.00
5.00
6.00
7.00
2015
2016
2017P
2018P
2019P
2020P
2021P
DTH Digital Cable
With higher scope of introduction of new and niche channels with
digitisation, ARPU levels are expected to increase in the coming
years
ARPU for DTH subscribers has seen an increase of around 2.84 per
cent in 2016. The more promising trend is that DTH operators are
able to increase collections from customers by providing additional
services such as HD channels, premium channels and other value
added services.
HD adoptions continues to drive ARPU growth for DTH players with
the average ARPU of a HD subscribers at ~1.5 to 2 times more the
ARPU of non HD subscribers.
Digital cable on the other hand, has not seen any significant ARPU
increases as compared to the DTH ARPU. For digital cable,
deployment of different channel packages will be the key driver to
raise ARPUs
As of December 2016, total number of DTH subscribers stood at
around 97.05 million. As of September 2017, active DTH subscribers
stood at 66.09 million.
Visakhapatnam port traffic (million tonnes)Average revenue per user per month (US$ )
Notes: E – Estimate, F - Forecast
Source: KPMG – FICCI Report 2015 and 2016
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KEY M&A DEALS IN THE SECTOR
Acquirer Target Date Value
Dish TV Videocon D2h February 2018 US$ 2.4 billion
Zee Entertainment 9X Media and INX Music October 2017 US$ 24.56 million
Delta Corporation Gaussian Network September 2017 US$ 34.37 million
Dentsu Aegis Network (DAN) SVG Media Pvt. Ltd April 2017 US$ 100-120 million
Hotstar Zapr Media Labs March 2017 NA
Zee Media Corporation (ZMCL) Reliance Broadcast Network (RBNL) November 2016 US$ 237.79 million
Eros International Media Ltd Puja Entertainment June 2016 NA
PVR DT Cinemas May 2016 US$ 81.89 million
Sony Pictures Networks India Pvt. Ltd.
(SPN)
9X Media Pvt. Ltd. April 2016 US$ 33 million
Zee Entertainment Sarthak TV July 2015 US$ 18.83 million
Viacom Inc. Prism TV July 2015 US$ 153 million
Dainik Jagran group Radio City June 2015 US$ 60 million
Carnival Films Private LTD. BIG Cinemas December 2014 US$ 111 million
Prime Focus Ltd Reliance Media Work ltd. July 2014 US$ 61 million
Mergers and Acquisition deals
Source: KPMG – FICCI Report 2015 and 2016, News articles
Notes: NA – Not Available
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INCREASING FDI INFLOWS INTO THE SECTOR
0.6
1.3
1.8
2.2
2.9
3.6
3.7
4.0
5.0
6.5
7.1
0.0
1.0
2.0
3.0
4.0
5.0
6.0
7.0
8.0
FDI inflows into the entertainment sector during April 2000 to
December 2017 rose up to US$ 7.1 billion.
Demand growth, supply advantages and policy support are the key
drivers in attracting FDI.
Visakhapatnam port traffic (million tonnes)
Cumulative FDI inflows into Information and Broadcasting from
April 2008 –December 2017 (US$ billion)
Note: FY18* – Figures for April 2000 to December 2017
Source: Department of Industrial Policy and Promotion (DIPP)
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OPPORTUNITY FOR BOTH DIGITAL CABLE AND DTH
PLAYERS
74 69 68 70 65
47
10 1 1 1 1
6 19 25
29 37
45
68 76 79 82 84
31
34
37
40
44 54 71
78
81
84 86
8
9
9
10 15 22
29
31
31
31 30
Analog Cable Digital Cable Pay DTH Free DTH
The share of digital cable as well as Pay DTH service providers is
expected to increase post-digitisation
Total DTH subscribers have increased by 28.81 per cent from 59
million in 2015 to 76 million in 2016, driven largely by increase in HD
channels, premium channels and value added services
Total subscription for DTH is expected to increase to 116 million
subscribers by 2021 from 76 million in 2016
Total subscription for Digital Cable is expected to increase to 84
million subscribers by 2021 from 45 million in 2016
DTH industry revenues will reach US$ 5.3 billion by 2020. Revenue
growth will be largely driven by increasing subscriber volumes
Visakhapatnam port traffic (million tonnes)Number of subscribers (million)
Source: KPMG – FICCI Report 2017
Note: P - Projected
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GROWTH OPPORTUNITIES IN THE MEDIA AND
ENTERTAINMENT SEGMENTS…(1/2)
Television industry is expected to grow at CAGR of 14.7 per cent during 2016-2021, increasing from US$
9.17 billion in 2016 and reaching US$ 18.18 billion by 2021.
Television is projected to garner over 46 per cent of media and entertainment by the end of 2017.
Television
The print industry was worth US$ 4.73 billion in 2016 and with a CAGR of 7.3 per cent for 2016-2021, it is
expected to reach US$ 6.72 billion by 2021.
Accelerated growth is forecasted in regional print and local news segments.
Print industry will reach US$ 5.06 billion in 20171
Print
The Indian animation industry was worth US$ 928.16 billion in 2016 and is expected to expand at a CAGR of
17.2 per cent to US$ 2.05 billion by 2021.
Growth in international animation films, especially 3D productions and the subsequent work for Indian
production houses will help the growth in this segment
Animation, Gaming and VFX industry is expected to reach US$ 1.66 billion in 20171
Animation and VFX
Source: KPMG – FICCI Report 2017
Note: 20171 – Estimated figure from January 2017 to December 2017
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GROWTH OPPORTUNITIES IN THE MEDIA AND
ENTERTAINMENT SEGMENTS…(2/2)
Source: KPMG – FICCI Report 2017
Note: 20161 – Estimated figure from January 2016 to December 2016
Size of the Indian radio industry is expected to reach US$ 745.65 million by 2021, up from US$ 354.10 million
in 20161
Phase III of e-auctions for FM radio licenses will provide an impetus to the segment
Radio advertising is another area likely to experience accelerated growth
Radio
Size of the music industry is expected to grow to US$ 396.22 million by 2021, up from US$ 190.31 million in
2016
Mobile VAS and arrival of 3G are likely to lead to a surge in paid digital downloads
Phase III radio licensing will also help in increasing music revenues from radio
Music
Size of the Indian film industry is expected to touch US$ 3.22 billion by 2021, up from US$ 2.21 billion in 2016
at a CAGR of 7.7 per cent
Increasing digital screens and 3D films are expected to help industry growth
In order to promote India as a location destination for foreign production houses, the government is setting up
a single window clearance system for shooting permissions
To promote joint productions, co-production agreements have been signed with Italy, Germany, Brazil, UK,
France, New Zealand, Poland, Spain and Canada
Film
Recent investment of US$ 3 billion was made by Amazon.com Inc., focusing primarily on the establishment
of their online streaming service, Amazon Prime, in the country.
The niche segment for Netflix in India is much bigger than the whole markets in most countries and the
company has commissioned the highest number of shows in India after US, UK and Japan.
Online Streaming
Services
34. For updated information, please visit www.ibef.orgMedia and Entertainment34
ZEE ENTERTAINMENT ENTERPRISES LTD. (ZEEL)
360.66
483.12
495.89
599.80
717.89
797.29
944.25
1,038.64
0.00
200.00
400.00
600.00
800.00
1000.00
1200.00
FY10 FY11 FY12 FY13 FY14 FY15 FY16 FY17
Visakhapatnam port traffic (million tonnes)ZEEL revenues (US$ million)
CAGR 16.31%
Zee Entertainment Enterprises Ltd is a media and
entertainment company that was incorporated in November
1982 as Empire Holdings Ltd.
It entered into the entertainment business in 1992 and was
called Zee Telefirms Ltd subsequently; it was renamed to the
current name in 2007.
The company is a subsidiary of the Essel Group.
The company’s revenue rose from US$ 360.66 million in FY10
to US$ 1,038.64 million in FY17.
The company rose at a CAGR of 16.31 per cent between
FY10-17.
In 2017, Zee became the only media brand to feature in
Interbrand’s Best Indian Brands 2017.
In February 2018, Zee Entertainment has launched a new
video streaming platform Zee5, aimed at establishing a
stronger presence in India’s digital market for the next phase
of growth.
Source: Company reports, Aranca Research
Note: CAGR – Compound Annual Growth Rate
35. For updated information, please visit www.ibef.orgMedia and Entertainment35
DISH TV – ON A HIGH GROWTH PHASE
228.78
314.92
417.60
398.51
414.57
460.05
340.30
477.63
0.00
100.00
200.00
300.00
400.00
500.00
600.00
FY10 FY11 FY12 FY13 FY14 FY15 FY16 FY17
Visakhapatnam port traffic (million tonnes)Dish TV revenues (US$ million)
CAGR 11.09%
Dish TV is Asia's largest and India's 1st direct-to-home or
commonly known as DTH company
Dish TV India Ltd., a division of Zee Network Enterprise
(Essel Group Venture) provides DTH satellite television
Dish TV ranks 5th on the list of media companies in the
Fortune India 500
The company’s revenue rose from US$ 228.78 million in FY10
to US$ 477.63 million in FY17
During FY10-17, the company’s annual revenue rose at a
CAGR of almost 11.09 per cent
In February 2018, Dish TV and Videocon D2h entered into a
merger, thereby creating the largest Direct-To-Home (DTH)
company in India, valued at US$ 2.4 billion.
Source: Company reports, Aranca Research
Note: CAGR – Compound Annual Growth Rate
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INDUSTRY ASSOCIATIONS
Agency Contact Information
Indian Motion Picture Producers’ Association (IMPPA)
"IMPPA HOUSE”, Dr Ambedkar Road, Bandra (West), Mumbai - 400 050
Tel: 91-22-26486344/45/1760
Fax: 91-22-26480757
Website: www.indianmotionpictures.com/imppa/index.html
The Film and Television Producers Guild of India
G-1, Morya House, Veera Industrial Estate,
Off Oshiwara Link Road, Andheri (W), Mumbai - 400 053
Tel: 91-22-66910662
Fax: 91-22-66910661
E-mail: guild@filmtvguildindia.org
Website: www.filmtvguildindia.org
Newspapers Association of India (NAI)
A -115, Vakil Chamber, Top Floor, Vikas Marg, Shakarpur, Delhi - 110092
Tel: 91-9971847045, 9810226962
E-mail: contact@naiindia.com
Website: www.naiindia.com
Association of Radio Operators for India (AROI)
304, Competent House, F-14, Connaught Place, New Delhi - 110001
Tel: 91- 124-4385887
e-mail: info@aroi.in
Website: www.aroi.in
The Indian Music Industry (IMI)
Crescent Towers, 7th Floor, B-68, Veera Estate, Off New Link Road, Andheri West,
Mumbai - 400 053
Tel: 91-22- 26736301 / 02 / 03
Fax: 91-22-26736304
Website: www.indianmi.org
The Indian Society of Advertisers
Army and Navy Building, 3rd Floor, 148, Mahatma Gandhi Road
Mumbai- 400001
Tel: +91 (022) 2285 6045 / 2284 3583 / 2204 2116
Fax: +91 (022) 2204 2116
E-mail: isa.ed@vsnl.net
39. For updated information, please visit www.ibef.orgMedia and Entertainment39
GLOSSARY
AGV: Animation, Gaming and VFX
ARPU- Average Revenue Per User
CAGR: Compound Annual Growth Rate
DIPP: Department of Industrial Policy and Promotion, Ministry of Commerce and Industry
DTH: Direct to Home
FDI: Foreign Direct Investment
FM: Frequency Modulatio
FY: Indian Financial Year (April to March)
GST: Goods and Service Tax
IPO: Initial Public Offering
M&A: Merger and Acquisition
M&E: Media and Entertainment
PPP: Purchasing Power Parity
US$: US Dollar
VAS: Value Added Services
VFX: Visual Effects
Wherever applicable, numbers have been rounded off to the nearest whole number
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DISCLAIMER
India Brand Equity Foundation (IBEF) engaged Aranca to prepare this presentation and the same has been prepared by Aranca in consultation
with IBEF.
All rights reserved. All copyright in this presentation and related works is solely and exclusively owned by IBEF. The same may not be reproduced,
wholly or in part in any material form (including photocopying or storing it in any medium by electronic means and whether or not transiently or
incidentally to some other use of this presentation), modified or in any manner communicated to any third party except with the written approval
of IBEF.
This presentation is for information purposes only. While due care has been taken during the compilation of this presentation to ensure that the
information is accurate to the best of Aranca and IBEF’s knowledge and belief, the content is not to be construed in any manner whatsoever as a
substitute for professional advice.
Aranca and IBEF neither recommend nor endorse any specific products or services that may have been mentioned in this presentation and nor do
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Neither Aranca nor IBEF shall be liable for any direct or indirect damages that may arise due to any act or omission on the part of the user due to any
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